Condition |
Effects |
Prophecy: Thunderous Applause
|
- Deal at least 1
Thunder to an enemy to regain a Portent Die.
|
Prophecy: Venomous Words
|
- Deal at least 1
Poison to an enemy to regain a Portent Die.
|
Prophecy: Well-Read
|
|
Protection from Energy: Acid
|
|
Protection from Energy: Cold
|
|
Protection from Energy: Fire
|
|
Protection from Energy: Lightning
|
|
Protection from Energy: Thunder
|
|
Protection from Evil and Good
|
|
Protection from Poison
|
|
Prowling
|
- Stalking its prey. While
Invisible, the affected entity's next attack deals additional 1d8 damage.
|
Prying Heart
|
- To end this effect, the creature must deny its Prying Heart by
Poisoning itself.
|
Psionic Drain
|
- Your Intelligence, Wisdom, and Charisma scores are reduced by 2 while Ptaris drains your mind to form a Mental Image. If any ability score reaches 0, you die. Destroying the Mental Image releases the psionic energy and ends this effect.
|
Psionic Enrichment
|
- After using a tadpole power, affected entity gains
Advantage on all attacks for 3 rounds.
|
Psionic Visages
|
- Affected entity is immune to
Bludgeoning, Piercing, and Slashing damage while a Psionic Visage stands.
- When the caster is struck, a visage will shatter, striking the attacker directly with 2d6
Psychic damage.
|
Psionic Ward
|
- Affected entity has a +5 bonus to
Saving throws and can't be Frightened while within 3 m / 10 ft of the spellcaster.
|
Psionic Ward Aura
|
|
Psionic Weakening
|
- Affected entity has
Disadvantage on Constitution, Wisdom and Intelligence Saving throws. Replaces effects from other elixirs when drunk.
|
Psychic Rend
|
|
Psychic Resistance
|
|
Psychically Dominated
|
- This dragon is being controlled by the deep, twisting grasp of the Netherbrain's psychic might.
|
Ptarian Pacifism
|
- Affected entity's Strength, Dexterity and Constitution scores have been reduced by 4.
- It and nearby allies are
Pacified. Unless the 50 temporary hit points granted by this effect are removed, when the effect ends, one of Ptaris' Mental Image will appear.
|
Punish Divinity
|
- When hit with
Radiant damage, Raphael can use a reaction to stun the attacker, leaving the impudent creature Soul Wrenched
|
Purple Worm Toxin
|
- Affected entity takes 1d10
Poison damage at the end of its next turn.
|
Pursuit Protocol
|
- You attacked a Steel Watcher. The Steel Watch are searching for you across the city.
|
Qua'nith: Alert Active
|
- Voss's psionic detector has warned you of an imminent githyanki attack. You gain a +5 bonus to your initiative check and have Advantage on your next Attack Roll.
|
Quickening Incantation
|
You can cast Illusion and Enchantment Spells as a bonus action.
|
Quickly Ticking Mine
|
- This grenade will explode on the end of its turn!
|
Quickspell Flinger
|
|
Radiant Resistance
|
|
Radiant Retort
|
- Whenever you take
Radiant damage, reflect it back at your attacker twofold as Force damage.
|
Radiating Orb
|
- Affected entity has -1 to Attack Rolls per remaining turn. It also sheds bright light in an area surrounding it.
- Reduce the duration by 2 each time the entity makes an attack.
|
Rage
|
- Deals an additional 2 (increased to 3 at level 9) damage with melee and improvised weapons, unarmed strikes, and while throwing objects.
- Has resistance to
Physical damage, and Advantage on Strength Checks and Saving throws.
- Cannot cast or concentrate on Spells.
|
Rage
|
|
Rage Impeded
|
|
Rage: Bear Heart
|
Rage ends early if the barbarian didn't attack an enemy or take damage since their last turn.
|
Rage: Eagle Heart
|
|
Rage: Elk Heart
|
|
Rage: Tiger Heart
|
|
Rage: Wolf Heart
|
|
Rage: Wolf Heart's Prey
|
- Standing near a Raging Wolf Heart barbarian.
- The barbarian's allies have
Advantage on melee Attack rolls against this creature.
|
Raging Vortex
|
- Affected entity is
Silenced and is being dealt 2d8 Bludgeoning damage per turn while remaining in the vortex.
|
Rallied
|
- The galvanising word and will of Duke Ravengard runs hot through your veins - granting you 30 temporary hit points.
|
Rallied
|
|
Rampage
|
- When a gnoll Downs a creature with a melee attack on its turn, it regains 1 bonus action and half of its movement speed.
|
Rampart Aura
|
|
Rapport Spores
|
- Affected creatures can communicate telepathically with one another. Does not have a mechanical effect.
|
Rapture
|
|
Ray of Frost
|
|
Reactive Restoration
|
|
Ready to Parry
|
|
Ready to Parry
|
|
Reaper's Reward
|
|
Reapply Hex
|
|
Recast Speak with Dead
|
- Can recast Speak with Dead without expending a spell slot.
|
Recharging
|
- This device cannot fire this turn.
|
Reckless Attack
|
|
Reckless Roar
|
Creature has Advantage on Attack Rolls, but its attackers also have Advantage on Attack Rolls against the creature
|
Reckless Warcry
|
|
Reconfigured: Undead
|
- The foulest stench is in the air...
|
Recovering
|
- Thisobald has had enough of his own concoctions - for now. Soon the numbness will set in once more, and the cycle will start all over again.
|
Reduced
|
|
Reduced
|
|
Reeling
|
- Recovering from receiving a terrible blow or hitting a strong metal. Has a -1 penalty to Attack Rolls for every turn remaining.
