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Karlach/Disapproval

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Karlach detests improbity and malignity, as well as any diskind and dastard acts, and leaving others in peril.

Karlach disapproves unnecessary cruelty and deception (unless you deceive to help the meek). She despises acts of cowardice, ignobility and treachery, and dislikes deliberate refusing to help anyone in need (especially children and her own kin). Also, she does not like evil or cruel jokes.

Due to her tribulations in Avernus, she does not trust devils a single jot.

The story and dialogue choices listed on this page lower Karlach Karlach's approval.



For more information about the approval system, see Approval.

Act One[edit | edit source]

Locations[edit | edit source]

Roadside Cliffs[edit | edit source]

The Emerald Grove[edit | edit source]

In The Hollow:

  • Take a swing at Zevlor during his argument with Aradin (-1)
  • Refuse to help Zevlor persuade Kagha to let the tieflings stay (-1)
  • Scold Elegis for being scared of a few goblins OR tell her to get to digging their own graves (-1) (either option)
  • Dig out the recently made grave near the gate (-1)

Note: The grave appears at X: 174 Y: 445 upon long rest after initial scene when approaching the grove. It might be made to bury Kanon, Aradin or Zevlor

  • Tell Arron that the refugees will be fine due to their devilish powers (-1)
  • Tell the tiefling kids trained by Asharak that they are going to die (-1)
  • Talk to Strange Ox (without Speak with Animals Speak with Animals) and call it a hideous cow (-1)
  • Kick Timber the squirrel (-1).
    • If you miss, try to kick her again (-1)
    • Playing as The Dark Urge The Dark Urge, when you are confronted by a companion about kicking Timber, answer that it came right at you OR that your instincts are sharp (-1)
  • Make Zorru kneel before Lae'zel (-1)
    • Stop Lae'zel, then let her continue the interrogation (-1)
    • After Lae'zel has questioned Zorru, praise her interrogation technique (-1)
  • Offer to heal Pandirna for a price, but pocket the money and leave (-1)
    • OR Tell Pandirna to hush or you will snap her neck (-1) (Available for all classes except Barbarian Barbarian)
  • Let Arka shoot Sazza (-1)
  • Free Sazza from her cage and tell her to follow you (-1)
  • During Meli and Barth's confrontation about the stolen locket
    • Choose not to get involved (-1)
    • Let Barth hit Meli for stealing his locket (-1)
    • Tell Meli to return the trinket, because "There's already one thief to bury today." (-1)

Note: This line is available only if Arabella has died

  • Make Barth pay you for his locket, if you get it back from Meli (-1)
  • While talking to/trading with Mattis, either pocket his "lucky ring" straightaway OR Tell him you've earned it (-1)
    • Then, catch Silfy trying to pickpocket you and grab her by the hand (-1)
  • Threaten Mol when first meeting her in the Tiefling Hideout (-1)
  • At the Tiefling Hideout, tell Mirkon you've heard enough of his chatter (-1)
  • After successfully stealing the Idol of Silvanus for Mol, tell her that you will keep it for yourself (-1)
    • OR, Playing as a Rogue Rogue, advise her not to ask, just take (-1)
  • Refuse Zevlor to kill the goblin horde's leaders (-1)

In the Sacred Pool and druid caves:

  • After resolving Arabella's fate, tell Kagha that you you just wanted to see what would happen (-5)
    • OR Praise Kagha for protecting her own (-5)
    • OR Tell her that it was quite a show (-5)
    • If Arabella died, speak to Rath and blame the child (-1)
  • Tell Locke and Komira that they should have tried parenting Arabella (-1)
    • If Arabella has died, lie to Locke and Komira that Kagha will release her soon (-1)
  • Prod Nettie's bird twice (-1)
  • Swear to Nettie that you will take the wyvern poison if you start turning (-1)

Note: Works either Nettie has or hasn't already scratched any party member with a deadly briar

  • As a Rogue Rogue, pick Mirkon's pockets while he is distracted by the harpies (-1)
    • After saving Mirkon from the harpies, tell him to stop snivelling or the harpies will return (-1)
  • Playing as a Bard Bard, talk to the squirrels listening to Alfira and first hush them not to ruin the song, then choose to sing along with them (-1)
    • Steal Alfira's extra lute (-1)
    • Take Alfira's lute out of her hands and smash it (-1)
    • Tell Alfira she should give up on her song (-1)

While the Emerald Grove is preparing for the goblin attack

  • Tell Mirkon you are not going to save him again OR that he's on his own (-1) (either option depending on whether you saved Mirkon from the harpies or not)
  • Tell Pandirna that you are here for the show (-1)
  • Tell Zevlor (or Asharak if Zevlor is dead) that it was you who led the horde to the grove, then add that this place belongs to the Absolute (-10)
    • OR That the horde is coming, led by the drow - and you are with them (-10)
    • OR, Playing as The Dark Urge The Dark Urge, tell Zevlor that the goblin horde is yours (-1)
  • Betray the Grove (open the gate) after blowing the horn (-10)

Sunlit Wetlands/Putrid Bog[edit | edit source]

  • If Astarion is not in the party, tell Gandrel how to find your camp (-1)
  • If Astarion is in the party, reveal his identity to Gandrel (-1)
    • OR Don't rat Astarion out and allow him to kill the hunter further in the dialogue (-1)

Note: The latter option is available only if you already know that Astarion is a vampire

In Overgrown Tunnel:

