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Rage: Eagle Heart
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This article is about the Eagle Heart version of the Rage action. For other uses, see Rage (disambiguation).
Rage: Eagle Heart is a bonus action available to Wildheart barbarians who have chosen . This ability replaces normal and allows these barbarians to use their eagle-like anger to become more mobile and gain the ability to attack enemies from the sky.
UID
Description
Enter a that makes you near untouchable.You can use .
Foes also have Disadvantage on Opportunity Attacks against you, and you can use as a bonus action.
Available only in combat.
Rage ends early if you don't attack an enemy or take damage each turn.
You can't cast or concentrate on spells while raging.
Properties
- Cost
Bonus Action +
Rage Charge
- Details
Range: Self
Duration: 10 turns
At higher levels
At level 9, the bonus damage to attacks granted by Rage increases to +3.Technical details

Shout_Rage_Totem_Eagle
Grants:
Condition: Rage: Eagle Heart
Duration: 10 turns
- Can use as a
Bonus Action, and foes have
Disadvantage on .
- Deals an additional 2 damage with melee and improvised weapons, and when throwing objects.
- Also has resistance to
Physical damage, and
Advantage on Strength checks and
Saving throws.
- Cannot cast or concentrate on spells.
Condition: Rage Impeded
Duration: Permanent
- Weighed down by Heavy Armour. Until the armour is removed, Raging won't grant extra damage, resistance to physical damage, or
Advantage on Strength Checks and
Saving throws.
How to learn
Classes:
- Class level 3: Wildheart (with Eagle Heart)