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Guardian of Faith (creature)

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This page is about the creature, Guardian of Faith. For other similar pages, see Guardian of Faith (disambiguation).

Guardian of Faith is a Construct that can be summoned with the level 4 Conjuration spell, Guardian of Faith. Acting as immobile sentries, they will attack any enemies that get within range. Guardians of Faith take damage with every attack they make.

Combat[edit | edit source]

The only action available to Guardians of Faith is Strike of the Guardian Strike of the Guardian which deals equal Damage TypesRadiant damage to the target and guardian. The guardian can trigger this attack in three different ways:

Guardians of Faith do not have a traditional Opportunity Attack and make reaction attacks against enemies entering their range rather than leaving it. Their reactions do not consume any Reaction resource and are thus limited only by the amount of hit points the guardian has.

Attacks and abilities[edit | edit source]

Sacred Flame.webp
Strike of the Guardian Strike of the Guardian (Action)
Damage: 40

Channel the power of your deity in your sword strike to protect the cleric that brought you into being.

DEX Save
 Range: 3 m / 10 ft
Sacred Flame.webp
Divine Retaliation Divine Retaliation
Damage: 40

Strike back at the enemy that attacked you or your ally.

DEX Save
 Range: 3 m / 10 ft

Gallery[edit | edit source]

Notes[edit | edit source]

One can be found in the Rosymorn Monastery guarding a pile of skeletons. The Cleric that summoned it is one of those long dead skeletons (Last Notes of a Monk), and the fact that it is a permanent Guardian is attributed to a blessing of Lathander.