  • When Auntie Ethel surrenders, let her go and keep Mayrina in exchange for the fey hair (-1)
  • If you killed Auntie Ethel:
    • If you spared Mask of Regret, speak to her afterwards and choose to attack her (-1)
    • Playing as a Duergar Duergar, take the Petrification off Efrin and laugh at him (-1)
      • When Efrin asks to examine him, refuse to do it (-1)

Forest, Owlbear Nest and Blighted Village[edit | edit source]

Note: This scene appears only if Aradin has previously left the grove

  • Choose to come closer to the Owlbear Cub OR Attack the Mother Owlbear (-1)
  • After killing the Mother Owlbear, kill the cub as well (-1)

In Blighted Village:

  • Read the Necromancy of Thay (-1)
  • Interrupt the bugbear and ogre couple in the barn (-1)
    • OR let Astarion interrupt them (if he is in party) (-1)

Note: The latter option is available only if neither Shadowheart nor Wyll are in the party, otherwise one of them would interfere and try to stop the player

  • Pay Fezzerk a lot of gold to let you pass (-1)
    • OR Attack the gang, and when Fezzerk begs for mercy, deliver the final blow (-1)

Goblin Camp[edit | edit source]

In the outer camp:

  • Yell "Boo, get off the stage!" at Volo as he performs (-1)
  • Tell Tracker Grikka that you will get answers from prisoners (-1)
    • Playing as a Dwarf Dwarf, ask Grikka to save a piece of dwarf meat for you (-1)
  • Using Speak with Animals Speak with Animals, tell the Dishevelled Chicken to shut up and play (-1)
    • OR Instruct the chicken to run to the finish posts (-1)

Note: These options are available if you have killed the Owlbear Cub in its nest

  • Playing a tour of chicken-chasing, tell the Owlbear Cub to run to the posts, using Speak with Animals Speak with Animals (-1)
  • Kiss Crusher's foot (-1)
    • If Crusher attacks you and begs for mercy, finish him (-1) (triggers a fight with the entire camp)

In the Shattered Sanctum:

  • Promise Minthara to get information from the captive (-1)
  • Tell Torturer Spike to let you put the prisoner through paces (-1)
    • OR Use unique lines for a Drow Drow or The Dark Urge The Dark Urge (-1) (either option)
    • Then torture Liam yourself (-1)
    • After questioning Liam, leave him chained to the rack (-1)
  • Tell Minthara that Sazza was too stupid to understand you prior (-1)
    • OR, Playing as a Lolth-Sworn Drow Lolth-Sworn Drow, tell Sazza she should have see a superior in you at once (-1)

Note: Sazza must be freed from the cage in Emerald Grove

  • Agree to attack the Grove with Minthara with or without asking for a reward (-5) (if you confirm you intent, Karlach might leave the party)

In the Worg Pens:

  • Tell goblin children to keep at the bear, to aim for his eye, or to use sharper stones (-1) (either option)
    • Throw a rock yourself (-1) (Makes Halsin hostile)
    • OR Make Brawler Birka release the bear and then attack the animal (-1)
  • Refuse Halsin to help him save the grove after freeing him (-1)

Underdark and Grymforge[edit | edit source]

In Grymforge:

  • When Lunkbug tells you where to find Philomeen, answer that you'll take her head for a trophy (-1)
    • After finding Philomeen, talk to Lunkbug and say she's done for (-1)
  • Ask Ward Magmar how to get a slave of your own (-1)
  • Persuade Persuade the Deep Rothé to excavate for Skarjall (-1)
  • Provoke a fight against Elder Brithvar by either taunting him to try and take your gold OR suggesting to rat him out to Sergeant Thrinn about his conspiracy against Nere (-1) (either option)
  • After freeing Nere, side with him OR with Brithvar (-5) (either option)
  • If you killed the duergar (both rebels and Absolutists) before freeing Nere, kill the gnome slaves as well on the drow's orders (-5)
    • OR Attack Nere instead of gnomes (-1)
  • Let the duergar take the enslaved gnomes after defeating Nere (-5)

The Risen Road, Waukeen's Rest and Zhentarim Hideout[edit | edit source]

  • Order Flind to attack the other gnolls instead of you (-1)
  • Save Rugan, then convince convince him to surrender the cargo OR provoke a fight with him (-1) (either option)
  • If you fail the Intimidation Intimidation check, say you can harm him no less worse than gnolls would have (-1) (makes Rugan hostile)
  • At the tollhouse, tell the merchant Cyrel that you'll take the supplies and everything else she owns (-1)

Note: In order to talk to Cyrel peacefully, Karlach must be in disguise disguise, otherwise the trader will turn hostile immediately

  • Leave Benryn to die under the wreckage (-1)
    • If you saved Benryn, tell him you'll keep the dowry as a payment for his saving (-1)
  • Kill Rugan, if he survived Zarys's torture and your fight against other Zhentarim (-1)
  • Purchase Oskar Fevras from Brem, then speak to the artist and call him a slave twice (-5)
    • OR, Having spoken to Oskar AND Brem, return to the artist and say you've got enough problems (-1)

Mountain Pass and Crèche Y'llek[edit | edit source]

  • Attack Ellyka near the point of encounter with githyanki patrol (-1)
    • OR, Being disguised disguised as a gith, provoke her to attack you (-1)
  • Speak with Voss yourself instead of letting Lae'zel do it (-1) (using any line of two available)

In the Crèche Y'llek:

  • Upon entering the crèche, playing as a Ranger Ranger, intimidate intimidate Gish Far'aag to let you in, using class-based line (-1)
  • Offer to fight Youth Varrl when Sa'varsh Kethk asks for a challenger (-1), and then indeed kill him (-1)
  • Tell Varsh Ko'kuu that if he gives you the Githyanki Egg you'll sell it at best price OR make yourself an omelette (-1) (either option)
    • OR Crush the Githyanki Egg (-1) (Not available for a Githyanki Githyanki character)

Note: Any threat of doing harm to the egg or its destruction makes Ko'kuu and hatchery guards hostile

  • Surrender the Mysterious Artefact to Kith'rak Therezzyn (-1)
  • Tell Vlaakith you're a friend who brought the artefact to her (-1)
    • OR Rat Shadowheart out that it was she who stole it (-1) (the line is available only if Shadowheart is in the party)
  • Agree to Vlaakith's demands to kill the person inside the Mysterious Artefact (-1)

Campsite and Conversations[note 1][edit | edit source]

Raphael's Deal

  • When Raphael briefly takes you to the House of Hope, say that you'll do anything to get rid of the tadpole (-1)
  • Discussing the devil's offer afterwards:
    • Say you should at least hear the him out/consider his offer (-1)
    • OR Say that no cost is too great, if it rids you of infection (-1)
    • OR First say you do not trust him, then change your mind (-5)
    • Then say again he could be a friend you all need (-5) (can be added to previous disapproval)

Camp interactions:

  • If Arabella died, and Kagha survived, Komira will try to poison and kill the druid at the celebration. Talk her out Talk her out of it (-1)

Other companions and camp followers

  • Playing as Astarion origin, when your nature comes out, tell Karlach not to patronise you (-10)
    • Then say you revel in your mysteries (-5)
  • If Karlach is recruited before Wyll, he will show up in camp after a long rest. Tell him it's all over OR that the Blade of Frontiers will be a memory come tomorrow (-1) (either option)
  • Flirt with Mizora when she shows up (-1)
    • Ask Mizora whether she leaves if you turn on Karlach (-5)
  • Playing as Wyll origin, tell Mizora you shouldn't have disobeyed OR Ask what if you kill Karlach now (-5) (either option)
  • After Mizora warps Wyll into a devil, talk to Karlach and say it was a foolish decision (-10)

Note: This option brings approval for all characters except Warlock Warlock

  • Playing as a Cleric Cleric of Selune Selune, when Shadowheart reveals herself as a Sharran near Selûne statues in Goblin Camp, call Shar Shar an abomination (-1)
  • Let Volo follow through his attempt to remove the parasite (-1)
  • Shoo the Owlbear Cub out of the camp (-1) (works both at first and second appearing)
  • Playing as The Dark Urge The Dark Urge, confess to murdering the bard (-1)
    • OR Fail the roll to deceive deceive the others by any story (-1)

Companion quest[edit | edit source]

  • Speaking to Anders and his crew with Karlach in the party, choose to "leave them in peace", then tell Karlach to stand down (-5)
  • Tell Karlach you doubt about using Soul Coins OR Don't allow her to use a coin (-5) (either option)

Act Two[edit | edit source]

Locations[edit | edit source]

Ruined Battlefield[edit | edit source]

If entering the Shadow-Cursed Lands from the Grymforge:

If entering the Shadow-Cursed Lands from the Rosymorn Monastery Trail:

  • Traversing Shadow-Cursed Lands with the convoy and Kar'niss the drider, protect them from Harpers, thus maintaining your cover as a True Soul (-1)
    • OR Side with the ambushing Harpers. After defeating the convoy, tell the Harpers' leader you're going to kill them and keep the Moonlantern (-1)

Note:Immediately starts the fight with remaining Harpers. Works, too, if you managed to pick up the Moonlantern during the battle

  • If ambushing the convoy with the Harpers, start the dialogue with the drider and reveal the ambush to it (-1)

Dealing with He Who Was:

  • Order Madeline to hurt herself as Ben and Marc did (-1) (Evil Cleric Cleric characters have unique line here)
    • Then tell her to stab herself and don't stop OR to prove she is sorry (-1) (either option)
    • Finally succeed a Persuasion Persuasion roll to keep her going (-1)

Elsewhere:

  • Talking to Dolly Thrice, ignore her pleads two times and keep the Moonlantern (-1)

Last Light Inn[edit | edit source]

Dealing with Isobel and Marcus:

  • If Marcus vouched for you at the entrance (in this case he will wait in Isobel's room):
    • Agree to help him kidnap Isobel OR Say that you are going to take the cleric yourself (-1) (either option)
    • OR Speak to Isobel and say that she is coming with you (-10)
  • If Marcus assaults the inn (happens if you gained entrance with Mol's help):
    • After speaking to Marcus telepathically, tell Isobel that she is going to meet Ketheric face to face (-10)
  • Playing as The Dark Urge The Dark Urge, obey your Urge and tell Isobel you crave to kill her (-10) (this option is available either before kidnapping attempt, or after assault, or if you return to the inn after freeing Nightsong; turns hostile Isobel and any Harper who sees it)

Talking to His Majesty via Speak with Animals Speak with Animals:

  • Hiss back at him, say that he is in your territory, and order to get out (-1)
    • OR, Playing as a Barbarian Barbarian, WOOF at him (-1)

Speaking to Cerys:

  • When she tell you about their misfortunes, coinclude that she abandoned others (-1) (use basic line or unique for Barbarian Barbarian, Fighter Fighter, Monk Monk or Paladin Paladin (except Oathbreaker Oathbreaker))
  • Ask her what they are doing here, then say she did the right mess of things (-1)

Talking to Alfira:

  • After Marcus's assault, when she asks whether they cannot trust anyone, tell her to stop whining (-1)
  • Ask her about others, then say that it was a cowardly move (-1)
  • When Alfira asks you how do you keep going, answer that you don't complain constantly (-1)
  • When Alfira supposes that surviving tieflings were taken to the Moonrise Towers, say you imagine the cultists are torturing them right now (-1)

Speaking with Bex and Danis:

  • Before trying to saving captured refugees:
  • Tell Bex that Danis is now goblin chow toy OR that they've probably killed and eaten him (-1) (either option)
  • If Danis died while saving attempt, tell Bex that he is better off dead than abandoned in Moonrise (-1)

Dealing with Rolan, Cal and Lia:

  • Speaking to drunken Rolan before trying to save captured refugees:
    • Tell him that his siblings are better off dead than in cult's hands OR Tell him to stop whining (-1) (either option)
  • If either Cal or Lia (or both) died while rescue attempt, garble their names and say you don't know them (-1)
  • If both siblings survived, after they thank you, ask who is going to pay you (-1)
  • If Rolan died in battle with Shadows, tell either Cal or Lia that he died as he lived - stupidly (-1)

Talking to Ide after drunken Rolan has snapped on her:

  • Call Rolan a grump, and when Ide complains he called her a "ragged little devil", say that he was observant (-1)
  • When Ide shows you the book she means to keep for Rolan, convince her to give it to you, using Deception Deception or Intimidation Intimidation (-1)

Talking to Harper Meygan mourning Yonas:

  • Say that Yonas was better at joking than at keeping himself alive (-1)
    • OR Say that he'd still be around if spent less time on joking (-1)
  • If you looted Yonas's body, offer Meygan to take Yonas's sword, then say you were kidding and keep it (-1)

Elsewhere in the inn:

  • After Mol is taken during the assault, tell Mattis she's probably dead already (-1)
  • Tell Counsellor Florrick you have no intentions to go to Moonrise Towers (-1)
  • Question Karlach, when she encourages Mattis about "scamming with the greats" (-5)
    • OR Say that she's too nice to this little runt (-5)
  • Playing as The Dark Urge The Dark Urge, give in to your urge to kill the Strange Ox (-1)
    • If trying to talk with it without Speak with Animals Speak with Animals, choose to "sneer at the disgusting beast" (-1)

Reithwin Town[edit | edit source]

At the Reithwin Tollhouse, agree to give up all your gold to Gerringothe Thorm (-1)

At the cemetery:

  • Refuse to help Arabella find her parents (-1)
    • If you agreed, refuse to take Arabella in at your camp (-1)
  • OR, If you've already found Locke and Komira's bodies, tell Arabella they are dead and fail Persuasion Persuasion or Intimidation Intimidation roll to take her to your camp (-1)

Note: The Dark Urge The Dark Urge characters have unique lines and Persuasion Persuasion option only

Moonrise Towers[edit | edit source]

Witnessing Ketheric's trial (at the very first visit to Moonrise):

  • If Minthara is judged:
    • Playing as The Dark Urge The Dark Urge, after Ketheric declares the sentence, intervene and say you can make Minthara's passing much more creative (-1)
    • Then tell Disciple Z'rell to make her suffer until pain is all she knows (-1)
  • When Z'rell orders you to decide the goblins' fate, kill them through illithid powers (-1)

Note: A The Dark Urge The Dark Urge character have several options, all gaining points

At the Moonrise Towers Prison:

  • When approaching Minthara being tortured:
    • Say you expected to see her dismembered (-1)
    • OR, Playing as The Dark Urge The Dark Urge, if you failed a Wisdom Wisdom check to reach out to Minthara's mind, tell Jasin and Sumera to carve her mind apart (-1)
  • Defeat the questioners, escort Minthara out of Moonrise Towers, then tell her you have saved her only for the pleasure of killing her yourself (-1)
  • Refuse Lakrissa to help them escape, when she accuses you of serving the cult (-1) (requires a Persuasion Persuasion or an Intimidation Intimidation roll)
  • Tell Wulbren that they can die in prison for all you care (-1)
    • Refuse to find tools for Wulbren (-1)

Elsewhere in Moonrise Towers:

  • While entering the Moonrise for the first time, tell Zealot Malik that you have infiltrated Harpers' encampment (-1)
  • Talking to Z'rell, if you have already helped Balthazar to retrieve Nightsong, agree to kidnap Isobel next (-1)
  • Convince Astarion to bite Araj Oblodra by any means OR Order him directly to do it (-1)
  • Reinforce the connection between Linsella and Barnabus (-1)
  • At the Moonrise Towers docks, use illithid Wisdom check on Acolyte Marls, and then tell him to wash the worms off (-1)
  • Refuse to take Soul Coins from Lann Tarv in exchange for stories of the souls trapped inside them (-5)
    • OR Say you want to trade, not to talk (-5)

Note: These options appear in the dialogue with the trader only if Karlach is in the party

Final fight at the Moonrise:

  • In front of Moonrise Towers, reject Jaheira's offer to join you in the upcoming fight (-5)
  • If you haven't come to Last Light Inn at all, before final fight for Moonrise Towers tell Jaheira you are a foe (-5)

Gauntlet of Shar[edit | edit source]

Dealing with Yurgir and his retinue:

  • If you agreed to help Yurgir, suggest to search the temple for him (-1)
  • Speak to Nessa via Speak with Animals Speak with Animals and convince convince her that the orthon sold her to the party (-1)
    • OR, Playing as The Dark Urge The Dark Urge, tell Nessa you didn't think the displacer beasts were slaves. Then discuss her love to the orthon and finally say that love is a disease like any other (-1)

Near Pedestal of Reckoning and through Shar's trials:

  • When Shadowheart speaks of her need to go through the trials, agree to help her if you can (-1)

Dealing with Balthazar in his outpost, agree to clear the way for him (-1)

In the Shadowfell:

  • Near the Verge of Shadows, agree to search the Spear of Night for Shadowheart (if you don't have it yet) (-1)
  • If you have defeated Balthazar, kill Aylin, too (-1) (works also if playing as Shadowheart origin)
    • OR Allow Shadowheart to kill the aasimar (-1)
  • If Balthazar is present and not hostile to the party, let him take Aylin to Ketheric (-5)

Mind Flayer Colony[edit | edit source]

In the Necrotic Laboratory:

In the Tadpoling Centre:

  • Choose to purge the pods instead of freeing captives (-5)
  • Kill Mizora in her pod (-1)

Note: Choosing this option will cause Wyll to die, too, regardless whether he is in the party or not

  • After that, tell Karlach you don't have time to mourn the dead (-5)

After the final fight with Apostle of Myrkul[edit | edit source]

Speaking to Cerys:

  • Say they are better off without Zevlor (-1)
    • OR Say "Good riddance" (i.e. to Zevlor) (-1)
  • Tell her people get paid for doing jobs (-1) (Rogue Rogue characters have unique line here)

Talking to Ide, Umi and Mattis:

  • Tell any of them about Mol's eyepatch you have found down in the colony, and then:
    • Tell Ide or Umi that her friend is dead anyway (-1) (either of them)
    • OR Tell Mattis that death happens, and that's it (-1)

Talking to others:

  • Playing as a Bard Bard, decline Alfira's proposal to play together for the tiefling kids (-1)
  • If you let Balthazar take Aylin from Shadowfell AND Isobel died, tell the aasimar you would betray her again on a whim (-1)
  • Refuse to recruit Jaheira (-2)
  • When Minthara[note 1] tells you she is going to kill Orin, mention the cult might need a new leadership afterwards (-1)

Campsite and Conversations[edit | edit source]

  • Playing as Evil Cleric Cleric, tell Arabella that being an orphan makes her much more interesting (-1) (Works after you have found her parents dead)
    • Then say she can quit snivelling (-1)
  • Playing as The Dark Urge The Dark Urge, when confronted about killing your companion instead of Isobel, pick any answer line except choosing to attack straightaway and using Deception Deception (-10) (either option)

Note: Choosing any of these options turns the companion who found you over the corpse hostile. The only chance to avoid a fight is to succeed DC 30 Deception check


Romance

  • Sleep with Karlach, in the morning tell her that it was a mistake, then confirm it (-100)
  • If you were partnered with Karlach and chose to partner with another companion, tell her she was too intense for you (-10)
    • OR Say you have your fun with her (-30)

Companion quest[edit | edit source]

  • After Dammon upgrades her heart the second time, remind Karlach about returning to Avernus (-5) (works only if you are already romancing her)

Act Three[edit | edit source]

Locations[edit | edit source]

Rivington[edit | edit source]

Talking to Yenna, be rude to the girl:

  • Ask where did she last see her mum, then say her mother is probably dead (-1)
    • OR Tell Yenna to get lost (-1)


Angleiron's Cellar


Circus of the Last Days

  • At the entrance, convince Klaus to let you in, pretending to be a friend of Gortash's (class-based Deception Deception check) (-1)
  • Dealing with Akabi the djinni, successfully catch him on rigging the wheel, but apologise and say you were mistaken (-1)
  • Tell Boney the mephit that his wife Stoney is not your type (-1)
  • After defeating false Dribbles, tell Lucretious that real clown is probably dead now (-1)

Dealing with caged beasts:

Watching Dribbles's show:

  • Yell "Boo! Get off the stage!" (-1)
  • When false Dribbles asks for an assistant, choose to cross your arms and glare (-1)
    • OR Just answer "No." (-1)

When passing Zethino's trial, choose answers:

  • First question: "Raphael" (-1) OR "Me" (-2)
  • Second question: "Going shopping" (-1) OR "Reading" (-2)
  • Third question: "Worshipping Selûne" (-1)


Inside the Requisitioned Barn

  • Talk to Fist Broadhorn inside the barn and say you were just looking for anything worth stealing (-1)


The Sword Coast Couriers

  • In the kennels, seave Scratch with Angry Mar'hyah (-1)
    • Then speak to him and ask to be a good boy OR Tell him to stop whining (-1) (either option)


Elsewhere in Rivington

  • Stand for Saer Grotpoll protesting against refugees, saying "Out with these interlopers!" (-1)
  • Playing as The Dark Urge The Dark Urge, offer Arfur Gregorio to chase the refugees out for free and explain that you just enjoy brutalizing the poor (-1)
  • In smugglers' cave, defeat Caïros and his thugs, and if Farlin survived, tell her that you were happy to help and ask who did you just kill (-1)
  • Playing as Astarion origin, at the Gur Camp tell Ulma you won't sacfirice yourself for her cause OR Attack her (-1) (either option)


