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Astarion/Approval
Overview | Approval | Disapproval | Banter | Romance |
Astarion approves decisive, inventive and cunning moves.
He likes demonstrating of power and autonomy, and appreciates snarkiness and mocking, unless he becomes the target himself. Astarion values gaining access to areas, items and / or necessary information by outwitting others. He also approves player character's choices that support independence (particularly his own) or lead to obtaining power, even hypothetical. Finally, Astarion is not above cruelty - unnecessary, too,- as well as naughtiness and sick jokes. The player character, however, does not have to be utterlly evil to gain his approval: Astarion gladly helps others, if the result is profitable and worth the efforts.
The story and dialogue choices listed on this page raise Astarion's approval.
The entries on this page are brought in accordance to the in-game dialogue files as of Patch 7. There are multiple reasons for some approval entries to not work on any particular game installation, from modding to bugs to simply having max approval already. |
For more information about the approval system, see Approval.
Act One[edit | edit source]
Locations[edit | edit source]
Roadside Cliffs[edit | edit source]
- Talking with the tieflings holding Lae'zel in a cage, choose to attack them (+1)
- OR Convince the tieflings to leave, and then ask Lae'zel to say "please" (+1)
- Speaking to Gimblebock near Chapel Entrance, choose to attack the gang (+1)
Emerald Grove[edit | edit source]
In The Hollow:
- Refuse to help Zevlor persuade Kagha to let the tieflings stay (+2)
- Scold Elegis for being scared of a few goblins OR Tell her to get to digging their own graves (+1) (either option)
- Tell Arron that the refugees will be fine due to their devilish powers (+1)
- Tell the tiefling kids trained by Asharak that they are going to die (+1)
- OR, Playing as Wyll origin, tell Asharak he'll get them all killed (+1)
- Make Zorru bow to Lae'zel (+1)
- OR, Playing as a , a , a , a or a , give the tiefling a menacing glare ( +1)
- After Lae'zel has questioned Zorru, praise her interrogation technique (+1)
- Offer to heal Pandirna for a price, but pocket the money and leave (+1)
- OR, Playing as , break Pandirna's legs ( +1)
- OR Tell Pandirna to hush or you will snap her neck (+1) (Available for all classes except )
- Let Arka shoot Sazza (+1)
- Tell Auntie Ethel about the tadpole in your head (+1)
- While talking to/trading with Mattis, pocket his "lucky ring" straightaway OR Tell him you've earned it (+1) (either option)
- Threaten Mol when first meeting her in the Tiefling Hideout (+1)
- After successfully stealing the Idol of Silvanus for Mol, tell her that you will keep it for yourself (+1)
- OR, Playing as a , advise her not to ask, just take ( +1)
In the Sacred Pool and druid caves:
- After resolving Arabella's fate, tell Kagha that you would have killed the girl outright (+1)
- OR Tell her you just wanted to see what would happen (+1)
- OR Tell Kagha that it was quite a show (+1)
- OR Choose to attack her (+1)
- If Arabella has died, lie to Locke and Komira that Kagha will release her soon (+1)
- When confronting Kagha about the Shadow Druids, choose to attack her (+1) (gains approval regardless of whether you've been successful convincing her to go against them or not)
- Attack Kagha after Zevlor asks you to kill her (+1)
- Prod Nettie's bird twice (+1)
- When Nettie asks you to take poison in case of ceremorphosis, attack her (no need to kill her) (+1)
- Attack her if she has already scratched any party member with a deadly briar (no need to kill her) (+5)
- While dealing with Topaz the bird via :
- Tell him that the key in its nest is dull (+1)
- OR Use unique lines for a or a ( +1)
- OR Kick the bird (+1)
- Playing as a , talk to the squirrels listening to Alfira and first hush them not to ruin the song, then choose to sing along with them (+1)
- Tell Alfira she should give up on her song (+1)
- OR Take Alfira's lute out of her hands and smash it (+1)
- Playing as a , pick Mirkon's pockets while he is charmed by the harpies (+1)
- After saving Mirkon, tell him to stop snivelling or the harpies will be back (+1)
- Kick Timber the squirrel (+1)
- If you miss, try to kick her again (+1)
- Playing as , when confronted by a companion about kicking Timber, answer that it came right at you OR Say that your instincts are sharp ( +1) (either option)
While the Emerald Grove is preparing for the goblin attack
- Tell Zevlor (or Asharak if Zevlor is dead) that it was you who led the horde to the grove, and then that this place belongs to the Absolute (+5)
- OR That the horde is coming, led by the drow - and you are with them (+5)
- OR, Playing as , tell Zevlor that the goblin horde is yours ( +1)
- Tell Mirkon you are not going to save him again OR Say that he's on his own (+1) (the formulation depends on whether you saved Mirkon from the harpies or not)
- If you start attacking the tieflings before Minthara arrives, betray her while speaking to her (+5)
- Tell Pandirna that you are here for the show (+1)
- Tell Lakrissa to buy you a drink to be even (+1) (this point may be earned either before attack or after defeating goblins)
- Playing as an or as a , instigate a fight with Minthara ( +5)
Note: Available only after you helped Minthara to slaughter the Grove
Sunlit Wetlands/Putrid Bog[edit | edit source]
- After Auntie Ethel disappears, tell Demir and Johl they're on their own (+1)
- OR Playing as a , a or a , tell them to "trust a more experienced soul" after Auntie Ethel disappears ( +1)
- After entering the Sunlit Wetlands, break the illusion by any available means, then say "BAA" to the Redcaps (+1) (works twice)
- Let Astarion kill Gandrel, if you already know he is a vampire (+10)
In the Riverside Teahouse and the Overgrown Tunnel:
- Tell Auntie Ethel about the tadpole (if you haven't done so in the grove) (+1)
- Chasing after Ethel in her lair, speak to Lorin and ROAR at him (+1)
- the Gnarled Door to let you in ( +1)
- When Ethel surrenders, let her go in exchange for the fey hair, with or without Mayrina (+5)
If you killed Ethel:
- If you spared Mask of Regret, speak to her afterwards and choose to attack her (+1)
- Playing as an evil , speak to Lorin again and tell him that it would be delightful to butcher everyone ( +1)
- Playing as a , take the off Efrin and laugh at him (+1)
- When Efrin asks to examine him, refuse to do it (+1)
Forest and Blighted Village[edit | edit source]
- Tell Brynna and Andrick to avenge Edowin (+1)
- In the Underground Passage, heal Findal, then tell him you are here to finish the job, and kill him (+1)
In the Blighted Village:
- Gain entrance to the village:
- Through the southern gate - by the goblin guard, OR, Playing as a , performing for him, OR starting a fight ( +1)
- Through the eastern gate - by picking a fight with the goblin guards (+1) (either provoking them or failing the roll)
- the Ornate Mirror in the Apothecary's Cellar into letting you pass (+1)
- Give Astarion the Necromancy of Thay during the cutscene (+5)
- Deliver the final blow to Fezzerk when confronting him near the windmill (+1)
- Untie Barcus Wroot off the windmill vane and demand a compensation from him (+1)
- Interrupt the bugbear and ogre couple in the barn (+1)
- OR let Astarion interrupt them (+5)
Note: The latter option is available only if neither Shadowheart nor Wyll are in the party, otherwise one of them would interfere and try to stop the player
- After summoning Lump the Enlightened and ending your deal with him, let him have one lick (+1)
Note: This approval can be gained the same way, too, if the ogres come to your camp to resolve the deal
Goblin Camp[edit | edit source]
At the front gate:
- Fling worg dung at Sentinel Olak (+1) (requires check and triggers a fight with gate guards)
- If failed the roll, wink and fling dung at all other guards (+1) (triggers a fight, too)
At the outer camp:
- Yell "Boo, get off the stage!" at Volo as he performs (+1)
- Stir the Owlbear Cub against the goblins through or ( +1)
- OR Playing as a , do it through class-based check ( +1).