|
Reflective Mucus
|
Armour Class is increased by 2, and reflects the first projectile flying towards it back at the attacker, after which the mucus is removed.
|
Reflective Shell
|
- Projectiles targeted at this creature are reflected back to their point of origin.
|
Reflectoguard Active
|
- Any projectile fired at this character is sent back to where it came from.
|
Refreshed
|
|
Regeneration
|
- The Wood Woad regains 10
hit points if it walks through a vine surface, unless it recently took Fire damage.
|
Rejuvenating Miasma
|
Animate Dead doesn't require a corpse in this area due to a lingering necrotic stench.
|
Relentless Avenger
|
|
Rended Flesh
|
|
Repair Matrix
|
- At the start of its turn, restorative servos heal this Steel Watcher for 3d8
hit points.
|
Resistance
|
|
Resistant to Acid Damage
|
- Acid damage against this entity is halved.
|
Resistant to Cold Damage
|
- Cold damage against this entity is halved.
|
Resistant to Fire Damage
|
- Fire damage against this entity is halved.
|
Resistant to Lightning Damage
|
- Lightning damage against this entity is halved.
|
Resistant to Necrotic Damage
|
- Necrotic damage against this entity is halved.
|
Resistant to Poison Damage
|
- Poison damage against this entity is halved.
|
Resistant to Radiant Damage
|
- Radiant damage against this entity is halved.
|
Resisted the Song
|
|
Resonating Ki
|
- The ki within the affected entity is resonating with a monk's. The monk can use
Ki Resonation: Blast to make it explode.
|
Restrained
|
|
Retributive Justice
|
- This Echo of Bhaal is drawing on new, terrible powers to avenge Sarevok's death.
|
Revealed
|
Affected entity lost its Invisibility due to the effects of See Invisibility.
|
Reverberation
|
- When the entity has 5 or more turns of Reverberation, it takes 1d4
Thunder damage and must succeed a DC 10 Constitution saving throw or fall Prone. The condition is removed afterward.
|
Revitalising Gore
|
- Affected entity is drenched in its enemies' blood. It regains 2d6
hit points per turn.
At Level 10:
- The healing is increased to 4d6
hit points
|
Righteous Clarity
|
|
Ritual Chant: Bhaal's Power Word Kill
|
- As part of the challenge to enter the temple, the Farslayer has begun chanting. It can cast
Bhaal's Power Word Kill once its profane ritual ends. Exiting the Farslayer's chanting range of 55 m / 183 ft makes its enemies invulnerable to the effect. Slaying the Farslayer stops the ritual and wins the conflict.
|
Ritual Component
|
|
Ritual Drain: Astarion
|
- Has an additional bonus action after draining Astarion's life force. This effect can only apply once per round.
|
Ritual Drain: Violet
|
|
Ritual Drain: Yousen
|
- The creature gains 3d8
hit points every turn while drawing on Yousen's vitality.
|
Ritual Sources
|
- For each ritual source, your movement increases by
1 m / 3 ft, you receive 10 temporary hit pointss and your attacks and spells deal an additional 1d10 Necrotic damage, after draining a vampire spawn's life force.
|
Roiling Hellfire
|
- Flames from the heart of Avernus engulf this entity, inflicting 6d6
Fire damage per turn.
|
Rotten Reflux
|
|
Rotting
|
Open wound is starting to rot.
|
Rumbling with Kereska's Thunder
|
|
Ruptured
|
- Take 1d4
Piercing for each 1 m / 3 ft movement. Each time the damage is triggered, reduce the condition duration by 1.
|
Sacred Defiance
|
|
Sacred Defiance Aura
|
|
Sacred Munitions
|
- Affected entity's ranged weapon attacks possibly inflict
Turn Undead on a target.
|
Sacred Weapon
|
|
Sacrificed Soul
|
- The affected entity has
Disadvantage on Attack Rolls, and attacks against it have Advantage while the creature that sacrificed its soul is alive.
|
Sacrificial Lamb
|
- Entity can't move or take actions, bonus actions, or reactions while enveloped in vampiric magic.
- If Cazador draws power from all the spawns bound this way three times, he will ascend.
- Grants resistance to all damage types.
|
Sanctuary
|
- Affected entity can't be targeted by enemy attacks or spells. However, it can still take damage from spells that influence a larger area. Condition ends if the affected entity attacks or harms another creature, and will receive Sanctuary Blocked for 1 turn.
|
Sanctuary Blocked
|
|
Sanctuary of Loss
|
- The Nightbringer's dark arcana stops this entity being directly targeted by spells or attacks until it takes a harmful action.
- Areas of effect can still harm this entity.
- Viconia can still use
Heartwrench and keep this protection.
|
Sapped
|
- Target has been psionically drained.
|
Sapping Curse
|
This cursed energy drains vitality of anyone who dares get closer.
- Any creature within range of the affected entity gains the condition Vitality Drain, and takes 4d6+4
Necrotic per turn. Take half damage on succeeding DC 8 Wisdom saving throw.
- Target is cursed.
|
Savage Howl
|
|
Scarlet Remittance
|
|
Scarlet Remittance
|
|
Scarlet Remittance
|
|
Scarlet Saturation
|
|
Scarlet Stupor
|
|
Scorching Siphon
|
- A nearby fire myrmidon grants the affected entity Immunity to Fire damage and an additional 3d8
Fire damage to Elemental Retort.
