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Wyrm's Crossing

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Wyrm's Rock Fortress
Wyrm's Crossing
Rivington
Wyrm's Crossing is a region in Act Three of Baldur's Gate 3. Hemmed in between Rivington and the Wyrm's Rock Fortress, it must be crossed to enter the Lower City.
Portrait Shadowheart.png
Wyrm's Crossing is a chokepoint - if I wanted to intercept a new arrival, I'd find somewhere before the bridge, blend in amongst the crowds, and wait.

Overview[edit | edit source]

Wyrm's Crossing - side view from the west

Wyrm's Crossing occupies the wide stone bridge that connects Rivington and the Wyrm's Rock Fortress. It resembles an urban area much more than Rivington, and actually consists of several establishments of trade and entertainment, built up on both sides of the bridge and forming its borders.

All buildings in Wyrm's Crossing have purpose, and almost all are a part of one or another quest, directly pointed out while speaking with various NPCs in the walkthrough and mentioned in the quest objectives. Otherwise, inside the area the party may stumble upon non-playing characters that advance a quest somehow. Therefore, thorough exploring every part of it might be useful. Most buildings have open wooden decks and scaffolds at the backside, dangerously hanging above the river. Nonetheless, these can be used to move along the bridge and to gain access to most establishments through back doors or open parts of walls.

Locations[edit | edit source]

The locations here are listed in the order of approaching them if going from the South Span Checkpoint and to the north, and from the west to the east.

South Span Checkpoint fortifications[edit | edit source]

Both wooden towers of the ramparts have an entrance from the Wyrm's Crossing, to the both sides just behind the gate. Inside, the party can obtain several potions of health of various quality inside Wooden Chests and on them, as well as Elixir of Hill Giant Strength and some Camp Supplies. All of these are red-outlined, but easy to take, as the only guards that constantly stay inside are Azari Fist Azari and Meadows Fist Meadows in the ground-level room of the western tower.

If the party gained access into the Wyrm's Crossing with the help of the deep gnomes of the Clan Ironhand, Falcäo Manip Falcäo begins to call them out from a low wooden scaffold to the east of the ramparts, promising a reward for solving his "pest problem" "pest problem". If the gnomes do not appear (for any reason), Falcäo is standing in the ground-level room of the eastern tower.

Also, the checkpoint gate can be bypassed altogether by series of jumps or using the means of spatial movement (Arrow of Transposition, Misty Step Misty Step, Grant Flight Grant Flight, etc.) from the rocky cliff approximately at X: 34 Y: 47. On the way, a Heavy Chest at X: 32 Y: 50 may be looted.

Fraygo's Flophouse[edit | edit source]

Exterior view of Fraygo's Flophouse
Main article: Fraygo's Flophouse

This is a three-storied boarding house on the western side of the bridge. Near the building, trader Thodric Shedeveer Thodric Shedeveer offers to buy fresh fish from him. At X: -27 Y: 81 (on the upstairs balcony) there is a locked backdoor allowing to break inside the lodging area, and right above it yet another door that leads into the Dolor serial killer's hideout.

Near the entrance, Crak Crak and Rilia Rilia argue about where to find a shelter to have a decent rest once they have reached the Crossing. Inside the party can find Griska Trader Griska, who offers a fair amount of useful potions and alchemical ingredients, and Queelia Arvis Queelia Arvis - a Flophouse cook who can provide them with some Camp Supplies.

This location is involved in several quests:

Sharess' Caress[edit | edit source]

Exterior view of Sharess' Caress
Main article: Sharess' Caress

"Sharess' Caress" is a huge pleasure house run by Amira Mamzell Amira. The main entrance to it is located at the eastern side of the bridge. It occupies the whole three stories at the eastern side, as well as lodgings in the storey above the stone archway connecting two sides of the Crossing, and also two stories of the building on the opposite side. Most its rooms are engirdled with wooden balconies, which makes approaching various rooms even easier from the street, instead of running twisting stairs and corridors inside. The western pillar of the archway is actually a cellar for the western part of the pleasure house, but it is not connected with the upper level by ladders or any similar means.

Under the archway the party can trade with several vendors, offering various goods: Roberon Silt Roberon Silt - paintings and dyes, and Velson Oakes Velson Oakes - various plant-based Camp Supplies. Near the main entrance, on the wall, the Waypoint is located. Also, here the player character can witness several minor vignettes, all contributing to the Crossing's image as a place to find anything and any time. Near the entrance two citizens, Laila Laila and Embry Embry persuade their friend Hakeem Hakeem to celebrate his birthday at the pleasure house, while at its far corner a Dragonborn Surixana Surixana tries to pawn off an "enhancement substance" to Cillian Cillian. To the west, Neno Quilltop Neno Quilltop, seemingly in a flap, is discussing with Kali Hammerhand Kali Hammerhand whether they have bought everything necessary to flee from the city, while the latter tries to calm her down.

Inside the player character can meet a number of notable characters. Also, several quests here might be started, progressed or resolved.

In various rooms and corridors of the pleasure house the party can speak and deal with Raphael Raphael, Voss Voss, Naoise Nallinto Naoise Nallinto, Valeria Valeria, Hoots Hooligan Hoots Hooligan, Arfur Gregorio Arfur Gregorio, as well as drow twins Sorn Orlith Sorn Orlith and Nym Orlith Nym Orlith.

The full list of rooms, notable characters and possible interactions can be found on the location page.

Danthelon's Dancing Axe[edit | edit source]

Exterior view of Danthelon's Dancing Axe and The Velveteen Elixir

This building at the north-western side of the bridge has not only two stories up, but also a vast cellar beneath the level of the bridge's pavement. The cellar features a wide open scaffold at the outer side which can be reached through a means of spatial movement. The ground floor of the building is occupied by a weapons and armour store owned by Entharl Danthelon Entharl Danthelon, also serving as a Harper safehouse.

Near the building Glynda Oltower Glynda Oltower offers her goods: various tools and instruments, but also Thieves' Tools and Trap Disarm Toolkits. Also, Safyre Safyre and Limmy Limmy are pondering on where to buy a nice garment to be introduced and dine with the former's parents.

Visiting the store progresses Jaheira Jaheira's companion quest companion quest.

The Velveteen Elixir[edit | edit source]

Main article: The Velveteen Elixir

An alchemy and potions shop run by Stylin' Horst Stylin' Horst is occupying the upper floor of the same building, right above Danthelon's Dancing Axe. Unlike all other establishments in the Wyrm's Crossing, this one is marked on the map simply as "Potions' Shop". The owner sells a wide range of elixirs and potions, as well as a number of alchemical ingredients, including very rare ones. Also, the back room of the store (accessible from outside) may be also looted for a fair amount of ingredients.

Carm's Garm[edit | edit source]

Exterior view of Carm's Garm
Main article: Carm's Garm

A camp clothing and dye store owned by Carmen Pennygood Carmen Pennygood - sister of Figaro Pennygood Figaro Pennygood, a fashion dealer who can be met later in Lower City. Also, inside the store the party can speak to Naaber Naaber, a meddlesome "would-be adventurer". If the player character ignores him, Naaber follows them until they move far enough from Carm's Garm.

Near the store building, three machinery enthusiasts - Trinigan Gazotts Trinigan Gazotts, Slozy Arminifer Slozy Arminifer and Vinegaroon Vinegaroon - discuss spiritedly the technical features of the Steel Watchers, as well as the latter's brief experience of acquiring an ability to fly after an attempt to study an automaton too close.

Bridge to Wyrm's Rock Fortress[edit | edit source]

The bridge to Wyrm's Rock Fortress is guarded by a Flaming Fist patrol (led by Elin Blaze Elin) and three Steel Watcher Steel Watchers. To gain access to the further locations of Act Three the party have to convince the patrol to let them pass into the Wyrm's Rock Fortress, which is currently closed due to extreme safety measures. Successfully bluffing grants the inspiration Rock-Solid Alibi Rock-Solid Alibi (Charlatan Charlatan background), using Urgent Report for Duke Ravengard earns Multipass Multipass (Noble Noble background), while sneaking in with spells and/or other abilities instead grants the inspiration Procedures be Damned Procedures be Damned (Noble Noble background) and Through Nooks and Crannies Through Nooks and Crannies (Urchin Urchin background).

Waypoints[edit | edit source]

This location contains the following Waypoint Waypoint:

  • caption = South Span of Wyrm's Crossing South Span of Wyrm's Crossing at X: 15 Y: 74

Adjacent locations[edit | edit source]

Notable characters[edit | edit source]

Traders[edit | edit source]

Flaming Fist[edit | edit source]

Related quests[edit | edit source]

Notable loot[edit | edit source]

Notable items obtained in this location, whether looted, purchased, or obtained as a quest reward:

Entharl Danthelon sells:

External links[edit | edit source]