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Slam (Water Elemental)

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This article is about the version of the attack used by Water Elementals. For other uses, see Slam (disambiguation).
Slam Water Elemental.webp
Slam is the basic attack used by Water Elementals. It is an unarmed melee attack that Chills Chills the target which makes it susceptible to the Water Elemental's Multiattack Multiattack.

Description

Slam into a foe and create a puddle of water around the impact site.

Properties

Cost
Action
Damage: 3~13 + modifiers
Details
Melee unarmed attack roll
 Melee: 1.5 m / 5 ft
AoE: 1 m / 3 ft (Radius)
Targets: All other creatures in the radius
Creates Area: Water

Technical details

UID
Target_Slam_Elemental_Water

Condition: Chilled

Chilled Chilled

Duration: 2 turns

Area: Water

Water Water

AoE: 1 m / 3 ft (Radius)

Douses unprotected flames. Can be electrified or frozen.

Type: Surface

How to learn

Used by creatures: Water Elemental

Notes

  • This ability is not a single target attack like the in-game tooltip might describe. It has a small 1 m / 3 ft radius area of effect and it can hit every target inside the AoE with a separate attack roll. This includes allies but not the elemental itself.
  • There is no saving throw to avoid the Chilled Chilled condition. As long as the attack hits, the condition will be applied.