- The affected entity also gains temporary access to
Fireball and an additional Reaction per turn.
|
Scratch's Sniff
|
- Scratch has discovered something of note nearby.
|
Sea Plague
|
Beaded and adrip with thick oily sweat, the affected entity has Disadvantage on Checks, Saving Throws, and Attack Rolls using Strength.
|
Searing Smite
|
|
See Invisibility
|
|
Seeming
|
- Appearance is entirely changed.
|
Seething Fury
|
- Rage brews within the gnoll. Once it gives in to its fury, it'll be able to attack multiple times per turn.
|
Seized by Planar Binding
|
- Affected entity follows and fights for the one who has bound it.
- Every time it takes damage, it may break the caster's control over it with a successful
Wisdom saving throw.
|
Self-Same Trial
|
- Shar has created this reflection as a test. If a creature attacks a reflection that is not their own, it incurs Cheater's Folly.
|
Selûne's Blessing
|
- Selûne's radiance protects against the lesser effects of the
Shadow Curse. But beware - even Her light cannot guard against the darkest shadows.
|
Selune's Blessing: Lunar Brand
|
- Your attacks deal an additional 1d4
Radiant damage.
|
Selune's Blessing: Moonsnare
|
|
Selûne's Ire
|
- As a reaction, the Sliver can deal 12d12
Radiant damage to an attacker. It can use Selûne's Ire again after its next turn.
|
Selûne's Seal
|
- A protective shield surrounds the chest, dealing 4d6
Radiant damage to any heretics that touch it.
|
Sentinel Foe
|
Can't move. Restrained by an Opportunity Attack from a Sentinel.
|
Septic
|
Affected entity has its Constitution reduced by 1, and has Disadvantage on Constitution Saving throws
|
Serpent Fang Toxin
|
- Affected entity takes 1d6
Poison damage at the end of its next turn.
|
Severe Arcane Hunger
|
|
Severed Soul
|
|
Shackled
|
- Chained to the ground with iron shackles
|
Shadespell
|
- As long as it remains obscured, the affected entity has +1 to spell save DC.
|
Shadow Curse
|
- Without a light source, you will take 2d4
Necrotic damage every turn. This damage doubles each turn the party members are affected by the Shadow Curse.
|
Shadow Infusion
|
- Close to another creature of the shadows. The Hound of Ill Omen has gained the Right Behind You reaction.
|
Shadow Infusion
|
- Close to another creature of the shadows. The Accursed Spectre has gained the Splinter Shadow reaction.
|
Shadow Possession
|
- Affected entity is possessed by frenzied shadows and will attack the nearest creature. Its weapon attacks deal an additional 1d4
Necrotic damage.
|
Shadow Step
|
|
Shadow Veil
|
|
Shadow Visage
|
- This visage is floating in shadowy limbo. It cannot be damaged until drawn into combat.
|
Shadow-Animated
|
This armour is animated by shadow, increasing its Ability Scores and Hit Points.
|
Shadow-Cursed Undead
|
|
Shadow-Cursed Vines
|
|
Shapechanged
|
- This creature has shapechanged into a male human.
|
Shar's Blessing: Barrier of Darkness
|
|
Shar's Embrace
|
- You cannot move or escape while locked in the
Dark Lady's clutches.
|
Shar-Stricken
|
- The Lady of Loss
Hexes you, causing a temporary lapse in your agility.
|
Sharran Retribution
|
Shield of Faith reduces all damage by 2 and deals 1d4 Necrotic damage back at the attacker.
|
Shattered
|
- Imbued with the gnawing exhaustion of endless labour.
- Receives an additional 1d4
Piercing when struck by the war pick Deep Delver.
|
Shattered Psyche
|
|
Shattered Psyche
|
|
Shell of Resistance
|
Tactician only
|
Shield
|
|
Shield Master: Shove
|
- Affected entity can Shield Shove a creature with its shield as a bonus action.
|
Shield of Faith
|
Receives +2 bonus to Armour Class.
|
Shield of Screams
|
- Protected by the screams of his enemies.
- Armour Class increased by 3, and attackers take 2d6
Psychic damage when they hit Nere with a melee attack.
|
Shielded
|
- Shielded from the Voice of the Absolute.
|
Shillelagh
|
|
Shillelagh
|
Creature's weapon is magical and deals 1d8 Bludgeoning damage. Attack rolls use the wielder's Spellcasting modifier.
|
Shocked
|
|
Shocking Brew
|
- Affected entity deals an additional 2d6
Lightning damage while infused with Thisobald's current brew.
|
Shocking Grasp
|
|
Shredded Armour
|
|
Shrouded
|
This painting is obscured while within 6 m / 20 ft of the Judge.
|
Shrouded Sentence
|
- The Judge is obscuring paintings within
6 m / 20 ft, preventing judgement being passed on an accused soul.
|
Sickened
|
- Overpowering, indescribable sickness. Vulnerable to most types of damage.
- Vulnerable to all damage types except
Radiant
|
Sickly
|
Feeling extremely off - suspiciously so.
|
Silence Aura
|
- While it remains in the aura, affected entity is
Silenced.
|
Silenced
|
- Creature can't speak or cast spells with a verbal component, and is immune to
Thunder damage.
|
Silkroot Euphoria
|
|
Silvanus' Blessing
|
|
Silvered Bulwark
|
- Affected entity is Immune to all damage. This protection is shared by every creature and object within the barrier.
|
Simple Toxin
|
- Affected entity takes 1d4
Poison damage at the end of its next turn.
|
Singing
|
- The harpy
Lures nearby creatures with a magical melody.
- The song ends if she is incapacitated or loses concentration.
|
Singing Sword: Shriek
|
|
Singing Sword: Shrieking
|
|
Singing Sword: Singing
|
|
Singing Sword: Song
|
|
Sinister Lord
|
- With the ritual complete Cazador has ascended. His movement speed is permanently increased by 7 m / 23 ft, his
Armour Class by 5, the damage of his attacks and spells increases by 7~70 Necrotic, and he regains 100 hit points per turn.
|
Sinister Seal
|
- Dark energy envelops this door.
|
Skilled Skullduggery
|
- While hidden, the number the affected entity needs to roll a Critical Hit while attacking is reduced by 1. This effect can stack.
|
Slash the Weak
|
|
Slayer Form
|
- Affected entity has embraced its savage compulsions, allowing it to assume its Slayer form.
|
Sleeping
|
|
Slightly Drunk
|
|
Slowed
|
|
Sluggardly
|
|
Sneaking
|
- Hiding in an unobscured area. Will be caught on sight.
|
Soul Branding
|
- Creature's movement speed is increased by 5 m / 17 ft[See Notes], and its next weapon attack deals an additional 2d4 + 1
Fire damage. This condition ends upon landing a successful weapon attack.
|
Soul Caged
|
- A Soul Cage binds the Nightsong as an engine for Ketheric's Immunity to all damage.
- The Nightsong can be
Helped out of the Soul Cage.
|
Soul Charges
|
- Raphael has soul(s) to spend on powerful spells.
|
Soul Echo
|
- While this companion's body is gone, their soul lingers on and can be used to resurrect them.
|
Soul Oath
|
- This creature has sworn a Soul Oath to protect its dark master. Should that master die, this creature will also succumb to death.
|
Soul Overcharge
|
Raphael has consumed the power of a destroyed Soul Pillar. He is unable to cast spells using Souls until he transforms into the Ascended Fiend.
|
Soul Pillar Proximity
|
- Raphael is surrounded by Soul Pillars, granting Raphael's attacks an additional 1d12
Fire (per pillar) damage and a +3 (per pillar) bonus to his Dexterity score.
|
Soulnumbed
|
|
Souls Sacrificed: 1
|
- Vlaakith has increased this creature's
Armour Class by 1 and all of its ability scores by 2. It now fires 3 beams when it casts Eldritch Blast.
|
Souls Sacrificed: 2
|
- Vlaakith has increased this creature's
Armour Class by 2 and all of its ability scores by 4. It now fires 4 beams when it casts Eldritch Blast.
|
Sovereign's Protection
|
- Protected from the myconids' mushroom traps by the Sovereign's spore sac.
- "Mushroom traps" like Bibberbang do not notice the player when nearby, enabling safe passage.
|
Speak with Animals
|
- Can comprehend and communicate with beasts.
|
Spectator's Charm
|
- A feeble enchantment prevents this creature from attacking the spectator. Any damage could break it...
|
Spectral Aspect
|
|
Spell Rot
|
- Unless you are Undead, each time you cast a spell you receive 2d6
Necrotic damage per spell level.
|
Spell Rot Necrosis
|
- You receied 2d6
Necrotic for casting a level x spell while you have Spell Rot.
|
Spider Queen's Wrath
|
Tactician Difficulty:
- Creature is enraged! Gains an additional attack per turn. Strength is increased by 2 and has Resistance to physical damage.
|
Spike Growth
|
- Take 2d4
Piercing for every 1.5 m / 5 ft moved on the spikes.
|
Spindleweb Fanatic
|
|
Spindleweb Fanaticism
|
- Affected entity and its allies deal an additional 1d6
Psychic damage, as long as it isn't Incapacitated. The entity's movement speed is also increased by 3 m / 10 ft.
|
Spindleweb Sanctuary
|
- Affected entity can't be targeted by enemy attacks or spells. However, it can still take damage from spells that influence a larger area. If the affected entity attacks or harms another creature, the sanctuary will shatter, dealing 3~24
Psychic to nearby creatures.
|
Spindleweb Skepticism
|
|
Spirit Guardians
|
- Spirits assail the affected entity.
- Takes 3d8
Radiant or 3d8 Necrotic damage per turn, and Movement Speed is halved.
- Still takes half damage on a successful Saving Throw.
|
Spirit Guardians Aura
|
- Spirits protect the affected entity.
- Nearby enemies take 3d8
Radiant or 3d8 Necrotic damage per turn, and Movement Speed is halved.
- The caster can't become
Invisible while concentrating on this spell.
- On a successful save, targets still take half damage.
WIS Save
|
Spirit of the Land
|
- The reunited soul Thaniel provides a +1 to all Ability Scores and an additional 2m movement speed to all affected entities.
|
Spiteful Suffering
|
|
Spoiled Brew
|
- Thisobald emits a rancid, evil stench from his soured brew, dealing 1d6
Necrotic to all non-undead in range.
|
Spore Servant
|
- The animating spores of a myconid sovereign have taken over this dead creature's body, moving it according to the sovereign's will.
- Resurrected creature is classified as a plant.
- Creature is immune to all frightening effects, all blinding effects,
Befuddled, Noxious Fumes (Bibberbang), Sleeping, Charmed, Crown of Madness, Mind Mastery, Paralysed, and Hold Person.
- Creature is resistant to
Poison damage.
- Creature is unable to cast spells or wild shape.
|
Spreading Spores
|
- Affected entity is inhaling dry, throat-closing spores that deal 2d8
Necrotic damage per turn.
|
Sprouting Necrosis
|
- At the end of its turns, Shadow-Cursed Vines will sprout at the affected entity's feet.
|
Stage Fright
|
- Creature has
Disadvantage on Attack Rolls
- Takes 2d6
Psychic damage each time they miss an Attack Roll
- Removed upon succeeding on an Attack Roll
|
Staggering Smite
|
|
Starry Form: Archer
|
|
Starry Form: Chalice
|
- In Starry Form. Whenever you cast a healing spell that consumes a spell slot, you can cast
Chalice Healing.
|
Starry Form: Dragon
|
- In Starry Form. When you make a Saving Throw to maintain Concentration on a spell, a roll result of 9 or lower is considered a 10.