- When Krolla tries to scam you after you won in a tour of chicken-chasing, demand your gold back and also all of hers, using illithid check ( +1)
- Tell Tracker Grikka that you will get answers from prisoners (+1)
- Playing as a , ask Grikka to save a piece of dwarf meat for you ( +1)
Talking with Crusher:
- Kiss Crusher's foot, then start licking it (+5)
- OR Give his foot a long lick straightaway (+5)
- Steal the ring from Crusher's toe after you kneel in front of him (+1)
- Successfully use on Crusher and say you'll let his boss know of his plans ( +1)
- Make Crusher kneel and kiss your foot, using or illithid powers ( +1)
- If Crusher starts a fight, make him kiss your foot after defeating (+1)
- After Crusher begs for mercy, finish him (+1) (makes the whole camp hostile)
Inside the Shattered Sanctum:
- If Warrior Trinzas questions you about the ruckus outside, tell her that it was the sound of her friends dying (+1)
- Tell Torturer Spike to let you put the prisoner through paces (+1)
- OR Use unique lines for a or ( +1) (either option)
- Then torture Liam yourself (+1)
- Tell Roah Moonglow that you killed her friends in the Zhentarim Hideout (+1)
- Agree to endure Abdirak's teachings on Loviatar's doctrine (+5)
- Pick a fight with Priestess Gut in the throne room or in her chambers (+1)
- Tell Minthara that Sazza was too stupid to understand you prior (+1)
- OR, Playing as a , tell Sazza she should have see a superior in you at once ( +1)
Note: Sazza must be freed from the cage in Emerald Grove
- Agree to attack the Grove with Minthara with or without asking for a reward (+1)
In the Worg Pens:
- Tell goblin children to keep at the bear, OR to aim for his eye, OR to use sharper stones (+1) (either option)
- Throw a rock yourself (+1) (Makes Halsin hostile)
- Refuse Halsin to help him save the Grove (+1)
Underdark and Grymforge[edit | edit source]
- Agree to defeat the duergar for Sovereign Spaw (+1)
- After defeating the duergar, agree to help Glut usurp the circle (+1)
- OR Refuse Glut OR Say you'll kill it instead (+1) (either option brings equal approval and immediately starts fight with Glut)
- Steal Boots of Speed from Thulla (+1)
- Ask Baelen Bonecloak for compensation before throwing him a scroll to escape the Bibberbang field ( +1)
- In Festering Cove, call BOOOAL a fake god and say you will kill him (+5)
- OR Tell Kuo-toa priest to bow before BOOOAL's Chosen (+1)
- Push Corsair Greymon off of the boat on your first voyage to Grymforge (+1)
- Upon arriving to Grymforge, tell Morghal and Orgarth that them keeping slaves is not a problem for you, and that you'll just kill them (+1) (immediately starts a fight with the duergar, both Clan Flameshade and Absolute followers)
When dealing with Ward Magmar:
- Ask Magmar how to get a slave of your own (+1)
- Playing as a or as a , tell Magmar that he is squandering his slave ( +1)
- Try to take the elevator, then tell Magmar that saving Nere is a distraction (+1)
- Tell him that Moonrise Towers holds the answers you need (+1)
- After killing Magmar and Pistle, tell Skickpit to use the elevator to surface (+1) (further options to convince him won't bring more approval)
Freeing Nere from the cave-in:
- When Lunkbug tells you where to find Philomeen, answer that you'll take her head for a trophy (+1)
- After finding Philomeen (and letting her go away), talk to Lunkbug and mention she wants Laridda to move on, OR tell this to Laridda directly (+1) (either option)
- Provoke a fight against Elder Brithvar by either taunting him to try and take your gold OR suggesting to rat him out to Sergeant Thrinn about his conspiracy against Nere (+1)
- After rescuing Nere, tell him to finish the slaves, OR Choose to say nothing (+1) (either option)
- After defeating Nere, tell to the duergar and call the slaves a valuable asset, OR Say you won't interfere (+1) (either option)
The Risen Road[edit | edit source]
- Side with Karlach during Wyll's confrontation with her and recruit Karlach (+2)
- At the tollhouse, tell the merchant Cyrel that you'll take the supplies and everything else she owns (+1) (triggers a fight with false paladins of )
- Talk with non-bloated Hyena via and pass the check to convince her that you are a god in mortal flesh ( +1)
- Order Flind to attack the survivors in the cave instead of you (+1)
- OR/THEN order Flind to attack other gnolls (+1)
- After the battle is resolved, order Flind to off herself (+1)
Note: These options are not mutually exclusive and can be used one after another subsequently, in given order, which allows to gain all three points
- Tell Rugan that you are here for the cargo, not to rescue him (+1)
- Save Rugan, then him to surrender the cargo OR Provoke a fight with him ( +1) (either option)
- If you fail the check, tell Rugan you can harm him no less worse than gnolls would have ( +1) (makes him hostile)
Waukeen's Rest and Zhentarim Hideout[edit | edit source]
- Tell Counsellor Florrick that she needs to find someone else to rescue Duke Ravengard (+1)
- Leave Benryn to die under the wreckage (+1)
- If you saved Benryn and found the dowry before he mentioned it, tell him you'll keep the dowry as a payment for his saving (+1)
Note: If you find the dowry after Benryn mentioned it, it won't grant any approval
- Kill Rugan on Zarys's order (+1)
- Kill Rugan, if he survived Zarys's torture and your fight against other Zhentarim (+1)
- After purchasing Oskar Fevras from Brem, speak to the artist and call him a slave twice (+1)
Mountain Pass and Crèche Y'llek[edit | edit source]
- Attack Ellyka near the point of encounter with githyanki squad (+1)
- OR, Being as a gith, provoke her to attack you ( +1)
- Speaking to Kith'rak Voss, pass the check to find out he's using on you, and then attack him ( +1)
In the Crèche:
- Upon entering the Créche, first tell Gish Far'aag that Voss sent you; then pretend to be an avatar of Vlaakith and succeed a
DC 30 Performance check (+1)
- Vandalise the portrait of Vlaakith (+1)
In the Infirmary:
- If Lae'zel is using the zaith'isk, during the first phase convince her that the device kills instead of curing (+1)
Note: To do this, succeed a passive DC 14 Perception check, then succeed a
DC 30 Wisdom check,
DC 30 Persuasion check or
DC 30 History check (the latter for only)
- Let her proceed to the second phase, then stop the purification (+1)
Note: To do this, succeed a DC 21 Wisdom check or
DC 21 Persuasion check or
DC 30 Deception check. This choice will permanently lower Lae'zel's by 2
In the Hatchery:
- Tell Varsh Ko'kuu that the last githyanki egg is clearly a dud (+1)
- Tell Ko'kuu that if he gives you the egg, you'll sell it at best price OR make yourself an omelette (+1)
Note: Any threat of doing harm to the egg makes Ko'kuu and hatchery guards hostile
In the Classroom:
- Offer to fight Youth Varrl when Sa'varsh Kethk asks for a challenger, and then indeed kill him (+1)
At the Captain's Quarters and Inquisitor's Chamber:
- Tell Kith'rak Therezzyn that you have the Mysterious Artefact, then refuse to surrender it (+1) (provokes a fight with Therezzyn)
- Ask Ch'r'ai W'wargaz how he knows so much about you (+1)
- Ask W'wargaz what you'll get in return for surrendering the weapon (+1), and then:
- Tell him you'll accept gold as a reward (+1)
- Demand a reward, using class-based lines for a a , a or a ( +1) (either option)
Note: characters have two different possibilities to gain an approval point here
- Refuse to hand over the artefact to W'wargaz, then convince Lae'zel to trust you by succeeding
DC 21 Persuasion check OR by reminding her of the zaith'isk (if you've learned the truth about it prior) (+1) (either option)
- Steal the Blood of Lathander from the Secret Chamber (+1)
Campsite and Conversations[edit | edit source]
Raphael's deal
- When Raphael briefly takes you to the House of Hope, choose the lines:
- "You're mad if you think I'll make a deal with a devil" (+1)
- OR "Then fix it. Or die by your hand" (+5)
- Discussing with Astarion the cambion's offer, say that you are not Raphael's plaything (+1)
- OR, Playing as a , tell Astarion that you can't fall into Raphael's trap ( +1) (Wyll origin has unique line here)
Camp interactions:
- At the very first long rest, when Astarion says he'll keep watch, answer that you'll sleep better for it (+3)
- When he asks how you'd like him to kill you, choose any way he proposes (+5) (either option)
Note: None of these available if playing as Gale origin
- OR Promise to spill his guts if he tries (-1), then say you'll take him down with you (+5)
- If Arabella died, and Kagha survived, Komira will try to poison and kill the druid at the tiefling celebration. Tell Komira to slit her throat (+1) (Unique line for )
- After Astarion prompts you to call him beautiful (cutscene with a mirror), choose any answer (including the line about "shallow praise") (+1)
- Playing as , confess to murdering the bard ( +1)
- Agree to sleep with Astarion (+5) (starts the romance with the spawn)[1]
- Offer him your neck during sexual intercourse (+10)
Note: Astarion might propose to spend a night together anytime in regular dialogue once his approval rate has come up to 40+, unless you have reached the point of camp celebration first
Other companions and camp followers:
- Resurrect a companion with Withers's help (+1) (Works only the first time you do it)
- At the very first long rest, tell Shadowheart to remain cautious on unfamiliar territory (+1)
- When Shadowheart comes to the camp all not herself, choose to attack her (+1)
Note: This scene occurs only if you have missed all opportunities to recruit the cleric at the beginning of the game
- On the next morning, suggest Shadowheart to join the party (+1)
- Playing as Shadowheart origin, confess to Astarion about your worshipping Shar, then succeed a roll ( +1)
- When Lae'zel intends to kill everyone before turning into mind flayers, ask her to give you the knife, then slit her throat (+1)
- When Wyll confronts Karlach at the camp, use any line to convince him to spare Karlach (+1) (either option)
- OR Instigate fight with Wyll (+1) (either option)
- Tell Mizora she's not leaving your camp alive during her first appearance there (+1)
- If you helped Minthara to raze the Emerald Grove, speak to her upon returning to the camp (+5)
- When Kith'rak Voss wakes you up at the camp during long rest to discuss the Mysterious Artefact (after the events at the Crèche), tell Lae'zel to kill him (+1) (starts the fight with the githyanki knight)
- Feed the Owlbear Cub when it first comes to the camp (+1)
- Pet the Owlbear Cub in your camp after it had a nightmare (+1)
- Pet the Owlbear Cub in your camp after it had a nightmare (+1)
Other conversations:
- Agree with Astarion that using illithid powers to manipulate others could be useful (+1)
Note: This dialogue is available only after using 'illithid' dialogue line for the first time in your walkthrough. The line here belongs to Custom origin (Tav); other origins may have unique formulations.
Companion quest[edit | edit source]
At the long rest, when Astarion tries to bite you:
- Say you believe him (+5)
- Then let him bite you without threatening him (+10)
- OR Let him bite you but warn you'll stake him if he goes too far (+1)
- Playing as Karlach origin, say you'd like to help if it was not for your engine (+10)
- OR Say he can try if he wants to burn his lips off (+1)
- Playing as Gale origin, agree but warn that he might bite off more than he can drink (+5)
After Astarion's vampirism has been revealed:
- On the next morning, when other companions find it out, too:
- Say you think he won't hurt anyone of you (+5)
- OR Say that if they don't like it, they can leave (+5)
- When discussing Astarion's future 'diet' , agree with him that feeding on your enemies sounds good (+5)
- When he asks whose blood you'd hypothetically drink, name any other companion (including himself) (+1)
- Discussing Cazador, promise Astarion to watch his back OR Say you'll keep him safe if he does the same (+5) (either option)
Act Two[edit | edit source]
Locations[edit | edit source]
Ruined Battlefield[edit | edit source]
If entering the Shadow-Cursed Lands from the Grymforge:
- Use a class-based answer for a , a or a when Harper Lassandra orders you to come closer (+1)
- OR Answer that you're a nightmare in the dark (+1)
- OR, Playing as , call yourself an escaped lunatic ( +1)
- When the Shadows warp Harper Yonas, choose to run from the fight (+1)
Note: The unique option to "Abandon them" does not bring approval from Astarion
If entering the Shadow-Cursed Lands from the Rosymorn Monastery Trail:
- Convince the cowardly hyena in the convoy that it doesn't belong to goblins (+1) (requires sequential check, and then either or check)
- Order Warrior Gronag to fetch the bone, after he orders the hyena to do the same (+1)
- Convince the drider not to attack you if you killed the convoy before summoning him, using OR ( +1) (either option)
- Traversing Shadow-Cursed Lands with the convoy, protect them from Harpers, thus maintaining your cover as a True Soul (+1)
- OR Side with the ambushing Harpers. Then, after defeating the convoy, tell the Harpers' leader you're going to kill them and keep the Moonlantern (+1)
Note: Immediately starts the fight with remaining Harpers. Works, too, if you managed to pick up the lantern during the battle
- If ambushing the convoy with the Harpers, start the dialogue with Kar'niss and it into giving you the lantern ( +1)
- Then use again to convince the drider to walk away into the shadows ( +1)
- OR, Starting the dialogue, reveal the ambush to the drider and turn yourself on Harpers (+1)
- After defeating Harpers, convince the drider that you have infiltrated their ranks to gather information (+1)
- OR, Playing as a , snap on it and call it abomination ( +1)
At the House in Deep Shadows:
- Ask Oliver whether he doesn't have anyone else to play with, then about his parents' names, and agree to play hide-and-seek with him. Once Oliver explains the rules, tell him that you've changed your mind (+1) (Immediately starts the fight with Oliver's "family")
- OR Agree to play and beat Oliver at the game twice without being spotted (+1) (gained after the second round)
When dealing with He Who Was:
- Agree to find Madeline's Ledger for him (+1)
- Order Madeline to hurt herself as Ben and Marc did (+1) (Evil characters have unique line here)
- Then tell her to stab herself and don't stop OR to prove she is sorry (+2) (either option)
- Finally succeed a roll to keep her going ( +5)
Elsewhere:
- Talking to Dolly Thrice, ignore her pleads two times and keep the Moonlantern (+1)
- After saving Rolan from the Shadows, tell him to shut up and be grateful (+1)
- OR Use a class-based line for a , a , a or a ( +1)
Last Light Inn[edit | edit source]
Speaking to Jaheira:
- Talking to Jaheira for the first time, tell her that you are here on holiday (+1)
- When talking to Jaheira inside the inn, refuse to drink spiked wine (+3)
Dealing with Isobel and Marcus:
- If Marcus vouched for you at the entrance (in this case he will wait in Isobel's room):
- Agree to help him kidnap Isobel OR Say that you are going to take the cleric yourself (+1) (either option)
- If Marcus assaults the inn (happens if you gained entrance with Mol's help):
- After speaking to Marcus telepathically, tell Isobel that "we follow the winged freak" (+1)
- Playing as , tell Isobel that your blood orders you to kill her, then chase off the Urge, and finally choose any line to explain your behavior ( +1) (available after the kidnap attempt AND if you haven't threatened her)
Speaking to Counsellor Florrick:
- Ask whether the Flaming Fist are just going to stay around (+1)
- OR Tell Florrick that you have no intentions to go into Moonrise Towers (+1)
- If Wyll is in the party, tell Florrick it's your business what had happened to him (+1)
- OR, Playing as Wyll origin, say it was a devil deal that has gone terribly wrong (+1)
Talking to His Majesty via :
- Say you only wanted to admire him close (+1), and then indeed choose to quietly admire him (+1)
- OR Hiss back at him, say that he is in your territory, and order to get out (+1)
- OR Use a class-based line for a or a ( +1) (either option)
Speaking to Cerys:
- When she tells you about their misfortunes, conclude that she abandoned others (+1) (use basic line or class-based one for , , or (except ))
- Ask her what they are doing here, then tell her not to lose hope to see others alive (+1) (starts the quest, if you don't have it already)
- OR Say she did the right mess of things (+1)
Talking to Alfira:
- After Marcus's assault, when she asks whether they cannot trust anyone, tell her to stop whining (+1)
- OR Use a class-based line for a ( +1)
- Ask her about others, and then say that running was right call (+1)
- When Alfira asks you how do you keep going, answer that you take one step at a time, OR That danger is your life, OR That you don't complain constantly (+1) (either option)
- OR Use a class-based linePlaying as a , a , a , a , or a ( +1) (either option)
- OR Use a race-based line for a , a or a ( +1) (either option)
- When Alfira supposes that surviving tieflings were taken to the Moonrise Towers:
- Promise you will find them (+1) (starts the quest, if you don't have it already)
- OR Say you imagine the cultists are torturing them right now (+1)
- Take the reward from Alfira for rescuing the tieflings (+1)
Note: Works if Lakrissa died. If she survived, talking to any of them starts the same cutscene, but this option does not gain approval
- Before trying to save captured refugees:
- Promise Bex to find Danis, using any of two basic options or unique or lines ( +1) (starts the quest, if you don't have it already)
- OR Tell her that Danis is now goblin chow toy OR that they've probably killed and eaten him (+1) (either option)
- If Danis died while saving attempt, tell Bex that he is better off dead than abandoned in Moonrise (+1)
- If Danis survived and reunited with Bex:
- Smile and then say it's wonderful to see them together OR Mention that it is all thanks to you (+1) ( characters have unique line here) (Does not gain approval either way if you did not speak to Bex first)
Dealing with Rolan, Cal and Lia:
- Speaking to drunken Rolan before trying to save captured refugees:
- Tell him that his siblings are better off dead than in cult's hands (+1)
- OR Tell him to stop whining and do something about it (+1)
- OR, Playing as a , tell him he won't be able to read his spellbook if he keeps drinking ( +1)
- If you have already saved him from the Shadows, say you're absolutely going to gloat (+1)
- If either Cal or Lia (or both) died while saving attempt:
- Tell Rolan that you wanted to save everyone, but couldn't (+1)
- OR Garble their names and say you don't know them (+1)
- If both siblings survived:
- After they thank you, ask Rolan whether he has something to add (+1)
- OR Ask who is going to pay you (+1)
- If Rolan died in battle with Shadows, tell either Cal or Lia that he died as he lived - stupidly (+1)
Talking to Ide after drunken Rolan has snapped on her:
- Say you're sorry, and then add that he is more immature than she is (+1)
- OR Call Rolan a grump, and when Ide complains he called her a "ragged little devil":
- Say that he was observant (+1)
- OR Tell her next time call him one back (+1)
- When Ide shows you the book she means to keep for Rolan, convince her to give it to you, using any check-based line (+1) (either option)
- Help Mol win the game against Raphael using the , , , or options, or following Gale's advice (if he is in party) (+1) (either option)
- After Raphael disappears, tell Astarion that carving scars in his back must have been excruciating (+1)
Note: The cutscene continues towards this course only if you haven't ever seen his scars in any cutscene prior. If you haven't come to the inn at all, this option will occur in the dialogue with Raphael near the Thorm Mausoleum entrance
- After Mol is taken during the assault, tell Mattis she's probably dead already (+1)
Speaking to Harper Meygan mourning Yonas:
- Say that Yonas was better at jokes than at keeping himself alive (+1)
- OR Say that he'd still be around if he'd spent less time on joking (+1)
- If you looted Yonas's body, offer Meygan to take Yonas's sword, then say you were kidding and keep it (+1)
Talking to the Strange Ox via :
- Promise to keep its secret (+1)
- OR, Playing as , give in to your urge to kill the ox ( +1)
Elsewhere in the inn:
- When Manip Vidor says you are meant to be heading towards Moonrise, answer "doing your job, you mean" (+1)
- Call Wulbren a prick when Barcus Wroot talks to him after you rescue him (+1)
- If you did it and ended the dialogue, speak to him again and call him a prick second time (+1)
Reithwin Town[edit | edit source]
In the Reithwin Tollhouse:
- Convince Gerringothe Thorm to end herself by any available option (+1)
Note: Requires sequentive DC 18 and then DC 21 rolls on various skills, including class-based options
In the House of Healing:
- Convince Malus Thorm to order his sisters to hone their blades on each other (+1)
- Then persuade Malus Thorm to operate on himself (+1)
- OR Convince Malus Thorm to take the place of his patient and submit to sisters' curing (+2) (comes one point by another subsequently)
At The Waning Moon:
- Safely drink with Thisobald Thorm (rolling Saving Throw, either general or class-based) up to three times total (+1)(each time)
- OR successfully imitate drinking (rolling ) ( +1) (gains approval only in first round)
- Successfully entertain the brewer with your stories (through roll) ( +1) (each time)
Note: If roll failed, successful subsequent roll earns a point of approval, nonetheless
- By any means make the Thisobald Thorm drink his "elixir" three times in a row, thus leading him to burst (+1)
Moonrise Towers[edit | edit source]
Witnessing Ketheric's trial (at the very first visit to Moonrise):
- If Minthara is judged:
- Playing as , after Ketheric declares the sentence, intervene and say you can make Minthara's passing much more creative ( +1)
- When Disciple Z'rell orders you to decide the goblins' fate, kill them through illithid powers (+1)
Note: A character will have several options, all gaining points
Talking to Z'rell after the trial:
- If you killed the goblins, distract Z'rell with "your lusts for Astarion" when she searches your mind for the proof of your faith (+1) (Available only if you're romancing the spawn)
- Then ask her to show something real of the power that Absolute gifted her (+1)
- If you have already helped Balthazar to retrieve Nightsong, agree to kidnap Isobel on Z'rell's order (+1)
- If you have already kidnapped Isobel, too, tell Z'rell you have an eye on her position (+1)
At the Moonrise Towers Prison:
- When approaching Minthara being tortured:
- Say you expected to see her dismembered (+1)
- Succeed the
DC 18 Wisdom check to reach out to Minthara's mind, tell her to play along, and then convince Jasin and Sumera that you have broken her (+1)
- OR Say that the only thing you're going to break is them (+1) (starts a fight with the questioners, with Minthara taking your side)
- After the fight, escort Minthara out of Moonrise Towers and tell her where to find your camp (+1)
- Speaking to the Warden for the first time, tell her that her face is bland, too (+1)
- Then try to bribe her, and when she takes the money and does nothing, say that you should have see it coming (+1)
- OR, Playing as a , say it was so well-played that you are not even mad ( +1)
- OR Refuse to bribe her (+1)
- Promise Lia or Lakrissa to help the tieflings escape (+1) (either of them; convincing Lakrissa requires a or an roll)
- OR Refuse to help any of them (+1)
- Tell Wulbren that Barcus Wroot sent you OR Use any of check-based options (+1) (either option)
- If the party found themselves in a cell, accept Wulbren's offer to break out together (+1)
- Provide Wulbren with any tool capable of destroying a wall (+1)
- When Wulbren, once freed, takes the boat and sails off without the party, let him go, using basic line or class-based for a or a Good ( +1) (either option)
- OR Outrage on Wulbren's betrayal, using basic line or class-based/race-based lines for Evil , , , , , or ( +1) (either option)
- If the jailbreak was successful and your participation went unnoticed, tell the Warden it was you who snuck the prisoners (+1)
Dealing with Araj Oblodra:
- Tell Araj Oblodra that Astarion is his own person (+5)
- Then speak up for Astarion when he refuses to bite Araj (+5)
- OR Tell Astarion that he shall not do anything he doesn't want to, when Araj asks you to make him agree (+5)
Elsewhere in Moonrise Towers:
- Sever the connection between Linsella and Barnabus (+1)
- At the Moonrise Towers docks, use illithid check on Acolyte Marls, then tell him to wash the worms off (+1)
Final fight at the Moonrise:
- If you haven't come to Last Light Inn at all, before final fight for Moonrise Towers tell Jaheira you are a foe (+1)
- At the rooftop, tell Ketheric that seeing your enemies cowed never gets old (+1)
Note: This option requires first DC 21 Intimidation check or
DC 18 Persuasion check, and any of subsequent DC 30 checks, OR a
DC 10 Persuasion check if you have found and read Melodia's Letter to Ketheric
Gauntlet of Shar[edit | edit source]
Dealing with Yurgir and his retinue:
- When speaking to the orthon initially, choose to attack him straightaway (+5)
- OR Talk to Yurgir about his pact, succeed a passive check and three subsequent checks to make him kill the Merregons, shoot his Displacer Beast Nessa, and finally off himself (+5)
Note: The check is not needed when playing as a or a
- If you agreed to help Yurgir:
- Reassure Astarion that it is all part of your plan (+1), then promise him you'll kill the orthon (+1)
- Successfully of the Hoarding Merregon and ask for the potions used to charm Nessa (+1)
- Speak to Nessa via and her that her love to the orthon is caused by dosed meat ( +1)
Note: This option is available if the party has earlier investigated the dead spider carcass or detected thoughts of the Hoarding Merregon
- OR, Playing as , tell Nessa you didn't think the displacer beasts were slaves. Then discuss her love to the orthon and finally say that love is a disease like any other ( +1)
- Without , pass the check and give the beast a scratch behind the ears ( +1)
Near Pedestal of Reckoning:
- When Shadowheart speaks of her destiny to go through the Shar's trials and become a Dark Justiciar:
- Answer that this is a distraction OR Say that you are actually here to gain Ketheric's trust (+1) (either option)
- OR Agree to help her if you can (+1)
- After finishing the trials, agree to search the Spear of Night for Shadowheart (if you don't have it yet) (+1)
Dealing with Balthazar in his outpost:
- Agree to clear the way for the necromancer, then persuade him to assign Flesh to your help (+1)
- Having Mother Dearest in your inventory, ask Balthazar what happened to his mother. Then, tell him you took the urn, and finally say that you'll keep her (+1) (Makes Balthazar and his minions hostile; gives approval even if Astarion is not in the party)
In the Shadowfell:
- Near the Verge of Shadows, tell Shadowheart to find a new purpose for herself, then provoke a fight with her (+1)
- If you have defeated Balthazar, choose to kill Aylin (+1)
- OR, Playing as Shadowheart origin, off her yourself (+1)
Mind Flayer Colony[edit | edit source]
In the Necrotic Laboratory:
- Talking to the Waking Mind via the Slack-Skinned Head, succeed the passive check and choose to consume their mind ( +1)
- Talking to Balthazar, successfully pretend to be a thrall (+1)
Note: Available only if you helped the necromancer reach the Nightsong and let him take her to Ketheric
After the final fight with Apostle of Myrkul[edit | edit source]
Speaking to Minthara:
- If you haven't recruited her earlier, she will be intent to go to Baldur's Gate with you. Answer that you two make a good team (+1)
- When she says she will never tire of sitting on dead men's thrones, answer you'll never tire of killing previous occupants (+1)
- When Minthara tells you she is going to kill Orin, mention the cult might need a new leadership afterwards (+5)
- Then tell her you are with her (+5) ( characters have additional unique line here)
- OR Declare you will be the saviours of Baldur's Gate, and then agree with Minthara that reshaping the world would be glorious (+5)
- When Minthara enquires about one more thing to explain...
