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Resolve the Abduction
Resolve the Abduction is a sub-quest of in Act Two of Baldur's Gate 3. It can be started by speaking with Isobel at the Last Light Inn or by speaking to Disciple Z'rell in Moonrise Towers.
Objectives[edit | edit source]
Objectives and journal entries may vary pending story decisions and outcomes.
Walkthrough[edit | edit source]
Meeting Isobel[edit | edit source]
After arriving at the Last Light Inn and gaining Jaheira's trust, the party can ask Jaheira how to get past the shadow curse as part of . Jaheira refers the party to Isobel, a Cleric of - the woman responsible the Last Light Inn's special protection. Isobel can be found in the only room on the upper floor, where she is outside on the balcony, reinforcing the Inn's barrier with the power of the moon.
Isobel instantly recognizes the party as True Souls with free will and provides them with a . She explains that the blessing provides resistance to the lesser aspects of the curse, but is not enough to stave off the deepest parts of it. If the party betrayed Kar'niss during and gave the Moonlantern to the Harpers, Isobel gives the lantern back to the party. Otherwise, she mentions that the Harpers work on learning how the cultists are surviving the shadow curse.
Alternatively, if the party ventured to Moonrise Towers first during , the party can receive a mission from Z'rell after completing and helping Balthazar to capture the Nightsong. Z'rell congratulates the party for competing the mission but explains that there is one more task before she can grant an audience with Ketheric Thorm; he seeks the safe return of his daughter, Isobel, and has sent a spy, Marcus, to the Last Light Inn to bring her back to Moonrise Towers. Z'rell orders the party to aid the spy in capturing Isobel. After arriving at the Inn, the party can encounter Jaheira as normal and proceed upstairs to speak to Isobel.
Marcus arives[edit | edit source]
After wrapping up with Isobel, she hears something strange. Suddenly, a Flaming Fist named Marcus flies down to the balcony. Marcus telepathically reveals that he was sent to capture Isobel alive. Passing DC 6 Wisdom check to probe further into his mind, reveals that the task is of great importance to Thorm. The party can reject him, or agree to help him. Isobel asks what is going on, and the party has an option to reveal Marcus' plan or state their intention to aid him.
Alternatively, if the tieflings were not saved during , either by raiding the Druid Grove or ignoring the quest, the events play out slightly differently. When Jaheira confronts the party at the Last Light Inn's entrance, Marcus comes forth to vouch for them. He uses his telepathic powers to tell the party to follow his lead, revealing himself to be a True Soul spy. After the confrontation, Marcus can be spoken to in Isobel's room upstairs, where he explains that he was sent on a mission to kidnap the cleric.
The party can either attack him or go down and report it to Jaheira with passing a Persuasion or Deception check. If Jaheira is convinced of his betrayal, she tells the party to go to Isobel to protect her while she gathers her most trusted Harpers. However, the party can still choose to fight Marcus or aid him.
Battle at the Inn[edit | edit source]
Regardless of who the party side with, Marcus prepares for battle and summons his minions.
If the siding with Isobel, then the party have to fight against:
If the siding with Marcus, then the party have to fight against:
The party do not need to fight anyone beyond Isobel, where the goal is to knock her out with non-lethal attacks.
The Fallen Inn[edit | edit source]
If Isobel is captured or killed, the Inn falls. Everyone besides the party and Jaheira, who are protected by Selune's blessing, are either killed immediately or transformed by the shadow curse. The party has to face a massive battle against the shadow cursed residents:
- Dammon (if alive).
- Fist Ulthred
- Harper Antony
- Harper Branthos
- Harper Callie
- Harper Chenti
- Harper Darragh
- Harper Donner
- Harper Elifer
- Harper Elindale
- Harper Essius
- Harper Hangfar
- Harper Karrow
- Harper Lassandra
- Harper Lymn
- Harper Manus
- Harper Meygan
- Harper Skywin
- Harper Teebs
- Harper Terradissia
- Harper Tumeril
- Quartermaster Talli
Additionally, Shadow Creepers pop up to join the undead, eventually joined by a Giant Shadow Creeper.
After the battle[edit | edit source]
There are far reaching consequences depending on who was sided with. Regardless of the choice, characters with the Folk Hero background gain the inspiration .
Siding with Isobel and Jaheira[edit | edit source]
If siding with Isobel, and Marcus and the ghouls are defeated, she continues to sustain the warding over Last Light's Inn. Jaheira continues to operate from Last Light Inn until the party are ready to defeat Thorm once and for all. When Attached Follower until getting to the towertop and defeating Ketheric for the first time. Then she can be recruited as full Companion.
is complete, Jaheira and her Harpers start the assault on the Moonrise Towers. She can be invited to join as anIf siding with Isobel and Jaheira and Isobel is killed or kidnapped and Jaheira survives, then Jaheira states her intention to go to Baldur's Gate for more support. The party can either wish her luck on her journey, or suggest that she joins the party, to which she agrees.
Siding with Marcus[edit | edit source]
If Isobel is kidnapped, she appears at the end of Act Two during Mind Flayer Colony and confronting Thorm for the last time, Isobel is there as well. She has been infected by a Mind Flayer Tadpole and enthralled with magic to keep her compliant. If the party aided Thorm in kidnapping her, she thanks them and says she was a fool to resist, then wishes them the best of luck in the City of Judgement. When the party fight Thorm, Isobel aids him. If the party manage to kill Thorm while leaving Isobel alive, she dies immediately after the battle.
Losing the Inn[edit | edit source]
Losing the Inn has many far-reaching consequences. If the party does not speak to Counsellor Florrick on the ground floor, then she does not move on to Baldur's Gate and dies in the Inn. Art Cullagh also dies, preventing the completion of , although can still be completed by the use of . If Dammon has not been spoken to, Karlach's personal quest, stalls since he can no longer fix her engine.
Losing the inn also grants the inspiration to party members with the background.
Related quests[edit | edit source]
Notes[edit | edit source]
The following companions have reactions:
- Informing Isobel that Marcus is a traitor:
- Siding with Marcus and telling Isobel she will be taken to Ketheric: