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Sarabayle

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Sarabayle is a necromancer[1] of the Cult of Myrkul found in Act Two. She can be found in the Moonrise Towers Prison after the party launch the assault on the cult the assault on the cult.

Involvement[edit | edit source]

Sarabayle is always hostile when encountered. Along with her allied necromancers Willinx Jindlebee Willinx Jindlebee and Duckie Verish Duckie Verish, she flanks the army of undead that greet anyone who trespasses into the prison.

Unlike the Zealots, Adepts, and other members of the Cult of the Absolute, it appears Sarabayle and the other Mistresses of Souls are fully aware of what the Absolute is and the religious hoax they're perpetrating.[2] This greater understanding (and accompanying disdain) is shared by the other high-ranking Myrkulite necromancers serving Ketheric Thorm Ketheric Thorm, with Kressa Bonedaughter Kressa Bonedaughter bemoaning the weak servility of the infected she's presented with, and Balthazar Balthazar using the player character's worm-infested status as an expletive.

Winning the battle gains A Bone To Pick A Bone To Pick for party members with the Soldier Soldier background.

Combat[edit | edit source]

Attacks and abilities[edit | edit source]

Bone Chill.webp
Bone Chill Bone Chill (Action)
Damage: 1~8

Prevent the target from healing until your next turn. An undead target receives Disadvantage Icon.png Disadvantage on Attack rolls.

 Range: 18 m / 60 ft
Concussive Smash.webp
Concussive Smash Concussive Smash (Action)   –  Myrkulite Scourge
Damage: 3~15
D8 Bludgeoning.pngD6 Necrotic.png
+ 1d6Damage TypesNecrotic

Hit an enemy with all your might to deal damage and possibly Daze Daze them.

CON Save
 Range: Normal weapon range
Recharge: Short rest
Fireball.webp
Fireball Fireball (Action + Level 3 Spell Slot)
Damage: 8~48
D6 Fire.png
8d6Damage TypesFire

Shoot a bright flame from your fingers that explodes upon contact, torching everything in the vicinity for 8d6Damage TypesFire damage.

DEX Save
 Range: 18 m / 60 ft
AoE: 4 m / 13 ft (Radius)
Generic Necrotic.webp
Incubate Death Incubate Death (Bonus Action)
Damage: 6~27
D8 Necrotic.png
3d8 + 3Damage TypesNecrotic

Spawn a skeletal involucre. After 1 turn, the involucre explodes, dealing 3d8Damage TypesNecrotic damage and birthing a necromite.

DEX Save
 Range: 24 m / 80 ft
Main Hand Attack.webp
Main Hand Attack Main Hand Attack (Action)   –  Myrkulite Scourge
Damage: 3~15
D8 Bludgeoning.pngD6 Necrotic.png
+ 1d6Damage TypesNecrotic

Make a melee attack with your equipped weapon.

 Melee: 1.5 m / 5  ft
Misty Step.webp
Misty Step Misty Step (Bonus Action + Level 2 Spell Slot)
Surrounded by silver mist, you teleport to an unoccupied space you can see.
 Range: 18 m / 60 ft
Tenacity.webp
Tenacity Tenacity (Reaction)   –  Myrkulite Scourge
Damage:

When you miss an attack, deal Damage TypesBludgeoning damage equal to your Strength modifier anyway (minimum of 1).

Weakening Strike.webp
Weakening Strike Weakening Strike (Action)   –  Myrkulite Scourge
Damage: 3~6
D4 Weapon.png
1d4 + 2Damage TypesWeapon

Target an enemy's hands with a non-lethal attack and possibly inflict Weak Grip Weak Grip.

Creatures without weapons can't have Weak Grip.

STR Save
 Range: Normal weapon range
Recharge: Short rest

Tactician[edit | edit source]

Shield spell.webp
Shield Shield (Reaction + Level 1 Spell Slot)
When you are about to be hit by an enemy, use your Reaction to increase your Armour Class Armour Class by 5. You also take no damage from Magic Missile Magic Missile. These effects last until the start of your next turn.
 Range: Self

Loot[edit | edit source]

Allies[edit | edit source]

Notes[edit | edit source]

  1. Despite being named as necromancers at several points, all Mistresses of Souls are Evocation Wizards.
  2. When talking to Radija, if passing an Insight check or trying to link with her own parasite, it is revealed that she does not have one and that she (along with Kressa Bonedaughter) views party members with scorn for being unwitting infected tools.