- ... and asks why you slayed the tieflings in the Emerald Grove:
- Say you did it to earn her trust (+1)
- OR Say you did it to impress her (+1)
- OR Say you wanted to watch them suffer (+1)
- OR, Playing as , say you enjoy killing ( +1)
- ... and asks why you have come to Moonrise:
- Answer you wanted to learn more about the tadpole (+1)
- OR Say you wanted revenge on those who did all this to you (+1)
Talking to Aylin, if you let Balthazar take her from Shadowfell:
- If Isobel survived, tell them you must apologize to Aylin (+1)
- If Isobel died:
- Tell Aylin it was a strategic move (+1)
- OR Say you would betray her again on a whim (+1)
Speaking to Cerys:
- Tell her you're glad they are safe, and mention that Zevlor did his best (+1)
- OR Say they are better off without Zevlor (+1)
- Say you couldn't have done it without Jaheira's help, then ask her not to speak ill of the dead (i.e. Zevlor) (+1)
- OR Say "Good riddance" (+1)
- Tell her that people get paid for doing jobs (+1) ( characters have unique line here)
- When she answers that she has no money, say you were joking (+1)
Talking to Ide, Umi and Mattis:
- Tell any of them about Mol's eyepatch you have found down in the colony, and then:
- Tell Ide OR Umi that their friend is dead anyway (+1) (either of them)
- OR Tell Mattis that death happens, and that's it (+1)
Speaking to others:
- If you still haven't helped to lift the curse, tell Halsin it was always his burden, not yours (+1)
- Ask Art Cullagh whether the curse is everything he bothers about (+1)
Note: These two options are available if you haven't eliminated the curse yet
- Tell Jaheira that she seems to enjoy herself, then say you're having the time of your life, too (+1)
- Playing as a , decline Alfira's proposal to play together for the tiefling kids (+1)
- When Wulbren tells you about Sarevok, answer you pity that the man never succeeded (+1)
Campsite and Conversations[edit | edit source]
Camp followers:
- Tell Arabella that her parents are dead (+1) (, , (basic) and of characters have unique line here)
- OR, Playing as Evil , say that being an orphan makes her much more interesting ( +1)
- In the second romantic cutscene tell Astarion that you care about him, then choose any line (+3) (either option)
- OR Tell him he needs a friend more than another lover (+3)
Note: This scene appears EITHER after you defended the spawn from Araj Oblodra's molestations in Moonrise OR after you have killed Yurgir and then visited Moonrise without talking to Araj (scenes layout will differ). The "care about" option advance your relations into partnered stage, while "a friend" option allows to end the romance without any approval loss
Companion quest[edit | edit source]
- When Astarion at the camp proposes asking Raphael for help, agree with his idea (+5)
Note: This dialogue will run differently depending on whether you know about his scars or not; all options upholding the spawn's idea bring equal approval
- After Raphael reveals the true purpose of the spawn's scars, promise Astarion to help him kill Cazador (+5)
Act Three[edit | edit source]
Locations[edit | edit source]
Rivington[edit | edit source]
Talking to Yenna
- Offer her help:
- Give some coin OR some food (+1) (either option, giving food available for all characters except )
- OR Suggest to find a guard for her (+1) (available for all characters except )
- OR Use class-based line for a , a , or a ( +1) (either option)
Note: For characters, offering Yenna either food or coin after using class-based line brings ( +1) more points
- OR Be rude to the girl:
- Ask where did she last see her mum, then say her mother is probably dead (+1)
- Tell Yenna to get lost (+1)
- Agree to Wulbren's proposal to blow up the Steel Watch Foundry and take the Runepowder Bomb (+1) (, and characters have unique line here)
- OR Tell him that you'll take the bomb but use it only as a last resort (+1)
- OR Call his plan too messy and say you're out (+1)
Circus of the Last Days
At the entrance:
- Convince Klaus to let you in, bribing him, using , , or any class-based option ( +1)
- OR, Playing as an , first say that you never pass up a faerie mischief ( +1)
- OR, Playing as , say you used to be a murderer ( +1)
- Tell Zara the mummy you don't understand her, and then mime her grunting (+1)
- Discuss with Boney the mephit his wife Stoney and choose any line, including class-based line for a ( +1) (either option)
Dealing with Akabi the djinni:
- Tell him that he is VERY LOUD (+1)
- Play the game and accuse the djinni of rigging the wheel (+1)
- If successful, play again and try to distract Akabi, letting out a loud fart (+2)
- OR, Playing as a , ask him about his adventures ( +1)
- OR Provoke him to transform you (+1)
- After returning from jungle, talk to the djinni again and say you have had much fun OR Promise he will pay for it (+1) (either option)
When passing Zethino's trial, choose answers:
- First question: ★ "When he's elbow deep in gore" (+1)
- Second question: ★ "Revenge" (+1) OR "Me" (+2) (the latter is available if you're romancing the spawn)
- Third question: ★ "Breaking a nail" (+2) OR "Most things" (+1)
Note: The ★ sign here marks the answers considered correct for the purposes of the test
Dealing with Popper the kobold trader:
- Grab Dribbles's hand from his counter, and then:
- him to give you the hand for free ( +1)
- OR him to let you go with the hand ( +1)
- OR him into lowering the price ( +1)
Note: Unique lines for , or do not give approval [ Needs Verification]
Dealing with caged beasts:
- Using , tell Shadow-Whiskers to murder whoever she wants OR Say "Sure thing, pussycat" (+1) (either option)
- Without , choose the line "Kill them all, kitty" ( +1)
- Give Crimson some meat OR Promise to bring it later (if you don't have any in inventory) (+1) (either option)
- After defeating false Dribbles, talk to Crimson again and scold the circus staff for starving him OR Propose to open his cage up (+1) (either option)
Watching Dribbles's show:
- Say "What a corny joke" OR Yell "Boo! Get off the stage!" (+1) (either option)
- OR, Playing as a , interrupt him with your own pun ( +1)
- Volunteer any companion to the stage as Dribbles's assistant, except Astarion himself and Minsc (+1)
- Then insist on your choice and cheer them (+1) (including unique lines for Minthara and Jaheira)
Note: If you volunteer Minsc to the stage, you'll get (+2) instead of [+1] each time
- OR Choose to cross your arms and glare (+1)
- OR Just answer "No." (+1)
- If going on stage yourself, suggest any available explanation on why you're special, except "something about my brain" and unique line for ( +1)
Talking to Lucretious:
- After defeating false Dribbles, tell her that killing clowns is a rare treat (+1)
- When Lucretious asks you to find real Dribbles, answer that you are expensive (+1)
- OR Say that Dribbles is probably dead now (+1)
- When you deliver her Dribbles's remains, say it was pleasure to meet her (+1)
- OR Ask whether she is hiring personnel (+1)
- Tell Brother Bill and Brother Clements that if Father Lorgan had been pickier, he might still be alive (+1)
- Agree to bear Monk Manifestation's curse and withstand its madness (+3)
Around and inside the Requisitioned Barn
- Tell Manip Nestor you'll take a donation (+1)
- Speak to the pig inside the barn without and call her bacon ( +1)
- Talk to Fist Rowan outside, and when he asks you to give him "one good reason", answer "Barn" (+1)
Note: This option is available only if Orin is not impersonating Rowan
- Talk to Fist Broadhorn inside the barn and say you were just looking for anything worth stealing (+1)
- OR Use class-based line for a , if you are caught inside the barn by Fist Madigan (+1)
- Report to Commander Lightfeather that his soldiers died horrible, painful deaths OR Say you've found what was left of them (+1) (depends on whether you have met Tara on the temple's roof or not)
- OR Tell him that his soldiers were eaten by a flying cat (+1)
- OR, Playing as Gale origin, tell him that the enemy responsible is your tressym (+1)
- Get more money out of Danzo Arkwright in return for the Zhentarim letters, using or ( +1)
- In the kennels, say "Woof" to Angry Mar'hyah twice (+1)
- Playing as a , tell Angry Mar'hyah that Scratch is not a "property" (+1)
The smugglers' cave
- After defeating Caïros and his thugs, if Farlin survived, tell her that you were happy to help and ask who did you just kill (+1)
- Then ask her about the Stone Lord and say you're ruthless, too, OR that you don't play nice (+1) (either option)
- OR Continue asking about, and after Farlin says Stone Lord is trouble, answer that so are you, too (+1)
Elsewhere in Rivington
- Agree to chase refugees out from Arfur's Mansion for half-price, and punch Zenovia Dawg when she tries to extort the full sum from you (+1) (Requires failing roll against her first)
- OR, Playing as , offer Arfur Gregorio to chase them out for free and explain that you just enjoy brutalizing the poor (+1)
- Playing as a Baldurian character, tell Saer Grotpoll that his own accent is Rivingtonian (+1)
- Promise the Strange Ox to keep its secret (+1) (if you haven't spoken to it in the Last Light Inn)
- Tell the Ox that it takes worse than a bit of gore to turn your gullet (+1)
(if you have seen its thoughts in the Act Two)
- OR, Playing as , give in to your urge to kill the ox ( +1)
- Speaking to Biscotti without , choose to bare your teeth and growl ( +1) (works only the first time you speak to him)
- Playing as a , in the Abandoned Windmill basement yell "WAKE UP, SQUIDFACE!" at the newborn mind flayer (+1)
- At the Gur Camp, agree with Astarion when he tells Ulma that the tribe's children are already dead (+1)
Dealing with Orin's guises
- If Orin is impersonating Gyldro Angleiron, say you would kill someone close to you without hesitation (+1) (Lae'zel origin has unique line here)
- OR, Playing as , say that you have already done it ( +1)
Note: Available if you have killed either Isobel or your companion in Act Two on demand of your butler
- If Orin is impersonating Dying Stone Lord Thug:
- Playing as an Evil , choose to make him suffer ( +1)