Dealing with Orin's guises

  • If Orin is impersonating Gyldro Angleiron, say you would kill someone close to you without hesitation (-1) (Lae'zel origin has unique line here)
  • OR, Playing as The Dark Urge The Dark Urge, say that you have already done it (-1)

Note: Available if you have killed either Isobel or your companion in Act Two on demand of your butler

  • If Orin is impersonating Fist Rowan, tell her that both sides need a lesson (-1)

Note: This line belongs to the Custom origin (Tav). Other Origins have unique lines each

  • OR, Playing as The Dark Urge The Dark Urge, propose to kill and kill again (-1)
  • If Orin is impersonating Dying Stone Lord Thug:
    • Playing as an Evil Cleric Cleric, choose to make him suffer (-1)
    • OR, Playing as The Dark Urge The Dark Urge, choose to prod his wound OR to spin the blade (-1) (either option)
  • If you succeeded a passive DC 20 Perception check, choose to make him scream (-1)
    • OR, Playing as The Dark Urge The Dark Urge, say that you'll enjoy watching him die slowly (-1)

Wyrm's Crossing[edit | edit source]

Wyrm's Rock Fortress[edit | edit source]

  • Trying to get access into Wyrm's Rock Fortress, choose to leave when Blaze Elin stops you (-1)

At the Flaming Fist barracks:

When you spot Fist Reynash trying to open a chest:

  • Intimidate Intimidate or blackmail him into giving you his stash (-1)
    • OR Fail the Intimidation Intimidation check (-1) (makes him hostile)
    • OR Attack Reynash straightaway (-1)
  • Speaking to Manip Bakshi, let him arrest you (-1)
    • OR Attack him straightaway or after speaking with him (-1)

At the Audience Hall:

  • Speaking to Lord Amber's Bodyguard and attendants of Lady Durinbold and Lord Shattershield about the Steel Watch, say that you couldn't feel safer (-1) (Drow Drow and a Half-Orc Half-Orc characters have common unique line here)
  • Fail the roll to talk Karlach out of attacking Gortash (-5)
  • Playing as The Dark Urge The Dark Urge, when Gortash explains your previous dealings:
    • Say that you'll make Orin pay for taking your place (-1)
    • OR Reply that you don't remember a thing, but the plan sounds brilliant (-1)
  • Agree to become allies with Gortash and slay Orin (-1)
    • OR, Playing as The Dark Urge The Dark Urge, refuse to make an alliance, saying that you'll possess both the brain and the crown and won't share (-1)
  • Tell Gortash that you coudn't dream of missing his coronation (-1)

Talking to Karlach after the coronation:

  • If you agreed to become allies with Gortash:
    • When Karlach asks whether you intend an alliance, answer that it is your decision, not hers (-5)
    • OR Say you'll do whatever to save the city, and then that Gortash had a pact with Ketheric and Orin OR that you wanted to see where it takes (-5) (either option)
  • If you declined Gortash 's offer:
  • When Karlach asks what you'd make of him, say you're impressed how he wormed his way up (-5)

Speaking to Gortash after killing Orin:

  • If you haven't razed the Steel Watch Foundry yet, tell Karlach you won't make it far against the Watchers (-10)
    • OR Tell her to respect the alliance with Gortash (-10)
  • Surrender two your Netherstones to Gortash (-1)
    • OR Say you two can be allies, but you'll keep Ketheric's and Orin's stones (-3)

In the Wyrm's Rock Prison:

  • When Counsellor Florrick sinks into despair, say you don't need her (-1)
    • OR, Convince Florrick to get her bearing, then refuse to help her escape (-1)

Lower City[edit | edit source]

Basilisk Gate Barracks

Note: For Baldurian characters, the initial line will run about "Blaze Portyr's infamous punishments"

  • Playing as a Fighter Fighter, talk to Gauntlet Thunder about proper punishment for two soldiers who screwed up, and advise her to double their shifts and dock their pay (-1)

Speaking to Liara Portyr and Lora Bergauz:

  • Propose to help Lora find her daughter for a certain price (-1)
  • If you already know that Vanra died, tell this to Lora, saying it's no matter she believes you or not (-1)


The Blushing Mermaid

Talking to the hag masking as Captain Grisly:

  • When looking for a decision, suggest to pay Lora off (-1)
    • OR, Playing as a The Dark Urge The Dark Urge, mention that killing Lora sounds like the best way (-1)
  • Agree to take money from the hag for killing Lora (-1)
  • After Auntie Ethel reveals herself and confesses that she actually ate Vanra, call her a monster, and then:
    • Say you'll leave now (-1)
    • OR Say "That's so evil, even I'm impressed." (-1)
  • When Ethel offers you to let her go in exchange of being an ally in your crusade, agree to have a deal (-1) (Oathbreaker Paladin Oathbreaker Paladin characters have unique line here)

Speaking to Svend and Siggy:

  • Ask whether Svend is really worried about a date when the army of the Absolute can attack any moment (-1)
    • OR Choose to stay out of their debate (-1)

Other patrons of the tavern:

  • Warn Nesha Leesha about the serial killer, then say you've probably mistaken her for someone else (-1)
  • Tell Zena that if a child was in this dump, they deserve to be "nabbed" (-1)


Old Garlow's Place

First time visiting the place:

  • If you found the group without reading any of their posters, taunt Adrielle, saying you will "EAT THEIR SOULS, RAAAGH" (-1)
  • After the Hag Survivors attacked the party, tell Hydrangea Wubb that all you care about is killing Ethel (-1)
    • OR Say you are not getting mixed up in this (-1)

Note: Hydrangea will be present only if you knocked her out (as the Mask of Regret) in the Overgrown Tunnel AND killed the hag in Act One

Dealing with hexed Mayrina:

  • Using Speak with Animals Speak with Animals, tell Mayrina to SPIT IT OUT (-1)
  • Tell Adrielle that if they have pissed off a hag, they're screwed (-1)

After removing the hex and killing Jatlo:

  • Ask Mayrina why has she been still dragging this corpse around (-1)
  • Say you're helping her for the last time (-1)
    • OR Say they will have to deal with this themselves (-1)
  • Tell Kled you aren't getting mixed up in this (-1)
  • Tell Adrielle to get out there and kill the hag, not act like cowards (-1)
    • OR Say you are not getting mixed up in this (-1)
    • OR Tell her that her actions were moronic and she endangered everyone (-1)
  • After Adrielle says she has discovered an ultimate way to kill a hag, say the hag is their problem (-1)

If you have killed Auntie Ethel:

  • Tell Mayrina that you killed Ethel and expect a reward (-1)
  • If you haven't raised Connor from dead in Act One, tell Mayrina that you prefer thank-yous of a coin variety (-1)

At Lora's House:

  • After you have saved Vanra, tell Lora you have come to collect the reward (-1)


Baldur's Mouth (and dealing with its employees)


Cazador's Dungeon


The Elfsong Tavern
Talking to Lakrissa and Alfira:

  • In the tavern hall, spur Lakrissa to work instead of talking OR Say you will tell Alan about it (-1) (either option)
  • On the tavern's roof, say you are shocked that Alfira hasn't been arrested for making noise (-1)

Speaking to Harvard Willoughby:

  • Agree to participate in Laff Riot, and then, in the first round, joke about "Dwarf and bulette" (-1)
  • In the third round, joke about "Mind flayer and duergar" (-1)

Speaking to Devella Fountainhead on the site of Duke Stelmane's murder:

  • Express hope that the one who solves Devella's death will be just as diligent (-1)
  • Tell Devella that Bhaal himself is involved, then say you'll kill her in his name (-1)

Note: Available for non-The Dark Urge The Dark Urge characters, too; Devella and other Fists immediately turn hostile


The Facemaker's Boutique

Note: Available if you have found and read at least one copy of Dolor's list of targets

  • OR Choose to stay in the shadows and watch (-1) (Rogue Rogue characters have unique line here)

Talking to Devella Fountainhead after saving her from Dolor

  • Playing as The Dark Urge The Dark Urge, say you did it only to kill her yourself (-1)

Note: The line differs depending on whether you did or didn't speak to Devella at the Elfsong; choosing it makes Devella and any nearby Flaming Fist hostile to the party


Golbraith's Cellar

  • Tell Golbraith Stredivas that mind flayers are dangerous, and then tell him to leave the city (-1)
    • OR Tell Golbraith that he should be fighting, hot hiding (-1)


The Graveyard

Dealing with Nina Dortmell and Mortarch Gracie Scyre:

  • Report Nina's attempts to Mortarch Gracie Scyre and then:
    • Advise the girl to practice for a decade, then try again (-1)
    • OR, Playing as The Dark Urge The Dark Urge, offer Nina to join her brother instead of raising him (-1)

Other interactions:

  • At the "M.Kurwin" grave, ask Bugthimble whether he was buried here, and then pay him the "fee" he demands (-1)
  • Playing as The Dark Urge The Dark Urge, tell Valmorba there's usually not much left once you're done with the body (-1)
  • Speaking to Anita and Elias Fischer, suggest a "much cheaper" solution to their problem (-1)
  • Ask Maude what use do the dead have with flowers (-1)


Highberry's Home

  • If you successfully detected poisoned wine at the Wine Festival, refuse to drink but tell Roger and Cora Highberry you hope they enjoy it (-1)

Note: This option requires a passive DC 18 Medicine check, or DC 10 Perception check for a Barbarian Barbarian character


The House of Grief

  • In front of House of Grief, deceive Arves into giving you money (with or without using Detect Thoughts Detect Thoughts on him first) (-1) (Both options require DC 20 Deception check)
  • Speaking to Viconia DeVir without Shadowheart in party, promise to bring Shadowheart to the Cloister (-1)
  • If Shadowheart is in the party, surrender her to Viconia DeVir (-5)


The House of Hope

  • Upon coming to the House of Hope, tell Karlach to stay calm (-1) (Available only if you are partnered with her)

Speaking to Hope or to her spirit:

  • When her projection flickers, say the last thing you needed was a mad apparition (-1)
    • OR Continue the dialogue, then call her mad (-1)
    • When she says she needs you to ask a single question, answer you won't tell her anything (-1)
  • In front of the Archive, say she is as helpful as a blunt dagger (-1)
  • After freeing Hope from her chains, say you barely stand to look at her (-1)
  • After defeating Raphael, if Korrilla was knocked out, tell Hope you should have killed her (-1)

Talking to the Archivist, fail the Intimidation Intimidation check on him (-1) (Works either with the contract or with the Orphic Hammer)

In the Boudoir:

  • Undress for Haarlep (-1)
  • Tell the incubus you have always dreamt to sleep with Raphael (-1)
  • Tell Haarlep they can have your body, but not your mind (-1)
    • Vow your body to Haarlep (-1)

Other interactions:

  • Upon trying to escape the House, ask Raphael to let you leave (-1)


The Society of Brilliance Lodge

Speaking to Omeluum after you have rescued it from the Iron Throne:

  • If you failed to save Ulder Ravengard, say the Duke meant nothing to you (-1)
  • If you have failed to save the majority of Gondian prisoners, say they meant nothing to you (-1)
  • If the rest of the Lodge members had been massacred while Omeluum was imprisoned, tell it you came to finish the job (-1) (Omeluum becomes hostile to the party)


Lower City Sewers


The Sorcerous Sundries

  • Near the entrance, if you let slip to Aradin that you've found the Nightsong, tell him that she is in your camp (-1)

Talking to Lorroakan before resolving Dame Aylin's fate:

  • Tell Lorroakan you might hand the Nightsong over for a right price (-1)
    • OR Say you know where she is and might be willing to tell him, too (-1)

Facing Lorroakan along with Dame Aylin:

  • Tell Aylin that things will be easier if she goes quietly (-1)
    • OR Tell Lorroakan that he can have the aasimar, but you're expecting a fine reward in return (-1)

In the Sorcerous Vault:

  • Speaking to Yafeu once he's escaped the Peculiar lamp:
    • Say you didn't like your "master" anyway (-1)
    • Ask the djinni for some gold (-1)


The Steel Watch Foundry
Talking to Zanner Toobin in the laboratory wing:

  • When Toobin tells you about their collars, say that killing them all would be a good thing (-1)
    • OR Say it is selfish to value their families more than an entire city (-1)

Resolving the conflict between the Gondians and Ironhands after razing down the Foundry:

  • Side with Wulbren and Ironhands and tell Toobin they have to die for the city OR tell Toobin that the gnomes came for him (-1) (either option)

Talking to Barcus Wroot after resolving the conflict:

  • If you have sided with Wulbren Bongle, tell Barcus that there was no other way (-1)
    • OR Ask whether he wants to die, too (-1)
  • If you killed both Gondians and Ironhands, tell Barcus you did what you could (-1)
    • OR Say that it is for the best if no one of them takes Baldur's Gate (-1)
  • If you have sided with Gondians, say that Wulbren deserved to die (-1)
  • If you convinced both factions to make peace, tell Barcus he should have killed Wulbren (-1)


Other locations in Lower City

  • Meeting Florrick/Cordula Eltan in the Lower City streets, ask whether she is going to believe a man who made a pact with a devil (-1) (Available only if Wyll signed an eternal pact with Mizora)
  • At Devil's Fee, after returning from the House of Hope, refuse refuse to give Helsik the promised item (-1)
  • At the Elerrathin's Home, talking to Jaheira's children (within automated dialogue), tell Rion to listen to her mother (-1)
  • At the Flaming Fist cordon X: -195 Y: -15 near the Upper City gate, when the Emperor warns you about becoming a thrall, say you don't care, let's go through (-1)

Note: This dialogue will occur if you come close to the gate without having all three Netherstones


The Murder Tribunal

  • Meeting Olfaith Olumssdottir for the first time, ask him what you must do to become an avatar of slaughter (-1)
  • Speaking to Sarevok Anchev, offer either Jaheira or Minsc, or both as a sacrifice to the Tribunal (-10)
  • Being judged, say you've ended your victim and then cut off their hand (-1)
    • OR Say you killed them with a smile on your face and pleasure in your heart (-1)
    • OR Say you killed them slowly and painfully (-1)

Note: All these options bring approval only if the victim is indeed your kill. Successful Deception Deception rolls on corresponding options do not give approval points

  • Agree to sacrifice Valeria in Bhaal's name on Sarevok's order (-1)

Note: The Dark Urge The Dark Urge characters will have four different options in this dialogue, all bringing same amount of points


The Bhaal Temple

Talking to Orin:

  • Say you're not interested in abducted companion's fate OR That you won't stop her (-5) (either option)
  • Tell Orin that her vision of the fate of Baldur's Gate is exquisite (-1)

Speaking to Avatar of Bhaal after defeating Orin:

  • Accept your Father's gift and blessings (-5)

Note: These options is available to The Dark Urge The Dark Urge characters only. Throughout the dialogue, there are several potential points where the final yes/no decision might be taken, but the result will be the same
Note 2: After the dialogue with the Avatar of Bhaal ends, if Jaheira and/or Minsc are in the party, the dialogue with them starts immediately. Throughout it, if The Dark Urge The Dark Urge accepted their heritage and Karlach's approval rate is below 40, she (-∞ leaves the party and becomes hostile) [Needs Verification]

Campsite and Conversations[edit | edit source]

  • When Vlaakith emerges at camp as a projection, convince Lae'zel to remain loyal to her (-1)
  • If Jaheira leaves the team for any reason, tell Karlach she can go with her, if it means so much to her (-1)

Romance

  • Spend a night with Mizora, then tell Karlach it's between you and the cambion OR Say that it isn't her business who you spend your time with (-1) (either option)

Companion quest[edit | edit source]

  • Kill Gortash without having Karlach in the party (-20)

Notes[edit | edit source]

  1. 1.0 1.1 In dialogues here Karlach has disapproval points envisioned for lines that appear after raiding the Emerald Grove or concern it. This might mean that initial ideas probably supposed the tiefling could be convinced to stay in the party after this course of action, but were discarded later