- As a Bonus Action while in this Starry Form, you can cast
Dazzling Breath.
|
Stasis
|
- A headless corpse preserved through esoteric magic.
|
Static Discharge Aura
|
- All constructs near Bernard deal an additional 1d6+2
Lightning to weapon attacks. All others take 2d8 Lightning each turn.
- When the condition ends, Bernard is
Stunned for 2 turns.
|
Static Discharge: Electroshock
|
- Standing near a statically charged Bernard. Takes 2d8
Lightning each turn, can't take reactions and will take an additional 2d8 Lightning if it attacks Bernard.
|
Static Discharge: Supercharge
|
- Standing near a statically charged Bernard. Deals an additional 2d4
Lightning.
|
Stealthier
|
- As long as affected entity remains obscured, it has a +3 bonus to Stealth Checks.
|
Steeped in Bliss
|
|
Stench
|
- Affected entity smells really bad.
|
Stench of Death
|
- Affected entity reeks of decaying matter, a sour greenish smell like a waft of unkept tombs.
|
Step of the Wind
|
|
Stolen Vigour
|
|
Stoneskin
|
- Has Resistance to non-magical Bludgeoning, Piercing, and Slashing damage.
|
Stormheart Resolve
|
|
Strength Drain
|
- A shadow has drained the affected entity's Strength by 3.
|
Stricken With Blinding Sickness
|
|
Stricken with Crawler Mucus
|
|
Stricken with Drow Poison
|
|
Stricken with Eldritch Inertia
|
|
Stricken With Filth Fever
|
|
Stricken With Flesh Rot
|
|
Stricken with Malice
|
|
Stricken With Mindfire
|
|
Stricken With Seizures
|
|
Stricken With Slimy Doom
|
|
Stunned
|
|
Sturdy
|
- This material is rather strong. Only a hit that deals at least 10 damage can damage it.
|
Sudden Rush
|
|
Sumptuously Drained
|
- Affected entity's lifeforce has been drained by the incubus, reducing its maximum hit points by
30 hit points.
|
Sunbeam
|
|
Sunlight Hypersensitivity
|
|
Superheated
|
- Exposure to lava has caused Grym's adamantine body to soften.
- Can now be affected by certain damage types and is vulnerable to Bludgeoning damage.
           
|
Superior Elixir of Arcane Cultivation
|
|
Supreme Defences
|
|
Supreme Elixir of Arcane Cultivation
|
- Has an additional Level 4 spell slot. Replaces effects from other elixirs when drunk.
|
Surgeon's Chosen
|
- Carrying the implement requested by the Surgeon to complete its surgery.
- The nurse gains a +4 bonus to Armour Class.
|
Surprised
|
|
Survival Instinct
|
- If the character reaches 0 Hit Points, it regains 3d4
hit points instead of falling Unconscious.
|
Sussur Antimagic Field
|
- Sussur blooms nullify nearby magic.
|
Sussur Flower Antimagic Field
|
- A sussur tree flower is draining the character of its magical energy, preventing it from casting spells.
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Swarmed
|
- Affected entity is Vulnerable to Piercing damage and will take 4d8
Piercing every turn. While the entity is Swarmed, Cazador will heal 4d8 hit points every turn.
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Sweet Stone Features
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Swift as Wind
|
- Your next weapon attack has
Advantage. That attack deals an additional 1d8 Force.
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Sword Spider's Haste
|
Affected entity has a +2 bonus to Armour Class, Advantage on Dexterity Saving throws, its Movement Speed is doubled, and it can take one additional Action per turn.
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Symbiotic Entity
|
- Affected entity has gained 4 Temporary Hit Points per Druid level, its melee weapon or unarmed attacks deal an additional 1d6
Necrotic damage, and it deals double damage with Halo of Spores. [See Notes]
- Ends early if the entity uses
Wild Shape.
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Telekinesis
|
- Once per turn, the affected entity can telekinetically throw a creature or object again without expending a Spell Slot
|
Tempestuous Magic: Flight
|
- Can
Fly as a bonus action.
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Tempestuous Siphon
|
- A nearby air myrmidon grants the affected entity Immunity to Lightning damage and an additional 3d8
Lightning damage to Elemental Rebuke.
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Temporarily Hostile
|
- If you knock out this entity or flee from combat it may harbour some resentment towards you, but will not remain hostile.
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Temporary Hit Points
|
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Temporary Hit Points
|
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Temporary Hit Points
|
|
Temporary Hit Points
|
|
Temporary Hit Points
|
|
Temporary Hit Points
|
|
Temporary Hit Points
|
|
Temporary Hit Points
|
|
Temporary Hit Points
|
- Elixir of Bloodlust granted you
5 temporary hit points. Replaces effects from other elixirs when drunk.
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Temporary Hit Points
|
- Well-Liked and Well-Fortified: instead of dying, you have gained
temporary hit points equal to your Charisma modifier.
|
Temporary Hit Points
|
|
Temporary Hit Points
|
- Well-Liked and Well-Fortified: instead of dying, you have gained temporary hit point equal to your Charisma modifier.
|
Temporary Hit Points
|
|
Test Subject
|
- You have ingested Araj's potion as part of an experiment.
|
Tharchiate Vigour
|
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Tharchiate Withering
|
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Thaumaturgy
|
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The Dead Wastes
|
- This fragment of Myrkul's realm restores 4d6
hit points to Undead and deals 4d6 Necrotic to living creatures at the end of their turns in the area.
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The Pain Maiden's Blessing
|
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The Terazul Jitters
|
- You move faster but become exhausted after moving while under the frenetic influence of Terazul.
- Affected entity gains an additional
Action, 9 m / 30 ft of movement, +2 to Armour Class, and Advantage on Dexterity Saving throws.
- When the condition ends, the affected entity becomes
Lethargic and is completely incapacitated for 1 turn.
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The Wasting Quiet
|
- Any creatures within this miasma of childlike terror are
Silenced and take 3d8 Necrotic damage every time they enter or start their turn inside.
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The Wasting Quiet
|
- The creature is
Silenced and takes 3d8 Necrotic damage every time they enter or start their turn inside this miasma of childlike terror.
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Thoroughly Stuffed
|
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Those Laid Bare
|
- Affected entity has a +1 bonus to save against spell DC.
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Thoughtless Brain
|
- Mystic Carrion's spells have a +3 bonus to their Difficulty Class and he can't be
Surprised while his brain is intact.
|
Threat Assessment
|
- Grym has locked on to a new target.
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Threatened
|
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Thunder Infusion
|
- The affected entity deals an additional 1d4
Thunder the next time it deals damage with a weapon.
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Thunder Resistance
|
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Thwarted Consumption
|
Raphael cannot consume a soul from this Pillar because it recently took Radiant damage or had its souls dispersed by other means.
|
Tides of Chaos
|
- Increased chance of
Wild Magic surge (to 50%).
- Lost immediately after casting a Level 1 or higher Spell and rolling a
Wild Magic Check.
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Tippler's Rage
|
- While the affected entity is
Drunk, it has Advantage on Attack rolls. It also creates a blast with each attack, dealing 1d4 Thunder damage in a radius of 3 m / 10 ft.
|
Toad Mode
|
- If you do not want to think, Dolly Thrice will make you shrink.
|
Tongue of Madness
|
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Tortured
|
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Toxic Reflux
|
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Transmuted To Steel
|
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Transmuter's Stone: Acid Resistance
|
- Affected entity has Resistance to
Acid Damage, as long as it carries the transmuter's stone.
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Transmuter's Stone: Cold Resistance
|
- Affected entity has Resistance to
Cold Damage, as long as it carries the transmuter's stone.
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Transmuter's Stone: Constitution
|
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Transmuter's Stone: Darkvision
|
- Affected entity can see in the dark out to a range of
Range: 18 m / 60 ft, as long as it carries the transmuter's stone.
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Transmuter's Stone: Depleted Magic
|
- Affected entity has recently created a Transmuter's Stone.
- It needs to cast a Transmutation spell of Level 1 or higher or take a Long Rest before it can create another one.
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Transmuter's Stone: Fire Resistance
|
- Affected entity has Resistance to
Fire Damage, as long as it carries the transmuter's stone.
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Transmuter's Stone: Lightning Resistance
|
- Affected entity has Resistance to
Lightning Damage, as long as it carries the transmuter's stone.
|
Transmuter's Stone: Movement Speed
|
- Affected entity's movement speed is increased by
3 m / 10 ft, as long as it carries the transmuter's stone.
|
Transmuter's Stone: Thunder Resistance
|
- Affected entity has Resistance to
Thunder Damage, as long as it carries the transmuter's stone.
|
Transpositional Flux
|
- Any creature that interacts with this stone will be teleported.
|
Treading Twilight
|
- While remaining obscured, affected entity has a +1 bonus to
Armour Class.
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Trembling Legs
|
- Affected entity is still wobbling on unsteady legs. Its movement speed is reduced by 2.5m / 8.3ft, and its Dexterity is reduced by 1.
|
True Strike
|
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Tu'narath's Embrace
|
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Turned
|
- A turned creature must spend its turns trying to move as far away from the creature who turned it as possible.
- It can't willingly move to a space within
9m / 30ft of that creature.
- It also can't take Reactions.
- For its Actions, it can use only the Dash action or try to escape from an effect that prevents it from moving.
- The condition ends upon taking damage.
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Turned to Gold
|
- Turned to gold. Can't move or take actions, bonus actions, or reactions.
|
Tyrannical Curse
|
- Bane's fist will fall at the end of the affected entity's next turn unless the curse is removed, dealing 20d10
Force to the target area and giving nearby Banites Tyrant's Edict.
|
Tyrant Tongue
|
- The Sovereign's spores have infused the vocal cords, instilling fear and doubt in any who listens.
|
Tyrant's Edict
|
- Bane is granting this creature an additional action and
Advantage on attack rolls.
|
Umbral Form
|
- On a hit, the affected entity deals an additional 1d8
Necrotic. It is Immune to non-magical damage, and can make an additional melee attack each turn. It cannot cast spells while maintaining this form.
|
Umbral Influx
|
- Tendrils of shadow engulf the corpse, until it becomes unclear where the body ends and the shadows begin.
|
Umbral Shroud
|
Invisibility ends early if the invisible entity attacks, casts another spell, takes an action, or takes damage.
|
Umbral Tremor
|
- The Umbral Tremor is about to open - unleashing the Nightsinger's fell hordes.
|
Unbeating Heart
|
- Carrion's undying life force is stored outside of his body - if killed while his heart is intact, he will rise again the next day.
|
Unbridled Wrath
|
- Releasing a decade of pent-up rage in a blaze of infernal fury.
- The affected entity is Immune to Fire damage.
|
Uncanny Sight
|
- Can see objects hidden to the unaided eye.
|
Undead Fortitude
|
- When reduced to 0 hit points, regain 1 hit point instead (unless the damage was radiant or caused by a critical hit).
|
Undead Ward
|
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Undead Ward Aura
|
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Under Operation
|
Target cannot move or speak.
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Undying Fury
|
- Cazador's anger increases his Strength score by 4 and lets him attack multiple times.
|
Unmovable
|
- While concentrating on a spell, you can't be knocked
Prone or moved against your will.
|
Unnerved
|
- This entity cannot take actions as their courage has been stifled by a ghost.
|
Unrelenting Storm
|
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Unstable
|
The gremishka is reacting to nearby magic and has become unstable. At the start of its next turn, it will trigger a random effect.
|
Unstable Ballistics
|
- This grenade will explode immediately when interacted with.
|
Unstoppable
|
- Reduce the next damage taken by the entity to 1 and consumes one charge of Unstoppable. Unstoppable creatures cannot be moved by any external forces — mundane or magical.
|
Untenable Secret
|
|
Unyielding Construct
|
- Only an attack dealing at least 15 damage can harm this Steel Watcher.
|
Upset Stomach
|
|
Vampire Bat Form
|
- Polymorphed into a vampire bat
|
Vampire Regeneration
|
- The vampire regains
20 hit points at the start of its turn, unless it is in sunlight, or has taken radiant damage or damage from holy water.
|
Vampiric Touch
|
|
Veil of Shar
|
|
Venomous Brew
|
- Affected entity deals an additional 2d6
Poison damage while infused with Thisobald's current brew.
|
Venomous Revenge
|
- Affected entity has been recently healed, and its weapon attacks deal an additional 1d6
Poison.
|
Vessel for Kereska's Poison
|
|
Vicious Mockery
|
|
Violent Heart
|
- To end this effect, the creature must deny its Violent Heart by healing an enemy.
|
Virulent Venom
|
|
Vitality Drain
|
The dead girl's Sapping Curse is draining your vitality.
- Affected entity takes takes 4d6+4
Necrotic per turn. Take half damage on succeeding a DC 8 Wisdom saving throw.
- Doubled movement cost.
|
Vlaakith's Undying Aspect
|
- This scion of the Lich Queen has had its
Armour Class increased by 3, all of its Ability Scores increased by 6, and fires 6 beams when casting Eldritch Blast.
|
Voice of Reason
|
- Your Oath echoes in your mind, keeping Auntie Ethel's whispers at bay - for now.
|
Voice of the Circle
|
- The Soverign's spores have infused the vocal cords, making them echo with authority.
- Has a +2 bonus on Persuasion Checks.
|
Void Cloud
|
- Becomes
blinded and suffers 2d8 Cold damage at the end of the turn.
|
Volatile Blood
|
- This creature takes 1d6
Necrotic damage each turn and Detonate upon death.
|
Volatile Shield
|
- Affected entity has been granted temporary hit points by an illithid. If these are removed by incoming damage, the shield bursts, possibly
Stunning nearby foes.
- The shield only bursts after all temporary hit points have been removed. This also removes the condition.
- When the shield bursts, enemies within
9 m / 30 ft are Stunned for 1 turn, unless they succeed on an DC 15 Intelligence saving throw.
|
Volo's Guide to Monsters
|
- With steadfast application of knowledge from Volo's preeminent work, affected entitites gain +2 to Attack Rolls, Saving Throws and Ability Checks.
|
Vow of Enmity
|
|
Wall of Fire
|
- A blazing wall of fire that deals 5d8
Fire to anyone within 3 m / 10 ft.
|
Wall of Fire: Aura
|
- Engulfed in a wall of blazings flames. The affected entity takes 5d8 + 1d8 per additional Spell Level
Fire damage per turn it stays within 3 m / 10 ft of the fire.
|
Wall of Thorns
|
- Walking through a wall of pliable, twisted thorns.
- While within the wall, the affected entity's movement speed is quartered, and it takes 7d8
Piercing damage per turn.
|
Warden of Vitality
|
|
Warden of Vitality
|
|
Warding Bond
|
- Creature is bound to an ally. Each time the ally takes damage, the creature takes the same amount of damage.
|
Warding Bond
|
|
Wasting Brew
|
- Affected entity deals an additional 2d6
Necrotic damage while infused with Thisobald's current brew.
|
Wasting Mortal
|
- This living creature takes 4d6
Necrotic at the end of every turn while it is within The Dead Wastes.
- Afflicted creatures also cannot regenerate
hit points and their movement costs twice as much.
|
Water Layer Protection
|
|
Wayward Heart
|
- To end this effect, the creature must deny its Wayward Heart by acquiescing to Shar and aiding Viconia in combat.
|
Wayward Undead
|
- Affected entity is controlled by Mystic Carrion until combat ends. When this affect ends, the entity will be destroyed.
|
Weak Grip
|
|
Weapon Dropped!
|
- An enemy has made you drop your weapon to the ground, similar to
Disarmed.
|
Weapon Stolen!
|
- An enemy has taken your weapon.
|
Weavebound Vines
|
- Vines crafted from the very Weave itself - a most unorthodox enchantment.
- Incapacitates the affected entity. Dispelled when the entity is attacked.
|
Weavewalker
|
|
Wet
|
|
Whirlwind
|
|
Whispers of Madness
|
|
Wholeness of Body
|
|
Wild Magic: Burning
|
- Takes 1d6
Fire damage at the start of each turn.
|
Wild Magic: Cat Form
|
- Flickering, unreliable magic has polymorphed you into a cat.
|
Wild Magic: Dark Tendrils
|
- Each creature within
9 m / 30 ft of you must succeed a Constitution saving throw or take 1d12 Necrotic damage. Additionally, you gain 1d12 Temporary Hit Points.
- The DC is based off your Charisma modifier
|
Wild Magic: Dog Form
|
- Flickering, unreliable magic has polymorphed you into a dog.
|
Wild Magic: Enchant Weapons
|
- The next attack with this weapon is a Critical Hit and deals an additional 1d4
Force.
|
Wild Magic: Explosive Healing
|
- Your spells of Level 1 and higher heal all creatures in a
3 m / 10 ft radius for 1d4 hit points hit points per Spell Slot level.
|
Wild Magic: Intangible Spirit
|
|
Wild Magic: Light Bolt
|
|
Wild Magic: Magic Retribution
|
- Until the end of the barbarian's Rage, enemies that hit them take 1d6
Force damage in retaliation.
|
Wild Magic: Protective Lights
|
- Protected by multicoloured lights.
- Until the end of the barbarian's
Rage, the barbarian and any allies within 3 m / 10 ft have a +1 bonus to Armour Class.
|
Wild Magic: Protective Lights
|
- Surrounded by a barbarian's wild magic. Has a +1 bonus to
Armour Class until the end of the barbarian's Rage.
|
Wild Magic: Sorcery Points
|
- Each spell you cast restores Sorcery Points equal to its Spell Slot level.
|
Wild Magic: Swap
|
- Casting a spell or cantrip makes you switch positions with a targeted creature.
|
Wild Magic: Telekinesis
|
- You are able to use Telekinesis without expending a spell slot.
|
Wild Magic: Teleport
|
|
Wild Magic: Teleport
|
|
Wild Magic: Turn Magic
|
- At the start of each turn, triggers a random magical effect.
|
Wild Magic: Vine Growth
|
- Surrounded by flowers and vines
- Until the end of the barbarian's Rage, the ground within
5 m / 17 ft is Difficult Terrain for everyone other than the barbarian, halving Movement Speed
|
Wild Magic: Weapon Infusion
|
- Magic infuses this weapon. Until the end of the barbarian's Rage, it deals an additional 1d6
Force damage and gains the Light and Thrown properties. If thrown, it immediately reappears in the barbarian's hand.
|
Wild Shape: Air Myrmidon
|
- Wild shaped into an Air Myrmidon
|
Wild Shape: Badger
|
- Wild shaped into a Badger
|
Wild Shape: Boar
|
|
Wild Shape: Cat
|
|
Wild Shape: Cave Bear
|
- Wild shaped into a Cave Bear
|
Wild Shape: Deep Rothé
|
- Wild shaped into a Deep Rothé
|
Wild Shape: Dilophosaurus
|
- Wild shaped into a Dilophosaurus
|
Wild Shape: Dire Raven
|
- Wild shaped into a Dire Raven
|
Wild Shape: Dire Wolf
|
- Wild shaped into a Dire Wolf
|
Wild Shape: Earth Myrmidon
|
- Wild shaped into an Earth Myrmidon
|
Wild Shape: Fire Myrmidon
|
- Wild shaped into an Fire Myrmidon
|
Wild Shape: Giant Spider
|
- Wild shaped into a Giant Spider
|
Wild Shape: Owlbear
|
- Wild shaped into an Owlbear
|
Wild Shape: Panther
|
- Wild shaped into a Panther
|
Wild Shape: Polar Bear
|
- Wild shaped into a Polar Bear
|
Wild Shape: Rat
|
|
Wild Shape: Sabre-Toothed Tiger
|
- Wild shaped into a Sabre-Toothed Tiger
|
Wild Shape: Water Myrmidon
|
- Wild shaped into a Water Myrmidon
|
Wilted Dreams
|
- The target takes 3d6
Psychic damage during next Long Rest.
|
Witch Bolt
|
- The spellcaster can use an Action each turn to activate the arc linking it to this creature to automatically deal 1d12
Lightning damage.
|
Withering Barrier
|
- If the affected entity is hit with a melee attack while it still has temporary hit points, it deals 1d6
Piercing to creatures within 3 m / 10 ft.
|
Withering Life Force
|
- Stole a creature's life force and gained
20 temporary hit points.
- Reconstituted Arcanists can hand their Withering Life Force to other creatures.
|
Within the Mind Sanctuary
|
- Affected entity can take actions and bonus actions interchangeably, as long as it stays within the mind sanctuary.
- After using both action and bonus action, this condition ends and you gain the Mind Sanctuary: Depleted condition.
|
Witness
|
- Witnessed the murder of a guard and will report to other guards as soon as possible.
|
Wizardsbane Oil
|
|
Worn Out
|
Feeling utterly exhausted. It could just be the long day...
|
Wound Closure
|
- While unconscious, the affected entity stabilises at the start of its turn.
|
Wrath
|
- You have a +1 bonus to damage with melee weapons for every turn this condition has remaining.
|
Wrathful Spirits
|
|
Wretched Growth
|
- Affected entity will take 3d10
Necrotic and possibly become Entangled by Shadow-Cursed Vines if it ends its turn within 5 m / 17 ft of the Shambling Mound.
- On save, the affected entity still takes half damage.
|
Writhing Souls
|
- While stood within the
Soul Ascension, this non-fiend will take 6d10 Necrotic every turn as its soul is rended.
|
Writhing Tide
|
- Your swarm is protecting you from surface effects.
|
Wyvern Toxin
|
- Affected entity takes 1d8
Poison damage at the end of its next turn.
|
Yeenoghu's Blessing
|
|
Yeenoghu's Gift
|
- Famished for slaughter.
- Affected entity can go
Mad for 2 turns if it doesn't deal damage to an enemy by the end of its turn.
|
Yeenoghu's Hunger
|
Bloated with the spoils of slaughter, but still hungry - a gnoll is growing in the hyena's belly.
|
Zariel's Protection
|
- When attacked, Mizora will disappear to the Hells and return after a minute.
|