- OR, Playing as , choose to prod his wound OR to spin the blade ( +1) (either option)
- If you succeeded a passive
DC 20 Perception check, choose to make him scream (+1)
- OR, Playing as , say that you'll enjoy watching him die slowly ( +1)
Wyrm's Crossing[edit | edit source]
- When trying to hire both Sorn Orlith and Nym Orlith:
- Tell Astarion you would never ask such a thing from him, when he is reluctant to the idea (+1)
Note: This option appears only if you are partnered with the spawn, but his companion quest is not finished yet
- Agree to invite Halsin, too, if the druid is in the party (+1)
- Agree to sleep with Astarion on the drow twins' offer, if you haven't slept with him earlier in the walkthrough (+1)
- Tell Sauceman Chorizo that you can show him pleasures his husband never could (+1)
- Tell Adventurer Drim that the word "adventurer" means nothing anymore (+1)
- Pass the check to find Ffion's body in Fraygo's Flophouse (+1)
Elsewhere in Wyrm's Crossing:
- Agree to deliver the gnome leader's head to Manip Falcäo (+1)
- Provide Wulbren's head to Falcäo (+1)
- At Carm's Garm, when Naaber pretends to be a dog, say "Correct. But nobody likes Naaber" (+1)
- When he tries to imitate a bard, ask him to never sing again (+1)
Note: It may take several sequential attempts to speak with Naaber to get to these lines
- At The Velveteen Elixir, talking to Stylin' Horst, choose lines about "heady top notes" OR "burning rothé shit" (+1) (either option)
Wyrm's Rock Fortress[edit | edit source]
- Get access into Wyrm's Rock Fortress (+1) by either of following options:
- Showing the Admission Pass obtained from Arfur Gregorio
- Showing Lower City Pass obtained from Valeria
- Using Nashkellan's report (can be stolen from the Sword Coast Couriers)
- Bribing Blaze Elin
- Passing any of class-based checks
At the Flaming Fist barracks:
- Convince the Flaming Fist quartermaster Arkleia Oloril to trade with you (+1)
- When you spot Fist Reynash trying to open a chest, find out that he needs gold, and then tell him to get a grip (+1)
- OR or blackmail him to surrender his stash ( +1)
Speaking to Manip Bakshi:
- Successfully use on him and pretend to be a new recruit ( +1)
- Tell him you've spotted another guard on stealing (+1) (requires
DC 10 Persuasion check if you have spotted Reynash's lockpick or
DC 15 Persuasion check if you didn't)
- Then ask whether it is Fists' job to catch criminals (+1)
- OR Ask a reward for turning Reynash in (+1)
- OR Leave barracks (or let him escort you out) (+1)
In the Audience Hall:
- Speaking to Lord Amber's Bodyguard and attendants of Lady Durinbold and Lord Shattershield about the Steel Watch, say that the Steel Watchers will eventually turn on everyone (+1)
- OR, Playing as a , say that there's nothing natural about them ( +1)
- Pass the Steel Watcher that confronts you at the coronation (+1)
Note: This dialogue appears only if Karlach is not in the party
- Playing as , when Gortash explains your previous dealings:
- Say that you'll make Orin pay for taking your place (+1)
- OR Reply that you don't remember a thing, but the plan sounds brilliant (+1)
- Agree to become allies with Gortash and slay Orin (+1)
- OR Refuse to make an alliance with him and confirm your decision (+1)
- OR, Playing as , say that you'll possess both the brain and the crown and won't share ( +1)
- Agree to witness the ceremony of Gortash's ordaining, saying "All right", OR "I'd never dream of missing it", OR "Let's get over" (+1) (either option)
- After killing Orin, speak to Gortash and say you two can be allies, but you'll keep Ketheric's and Orin's Netherstones (+1)
Talking to Duke Ravengard after the ceremony:
- Ask him whether the "new dawn" is what they call tyranny now (+1)
- OR Tell the Duke that Florrick sent you, then probe Ravengard's mind to discover counsellor's location, and tell him that Gortash is a tyrant (+1)
Note: Choosing this option starts the time-sensitive quest Free Counsellor Florrick
- OR Ask Ravengard whether he knows that he is infected (+1)
In the Wyrm's Rock Prison:
- After escorting Counsellor Florrick out, tell her she's proven to be a vital ally (+1)
DC Ask Persuasion check Marvin the Unusual Skull to speak plainly (+1)
- Solve the first riddle (+1)
- Solve the second riddle (+1)
Note: These options are available only if you were arrested, not if you entered the prison by any other means
Lower City[edit | edit source]
- Ask Fist Murphy why is he standing on one leg, then pretend to push him off his balance (+1)
- OR Use class-based line for a or a ( +1) (either option)
Note: For Baldurian characters, the initial line will run about "Blaze Portyr's infamous punishments"
- Playing as a , talk to Gauntlet Thunder about proper punishment for two soldiers who screwed up, and ask her to let it slide, just for once (+1)
- At the gallows, ask Fist 'Edge' Arensen to wait with threats until you commit a crime (+1)
- OR Say a big guy like him makes an easy target (+1)
- Talking to Fist Miller after Florrick had been executed, say "Good riddance" (+1)
- Ask Thrastle Muria whether everyone in her neighbourhood is as friendly as she is (+1)
- OR Say that you are no builder but still are handy with a hammer (+1)
Speaking to Liara Portyr and Lora Bergauz:
- Tell Lora to calm down and let Liara alone, then call Liara a typical Fist who never listens (+1)
- Promise to help Lora find her daughter, for free or for a certain price (+1) ( characters have unique line here)
- If you already know that Vanra died, tell this to Lora, then say you did your best (+1)
- OR Say Vanra is dead, no matter Lora believes you or not (+1)
The Blushing Mermaid
Talking to Bosun Gannet:
- When he instructs you about the tavern rules, ask what to do if you want to use the latrine (+1)
- Ask Gannet about the missing kid, and then say you didn't think a tough guy would be scared of a little knife (+1)
- OR Tell him you'd love to see him try to kick you out (+1)
Talking to the hag masking as Captain Grisly:
- Inquire her about Vanra, and then ask how do you know she's not lying (+1)
- OR, Playing as a or a , ask whether a little knife caused such trouble ( +1)
- When looking for a decision, suggest to pay Lora (+1)
- OR Say you want to get to the bottom to the story of the missing child (+1)
- OR Use unique lines for a or a ( +1) (either option)
- OR, Playing as a , mention that killing Lora sounds like the best way ( +1)
- Agree to take the money from the hag for killing Lora (+1)
- OR, Playing as a , demand the double price ( +2)
- OR Refuse to do her dirty work (+1) ( characters have unique line here)
- Agree to kill Lora, then return and tell the hag you've changed your mind and she should surrender Vanra (+1)
- After Auntie Ethel reveals herself and confesses that she actually ate Vanra, call her a monster, and then:
- Tell her to surrender the child immediately OR Say you'll leave now (+1) (either option)
- OR Say "That's so evil, even I'm impressed." (+2)
- If you have already killed Lora, tell Ethel to thank you (+2)
- OR Say you don't like being used (+1)
- When Ethel offers you to become an ally in your crusade, agree to have a deal (+1) (Unique line for )
- After using Hag's Bane on Auntie Ethel, say "That's it – cough her up, hag" (+1)
- OR, After knocking Ethel unconscious, cut her up to save Vanra (+1)
- Ask whether Svend is really worried about a date when the army of the Absolute can attack any moment (+1)
- OR Svend he should leave the city at the first chance ( +1)
- OR Use unique line for a ( +1) or for a ( +2)
- OR Choose to stay out of their debate (+1)
Other patrons of the tavern:
- Warn Nesha Leesha about the serial killer, then say you've probably mistaken her for someone else (+1)
- Tell Zena that if a child was in this dump, they deserve to be "nabbed" (+1)
Old Garlow's Place
First time visiting the place:
- If you found the group without reading any of their posters, ask Adrielle to calm down (+1)
- OR Taunt her, saying you will "EAT THEIR SOULS, RAAAGH" (+2)
- After the Hag Survivors attacked the party, tell Hydrangea Wubb that all you care about is killing the hag (+1)
- OR Say you are not getting mixed up in this (+1)
Note: Hydrangea will be present only if you knocked her out (as the Mask of Regret) in the Overgrown Tunnel AND killed the hag in Act One
Dealing with hexed Mayrina:
- Using , call her condition hilarious OR Tell her to SPIT IT OUT ( +1) (either option)
- Without , ask Mayrina how did she get herself turned into a sheep ( +1)
- Tell Adrielle that if they have pissed off a hag, they're screwed (+1)
- OR Say that she protected Mayrina until now, and that's worth something (+1)
- OR Tell her you hate dolls (+1)
- Tell Kled that Mayrina is more sour, not sweet (+1)
- Talking to Jatlo (before removing his hex), tell him "Less complaining, more searching" (+1)
- When he accuses you of showing up at the convenient moment, call Mayrina an old friend (+1)
- OR Tell him to say if they don't want your help (+1)
Speaking to Jatlo after you have removed his hex:
- Use a class-based line for a , a , a , a , or an ( +1) (either option)
- OR, Playing as , say that true cruelty rules with fear alone ( +1)
- OR Ask him to tell the hag you're coming for her (+1) (The option is not available for the characters)
After removing the hex and killing Jatlo:
- Ask Mayrina about her husband's condition (+1)
- OR Wonder why has she been still dragging this corpse around (+1)
- Tell Mayrina she was an adorable sheep (+1)
- Say you're helping her for the last time (+1)
- Tell Mayrina they will have to deal with this themselves (+1)
- Tell Hydrangea Wubb she coudn't have known the spy in his disguise (+1)
- OR Say they need to do a better job protecting Mayrina (+1)
- Tell Kled you aren't getting mixed up in this (+1)
- OR Say the dragonborn was only pretending to be a friend (+1)
- OR Say that Mayrina can be very annoying (+1)
- Tell Adrielle to get out there and kill the hag, not act like cowards (+1)
- OR Say you are not getting mixed up in this (+1)
- OR Say that hags and their agents are liars and cheats (+1)
- OR Call her actions moronic and say she endangered everyone (+1)
- After Adrielle says she has discovered an ultimate way to kill a hag, say the hag is their problem (+1)
If you have met Auntie Ethel, but haven't dealt with her yet:
- After telling Mayrina that Auntie Ethel is back, tell her to just let Connor die (+1)
If you have killed Ethel:
- Mayrina to let Connor go ( +1)
- OR Tell her to take time and celebrate (+1)
- OR Tell her you killed Ethel and expect a reward (+1)
- If you haven't raised Connor from dead in Act One, tell Mayrina that killing the hag was even more amazing than revenge (+1)
- OR Say you prefer thank-yous of a coin variety (+1)
- OR, If Vanra died, say you don't feel amazing because of it (+1)
- When Mayrina asks you whether you have saved Vanra, answer that of course you did it (+1)
- Playing as a or a , tell either Mayrina or Kled that you killed a perversion of everything natural ( +1)
At Lora's House:
- If you still haven't resolved the quest:
- Ask Lora whether she really did threaten the tavern staff with a knife (+1)
- After you have saved Vanra, talk to Lora and choose any answer (including the one about a reward) (+1) (either option)
- OR Tell Lora it isn't her fault that she couldn't protect Vanra (+1)
At the Baldur's Mouth (and dealing with its employees)
- In the Baldur's Mouth basement, ask the printing press whether changing the article wouldn't be delightfully naughty (+1)
- Outside Baldur's Mouth, muddle Falael's count (+1)
- Talking to Estra Stir after you have defeated Gortash, say you'd rather never hear that prick's name again (+1)
The Crimson Draughts
- If you are partnered with Astarion and he is in the party, decline Araj Oblodra's invitation to come in, saying you saw how Araj made him feel (+1)
- OR Tell Astarion that you all can leave if he doesn't want to be around Araj (+1)
Note: This option is available and brings approval if you did not convince the spawn to drink Araj's blood in Act Two AND if his companion quest is not finished yet
- Helsik to give you first piece of information for free (+1)
- Bargain with Helsik to provide you a free passage in to the House of Hope in exchange for a "souvenir" (+1) ( characters have unique line here)
- After returning from the House of Hope, to give Helsik the promised item ( +1)
The Elfsong Tavern
- Convince Alan Alyth to lower the room price or to rent you it for free, using a class-based option for a , a , a , a or a ( +1) (either option requiring various skill checks with DC from 18 to 20)
Talking to Lakrissa and Alfira:
- In the hall, remind Lakrissa about your bet in the druid's grove, then ask for a kiss instead (+1)
- OR Tell Lakrissa you never pictured her as a barmaid, then say she should never call herself cheap (+1)
- OR Spur her to work instead of talking (+1)
- Speaking to them both on the tavern's roof, tell Lakrissa to get back to work, or you will tell Alan about it (+1)
- Tell Alfira you are shocked she hasn't been arrested for making noise (+1)
- When Alfira tells you about her plans of opening a bard school, say you're proud of her (+1)
Speaking to Harvard Willoughby:
- Agree to participate in Laff Riot, and then, in the first round, joke about "Wizard and shatter" (+1)
- OR, Playing as a , say "Laugh. Now" to the listeners ( +1)
- In the second round, joke about "Sleeping with a dragonborn" OR Joke about "Zombie reanimator" (+1) (either option)
- OR the public ( +1) (Requires successful
DC 20 Intimidation check)
- OR the public ( +1) (Requires successful
- In the third round, joke about the Dead Three OR Joke about "Cleric and ham" (+1) (either option)
- OR the public ( +1) (Requires successful
DC 25 Intimidation check)
- OR the public ( +1) (Requires successful
Talking to Dez Kanshaw:
- Say he has enough left to buy a drink (+1)
- OR Use a race-based line for a or a ( +1) (either option)
- When Dez tells you about the job offered to his son by Three-Piece, answer with a race-based line for a ( +1)
Speaking to Devella Fountainhead on the site of Duke Stelmane's murder:
- Express hope that the one who solves Devella's death will be just as diligent (+1)
- If you haven't found the serial killer's list of targets, successfully Devella, pretending to be a trainee of Camber Fosrick [2]
- Tell Devella that Bhaal himself is involved, then say you'll kill her in his name (+1)
Note: The last option is available for non- characters, too; Devella and other Fists immediately turn hostile
Other interactions:
- Cheer Enforcer Skoona up, using class-based lines for a or a ( +1) (either option)
The Facemaker's Boutique
Dealing with serial killer:
- Interrupt Dolor when he's about to kill Figaro Pennygood, saying "Back off. That’s my kill." (+1)
Note: Available if you have found and read at least one copy of Dolor's list of targets
- OR Choose to stay in the shadows and watch (+1) ( characters have unique line here)
Talking to Devella Fountainhead after saving her from Dolor:
- Playing as , say you did it only to kill her yourself ( +1)
Note: The line differs depending on whether you did or didn't speak to Devella at the Elfsong; choosing it makes Devella and any nearby Flaming Fist hostile to the party
- Ask Golbraith Stredivas whether his son needs any help (+1) ( characters have unique line here)
- Say that mind flayers are dangerous, and then add that you'll take it from here (+1)
- OR Say that if his son is half a hunter as Golbraith himself, he'll be fine (+1)
- OR Use a class-based line for a , a , a , a or a , or a race-based line for a ( +1) (either option)
Graveyard
Talking to Valmorba:
- Inquire her about the grave of "M.Kurwin", then ask to borrow you a shovel (if you don't have one) (+1)
Note: Available only if you have read the letter about it found on the dead body of Gomwick in Act One
- OR, Playing as , tell her there's usually not much left once you're done with the body ( +1)
Dealing with Bugthimble at the "M.Kurwin" grave:
- Ask what he was doing in your father's grave (+1) (Requires
DC 25 Deception check)
- him into surrendering the loot to you ( +1)
- OR Use unique lines for a or a ( +1) (either option)
- Say "Thank goodness, you can keep it", and then:
- him the treasure is cursed ( +1)
- Say the crate was promised for Nine-Fingers, then him to pay the fee for not breaking his snout ( +1)
- Playing as a , set to leave, and when he demands a fee, say you and he are practically kin ( +1)
Dealing with Nina Dortmell and Mortarch Gracie Scyre:
- Speaking with Nina for the first time, ask who she wants to raise, then help her by any means or by using any available class-based options (+2)
- Report Nina's attempts to Mortarch Gracie Scyre and then:
- Advise the girl to practice for a decade, then try again (+1)
- OR, Playing as , offer Nina to join her brother instead of raising him ( +1)
Dealing with grieving parents:
- Suggest Anita and Elias Fischer a "much cheaper" solution to their problem (+1)
- Pay Ulkov Sully for making a coffin for little Lily Fischer (+1)
- OR Convince him to make it for free and out of turn, using , or class-based lines for a , a Good , a or a character ( +1)
Other interactions:
- Ask Maude what use do the dead have with flowers (+1)
- Playing as a , tell Gothric Rillyn he should have learned the signs of a dangerous mark (+1)
- OR, If you have already recruited Minsc, say you'll tell the Stone Lord how Gothric called him (+1)
- Escape the Iron Throne with Ulder Ravengard alive (+1)
- At Flymm Cargo, after returning from the the prison, surrender Redhammer to Allandra Grey (+1)
Talking to Big Huido:
- Successfully him and pretend to be a representative of The Guild (+1) ( and characters have unique line here)
- Then say you'll just loot his corpse instead (+1)
- OR him into surrendering the Guild shipment ( +1) ( and characters have unique line here)
- Then him again to turn out his pockets, too ( +1) ( and characters have unique line here)
- Ask him what if you just kill him and take everything (+1)
The Heapside Prison
- Talking to Skittle via , call him a "rat-ical mercantile rodent" ( +1)
- OR Ask what does obtaining goods in the prison en-tail (+1)
- OR Ask to have a squeak at what he's got (+1)
- Ask him whether his business is rat-ified by the local merchant's league (+1)
- If you successfully detected poisoned wine at the Wine Festival, refuse to drink but tell Roger and Cora Highberry you hope they enjoy it (+1)
Note: This option requires successful passive DC 18 Medicine check, or
DC 10 Perception check for a character
- Ask Molly the Orphan whether she knows her father is dead (+1)
- Tell Timmy the Orphan that there are bigger problems at the city now (+1)
The House of Grief
- In front of the House of Grief, deceive Arves into giving you money (with or without using on him first) ( +1) (Both options require
DC 20 Deception check)
- If Shadowheart remained loyal to , deceive Mirie into giving you the box of collections (+1)
- Without talking to Mirie first, speak to Morann and convince him to let you in the Mapping Chamber using any check-based line (+1) (either option)
- After defeating Viconia DeVir, choose to kill her (+1)
Note: You need to knock her out in the battle to speak to her afterwards
The House of Hope
Speaking to Hope or to her spirit:
- Upon arriving to the House, when her projection flickers, say the last thing you needed was a mad apparition (+1)
- OR Continue the dialogue, then call her mad (+1)
- When she says she needs you to ask a single question, answer you won't tell her anything (+1)
- In front of the Archive, say she is as helpful as a blunt dagger (+1)
- After freeing Hope from her chains, say you barely stand to look at her (+1)
- After defeating Raphael, if Korrilla was knocked out, tell Hope you should have killed her (+1)
- OR, If Korrilla was killed, say she didn't deserve to die (+1)
Ask the Archivist whether he'd like you to break bits of him (+1) (Works regardless you talk about your contract or the Orphic Hammer; Requires DC 25 Intimidation check)
In the Boudoir:
- Provoke the fight with Haarlep (+1) by either way of listed below:
- When Haarlep asks you why you are here, answer you've come to kill them
