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Rudd

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Rudd is a Doppelganger found in the Under Temple Cave Area under the Open Hand Temple in Act Three.

Involvement[edit | edit source]

Rudd and his fellow doppelgangers are responsible for several murders, including that of Lorgan Father Lorgan. He attacks on sight, together with Zomm Zomm and Muzz Muzz.

Combat[edit | edit source]

Attacks and abilities[edit | edit source]

Rudd has the statistics, attacks, and abilities of a generic doppelganger.

Brace Ranged.webp
Brace (Ranged) Brace (Ranged) (Movement Speed)   –  Heavy Crossbow
Spend 6 m / 20 ft of your movement. For the rest of your turn, roll ranged damage twice and use the highest result.
Recharge: Short rest
Main Hand Attack.webp
Main Hand Attack Main Hand Attack (Action)   –  Heavy Crossbow
Damage: 5~14
D10 Piercing.png
1d10 + 4Damage TypesPiercing

Make a melee attack with your equipped weapon.

 Melee: 1.5 m / 5  ft
Disguise Self Masc Human.webp
Morphic Ambush Morphic Ambush (Bonus Action)
Undergo a shocking transformation to startle your foes. Successfully Ambushed Ambushed entities are more susceptible to your attacks.
 Range: Self
AoE: 4 m / 13 ft (Radius)
Recharge: Per battle
Multiattack Earth Elemental.webp
Multiattack Multiattack (Action)
Damage: 12~32
D6 Bludgeoning.pngD6 Bludgeoning.png
+ 2d6 + 4Damage TypesBludgeoning

Descend on an Ambushed Ambushed creature to eviscerate it with your doppleganger claws.

 Melee: 1.5 m / 5  ft
Recharge: Per turn
Piercing Shot.webp
Piercing Shot Piercing Shot (Action)   –  Heavy Crossbow
Damage: 5~14
D10 Piercing.png
1d10 + 4Damage TypesPiercing

Deal regular damage and possibly inflict Gaping Wounds Gaping Wounds which cause extra damage on attacks.

Undead and Constructs can't receive Gaping Wounds.

CON Save
 Range: Normal weapon range
Recharge: Short rest
Unarmed Strike.webp
Slam Slam (Action)
Damage: 2~16

Hit a target with your bare fists.

 Melee: 1.5 m / 5  ft

Loot[edit | edit source]

Related quests[edit | edit source]