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Nudelmann

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Fist Nudelmann is a human fighter and a member of the Flaming Fist. He can be found in Lower City in Act Three.

Portrait Nudelmann.png
Either get in line or get gone.

Involvement[edit | edit source]

Nudelmann is standing watch on the bridge at X: -196 Y: -10 that leads through Baldur's Gate[1]. He watches over the queue of residents trying to make their way into the Upper City.

Having received orders to not let anyone into the Upper City, Nudelmann and his fellows: Grassley Fist Grassley, Hartlebury Fist Wizard Hartlebury, Magnolia Fist Magnolia and Qirahe Fist Qirahe, accompanied by a Steel Watcher Steel Watcher, are trying to keep the queue orderly and prevent anyone from entering. If spoken to, Nudelmann, just as most other guards in the cordon, takes the player character for a citizen who tries to make their way through the gate ahead of the queue.

If the party return to the city after acquiring all Netherstones, three infected refugees near the queue transform into Mind Flayer Mind Flayers and attack the bypassers. Nudelmann is Surprised Surprised, but fights alongside the party. Once the Mind Flayers are dead, he and all the Fists around run away to warn their superiors, before completely vanishing from the game once far enough.

Combat[edit | edit source]

Attacks and abilities[edit | edit source]

Main Hand Attack.webp
Main Hand Attack Main Hand Attack (Action)   –  Spear
Damage: 6~11
D6 Piercing.png
1d6 + 5Damage TypesPiercing

Make a melee attack with your equipped weapon.

 Melee: 1.5 m / 5 ft
Rush Attack.webp
Rush Attack Rush Attack (Action)   –  Spear
Damage: 6~9
D4 Piercing.png
1d4 + 5Damage TypesPiercing

Charge forward and attack the first enemy in your way, possibly pushing them Off Balance Off Balance.

STR Save
 Range: 9 m / 30 ft
Recharge: Short rest
Trip Attack Melee.webp
Trip Attack (Melee) Trip Attack (Melee) (Action + Superiority Die)
Damage:
Normal weapon damage

A powerful attack that possibly knocks the target Prone Prone.

STR Save
 Range: Normal weapon range
Recharge: Per turn

Notable loot[edit | edit source]

Notes[edit | edit source]

  1. The gate proper, not the city