- OR Refuse to undress for Haarlep
- OR Choose to attack the incubus
Note: This option is available either before you shed your clothes or when they prompt you to lie on the bed
- OR Agree to lie down, then plead to gods to get you out of here when the incubus approaches you
- OR Fail a or check to resist the incubus and choose to fight your way out
- OR Refuse to vow your body after the incubus asks for it
Note: Choosing DC 25 Constitution check line at the previous step of the dialogue does not give approval. Additional unique line for Astarion origin
Lady Jannath's Estate
If Oskar Fevras was not saved in Act One:
- Speaking with Sir Gorran Penghyst and Lord Delwaer Jeth, them to stop or you will stick both their heads through the bloody painting ( +1)
- OR Provoke a duel, using unique lines for a , a or a ( +1) (either option)
If Oskar Fevras was saved in Act One and the estate is now haunted:
- After initial fight with Poltergeists, tell Lady Jannath you are not one of her servants to order you around (+1)
- After you have dealt with Kerry Evenfield's ghost, speak to Jannath and Oskar and call their cooing "saccharine nonsense" (+1)
- Sell Havkelaag the Githyanki Egg OR Donate it for free (+1) (either option)
Talking to Ptaris:
Note: Available only if you have sold the Githyanki Egg from the Creche Y'llek to Lady Esther in Previous Acts
- When Ptaris asks you whether you are good or bad person, answer that you are good at being bad (+1)
- OR Use class-based line for a ( +1)
Speaking to Omeluum after you have rescued it from the Iron Throne:
- If you failed to save Ulder Ravengard, say the Duke meant nothing to you (+1)
- If you have failed to save the majority of Gondian prisoners, say they meant nothing to you (+1)
- If the rest of the Lodge members had been massacred while Omeluum was imprisoned, tell it you came to finish the job (+1) (Omeluum becomes hostile to the party)
- Talking to Lorna Esthelian, tell her that her boyfriend will show up eventually (+1)
- In the Abandoned Cistern, agree with the Emperor when it refuses to save Minsc from the Absolute (+1)
The Sorcerous Sundries
Talking to Aradin near the entrance:
- Successfully him, saying you haven't found the Nightsong (+1)
- If you let slip to Aradin that you've found the Nightsong, tell him that she's immortal and tough (+1)
- OR or Aradin to make him stop pursuing the Nightsong ( +1) (Good, Neutral or Evil characters have unique line here)
- OR, Playing as a , him ( +1)
Talking to Lorroakan before resolving Dame Aylin's fate:
- Tell Lorroakan you might hand the Nightsong over for a right price (+1)
- OR Say you know where she is and might be willing to tell him, too (+1)
Facing Lorroakan along with Dame Aylin:
- Tell Aylin that things will be easier if she goes quietly (+1)
- OR Tell Lorroakan that he can have the aasimar, but you’re expecting a fine reward in return (+1)
If you have betrayed Dame Aylin to Lorroakan:
- After Aylin is defeated, tell Lorroakan it was pleasure doing business with him (+1)
- After Lorroakan has caged Aylin, tell him that eternity suits him (+1)
- OR Say it’s wonderful to see someone achieve their dreams (+1)
In the Sorcerous Vault:
- Speaking to Yafeu once he's escaped the Peculiar lamp:
- Demand to release your "master" or die (+1)
- OR Say you didn't like your "master" anyway (+1)
- OR Ask the djinni for some gold (+1)
- OR Ask him politely to release your companion now (+1) (Available to all characters except )
The Steel Watch Foundry
If Tamia Holzt spots you in the Foundry:
- Succeed a check and pretend to be a relief crew for Banite guards ( +1)
- OR Say you've come to bathe in Banites' blood (+1)
- OR Use any of class-based options to inspire Gondians to rebel (+1) (Requires
DC 18 Intimidation check or
DC 18 Persuasion check, depending on character class)
Talking to Zanner Toobin in the laboratory wing:
- When Toobin tells you about their collars, say that killing them all would be a good thing (+1)
- If you have killed Banites in the workroom, tell Toobin about it (+1)
If you failed to switch off an activated Motivator, convince Toobin to move on, using or ( +1) (either option)
Resolving the conflict between the Gondians and Ironhands after razing down the Foundry:
- Barcus Wroot to take leadership over the Clan Ironhand (+1) (, , Good and characters have unique line here)
- OR Wulbren Bongle to walk away, using basic or any class-based option (+1)
Note: According to game files, a roll instead of for all others
- Take Gondians' side and tell Wulbren you won't let hurt them (+1) (All Ironhands except Barcus Wroot become hostile)
- OR Convince Wulbren to let the Gondians go away (Requires
DC 20 Persuasion check) (+1)
- OR Convince Wulbren to let the Gondians go away (Requires
Note: , Good , characters have a unique line here and roll DC 18 Ability check instead of basic one. characters roll instead of
Talking to Barcus Wroot after resolving the conflict:
- If you have sided with Wulbren Bongle, tell Barcus that there was no other way (+1)
- If you killed both Gondians and Ironhands, tell Barcus you did what you could (+1)
- OR Say that it is for the best if no one of them gets Baldur's Gate (+1)
- If you have sided with Gondians, tell Barcus that Wulbren was past saving (+1)
- OR Say that Wulbren deserved to die (+1)
- If you convinced both factions to make peace, tell Barcus you're impressed OR Say that he'll make a great leader of the Clan Ironhand (+1) (either option)
- OR Say he should have killed Wulbren (+1)
Other locations in Lower City
- In the Bloomridge Park, call Albert a quitter and tell to get his dog (+1)
- At the Chromatic Scale, playing as a , discuss with Thomas C. Quirkilious the benefits of using lute strings made of worg hair (+1)
- At the Counting House, bargain with Rakath Glitterbeard to return him less money than had been stolen (+1)
- At Elerrathin's Home, talking to Jaheira's children (within automated dialogue), tell Rion you are all going to die (+1)
Note: This option requires having Jaheira in your party
- At Flymm's Cobblers, talking to Sally Flymm, choose to "put her out of her misery" (+1) (Sally and Dravo turn hostile to the party)
- At the Flaming Fist cordon X: -195 Y: -15 near the Upper City gate, choose to turn back when the Emperor warns you about becoming a thrall (+1)
Note: This dialogue will occur if you come close to the gate without having all three Netherstones
The Murder Tribunal
- Meeting Olfaith Olumssdottir for the first time, ask him what you must do to become an avatar of slaughter (+1)
Speaking with Sarevok Anchev:
- Offer either Jaheira or Minsc, or them both as a sacrifice to the Tribunal (+1)
- Tell Sarevok you actually were deciding who should get to kill him (+1)
- If you have Jaheira and/or Minsc in the party, ask any of them (or both) whether they would like to kill the old man, or you should do it yourself (+1)
- Being judged, say you've ended your victim and then cut off their hand (+1)
- OR Say you killed them with a smile on your face and pleasure in your heart (+1)
- OR Say you killed them slowly and painfully (+1)
Note: All these options bring approval only if the victim is indeed your kill. Successful rolls on corresponding options do not give approval points
- OR Answer Sarevok that you didn't kill this person, but you will kill him instead (+1)
- Agree to sacrifice Valeria in Bhaal's name, on Sarevok's order (+1)
Note: characters have four different options here, all bringing approval
After becoming an Unholy Assassin:
- Tell Echo of Illasera that she wasn't quick enough if someone cut her down (+1)
- Tell Echo of Amelyssan that every kill is euphoria (+1)
- OR Say that nothing compares to your first kill (+1)
The Bhaal Temple
- Playing as , speak to Sceleritas Fel when approaching the temple door. If you have obtained his hat from Helsik and are wearing it, refuse to take it off (+1)
- Tell Orin that you're not interested in abducted companion's fate OR That you won't stop her (+1) (either option)
Speaking to Avatar of Bhaal after defeating Orin:
- Tell Bhaal that you have no desire to harm anyone else (+1)
- OR Tell him that every night he possesses you your friends are in danger, and you won't stand it (+1)
- Accept your Father's gift and blessings (+1)
Note: These options are available to characters only. Throughout the dialogue, there are several potential points where the final yes/no decision might be taken, but the result will be the same
Campsite and Conversations[edit | edit source]
After the spawn assault:
- Tell Astarion that you are sorry for what happened to him (+1)
- OR Tell him to move forward and get his revenge (+1)
- Say that the world can be a wonderful place if he cares for those who care for him (+1)
- Ask him whether you're special (+1)
- Agree that it doesn't matter whether the other spawn have to die in the Rite (+1)
Romance:
If Astarion has completed the Rite of Profane Ascension
- Agree to become his spawn AND to bed him "one last time, for the road" (+3)
Note: Without sexual intercourse, no approval is gained
Other companions:
- When Vlaakith emerges at camp as a projection, convince Lae'zel to remain loyal to her (+1)
- When Jaheira scolds Minsc after his recruitment, tell her that she could have lost the trail of the cult (+1)
Companion quest[edit | edit source]
- When the party is attacked by other Cazador's spawn at night:
- In Cazador's Dungeon, promise Sebastian to set them free OR Ask whether they would be able to control hunger (+1) (either option)
- Successfully Astarion out of performing the Rite of Profane Ascension (+3)
Notes[edit | edit source]
- ↑ At the Tiefling celebration, as of game version 4.1.1.6072089, choosing sequence of options "Knowing you, it probably is", → "Maybe, if you say please", → "No, it's not happening" brings both (+5) and (-1). The same dialogue path at the Goblin party gives (-1) approval only
- ↑ A fictional detective who appeared in a series of books and short stories written by a Cormyrian scribe Lodevin Parkar. More about him can be found at
Camber Fosrick on the Forgotten Realms Wiki