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Slam (Water Elemental)
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Water
This article is about the version of the attack used by Water Elementals. For other uses, see Slam (disambiguation).
Slam is the basic attack used by Water Elementals. It is an unarmed melee attack that the target which makes it susceptible to the Water Elemental's .
UID
Spell flags
Description
Slam into a foe and create a puddle of water around the impact site.Properties
- Cost
Action
Damage: 3~13 + modifiers+ 2d6Cold
- Details
Melee unarmed attack roll
Melee: 1.5 m / 5 ft
AoE: 1 m / 3 ft (Radius)
Targets: All other creatures in the radius
Creates Area: Water
Technical details

Target_Slam_Elemental_Water

Condition: Chilled
Duration: 2 turns
- Affected entity is vulnerable to
Cold damage and resistant to
Fire damage.
- Applying to a chilled entity will make it Frozen for
Duration: 1 turn.
Area: Water

AoE: 1 m / 3 ft (Radius)
Douses unprotected flames. Can be electrified or frozen.
Type: Surface
How to learn
Used by creatures: Water Elemental
Notes
- This ability is not a single target attack like the in-game tooltip might describe. It has a small 1 m / 3 ft radius area of effect and it can hit every target inside the AoE with a separate attack roll. This includes allies but not the elemental itself.
- There is no saving throw to avoid the condition. As long as the attack hits, the condition will be applied.