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Conditions/List (1001-1500)

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The list of all conditions in the game is split into the following pages so as to limit the size of each page:

Condition Effects

Prophecy: Thunderous Applause (Condition) Prophecy: Thunderous Applause

  • Deal at least 1Damage TypesThunder to an enemy to regain a Portent Die.

Prophecy: Venomous Words (Condition) Prophecy: Venomous Words

  • Deal at least 1Damage TypesPoison to an enemy to regain a Portent Die.

Prophecy: Well-Read (Condition) Prophecy: Well-Read

Protection from Energy: Acid (Condition) Protection from Energy: Acid

Protection from Energy: Cold (Condition) Protection from Energy: Cold

Protection from Energy: Fire (Condition) Protection from Energy: Fire

Protection from Energy: Lightning (Condition) Protection from Energy: Lightning

Protection from Energy: Thunder (Condition) Protection from Energy: Thunder

Protection from Evil and Good (Condition) Protection from Evil and Good

Protection from Poison (Condition) Protection from Poison

Prowling (Condition) Prowling

  • Stalking its prey. While Invisible Invisible, the affected entity's next attack deals additional 1d8 damage.

Prying Heart (Condition) Prying Heart

  • To end this effect, the creature must deny its Prying Heart by Poisoning Poisoning itself.

Psionic Drain (Condition) Psionic Drain

  • Your Intelligence, Wisdom, and Charisma scores are reduced by 2 while Ptaris drains your mind to form a Mental Image. If any ability score reaches 0, you die. Destroying the Mental Image releases the psionic energy and ends this effect.

Psionic Enrichment (Condition) Psionic Enrichment

  • After using a tadpole power, affected entity gains Advantage Icon.png Advantage on all attacks for 3 rounds.

Psionic Visages (Condition) Psionic Visages

  • Affected entity is immune to Damage TypesBludgeoning, Damage TypesPiercing, and Damage TypesSlashing damage while a Psionic Visage stands.
  • When the caster is struck, a visage will shatter, striking the attacker directly with 2d6Damage TypesPsychic damage.

Psionic Ward (Condition) Psionic Ward

  • Affected entity has a +5 bonus to Saving throws and can't be Frightened Frightened while within 3 m / 10 ft of the spellcaster.

Psionic Ward Aura (Condition) Psionic Ward Aura

Psionic Weakening (Condition) Psionic Weakening

  • Affected entity has Disadvantage Icon.png Disadvantage on Constitution, Wisdom and Intelligence Saving throws. Replaces effects from other elixirs when drunk.

Psychic Rend (Condition) Psychic Rend

Psychic Resistance (Condition) Psychic Resistance

Psychically Dominated (Condition) Psychically Dominated

  • This dragon is being controlled by the deep, twisting grasp of the Netherbrain's psychic might.

Ptarian Pacifism (Condition) Ptarian Pacifism

  • Affected entity's Strength, Dexterity and Constitution scores have been reduced by 4.
  • It and nearby allies are Pacified Pacified. Unless the HP Icon.png 50 temporary hit points granted by this effect are removed, when the effect ends, one of Ptaris' Mental Image will appear.

Punish Divinity (Condition) Punish Divinity

  • When hit with Damage TypesRadiant damage, Raphael can use a reaction to stun the attacker, leaving the impudent creature Soul Wrenched Soul Wrenched

Purple Worm Toxin (Condition) Purple Worm Toxin

  • Affected entity takes 1d10Damage TypesPoison damage at the end of its next turn.

Pursuit Protocol (Condition) Pursuit Protocol

  • You attacked a Steel Watcher. The Steel Watch are searching for you across the city.

Qua'nith: Alert Active (Condition) Qua'nith: Alert Active

  • Voss's psionic detector has warned you of an imminent githyanki attack. You gain a +5 bonus to your initiative check and have Advantage on your next Attack Roll.

Quickening Incantation (Condition) Quickening Incantation

You can cast Illusion and Enchantment Spells as a bonus action.

Quickly Ticking Mine (Condition) Quickly Ticking Mine

  • This grenade will explode on the end of its turn!

Quickspell Flinger (Condition) Quickspell Flinger

Radiant Resistance (Condition) Radiant Resistance

Radiant Retort (Condition) Radiant Retort

  • Whenever you take Damage TypesRadiant damage, reflect it back at your attacker twofold as Damage TypesForce damage.

Radiating Orb (Condition) Radiating Orb

  • Affected entity has -1 to Attack Rolls per remaining turn. It also sheds bright light in an area surrounding it.
  • Reduce the duration by 2 each time the entity makes an attack.

Rage (Condition) Rage

  • Deals an additional 2 (increased to 3 at level 9) damage with melee and improvised weapons, unarmed strikes, and while throwing objects.
  • Has resistance to Damage TypesPhysical damage, and Advantage Icon.png Advantage on Strength Checks and Saving throws.
  • Cannot cast or concentrate on Spells.

Rage (Boar) (Condition) Rage

Rage Impeded (Condition) Rage Impeded

Rage: Bear Heart (Condition) Rage: Bear Heart

Rage ends early if the barbarian didn't attack an enemy or take damage since their last turn.

Rage: Eagle Heart (Condition) Rage: Eagle Heart

Rage: Elk Heart (Condition) Rage: Elk Heart

Rage: Tiger Heart (Condition) Rage: Tiger Heart

Rage: Wolf Heart (Condition) Rage: Wolf Heart

Rage: Wolf Heart's Prey (Condition) Rage: Wolf Heart's Prey

  • Standing near a Raging Wolf Heart barbarian.
  • The barbarian's allies have Advantage Icon.png Advantage on melee Attack rolls against this creature.

Raging Vortex (Condition) Raging Vortex

  • Affected entity is Silenced Silenced and is being dealt 2d8Damage TypesBludgeoning damage per turn while remaining in the vortex.

Rallied (Endgame) (Condition) Rallied

  • The galvanising word and will of Duke Ravengard runs hot through your veins - granting you 30 temporary hit points.

Rallied (Condition) Rallied

Rampage (Condition) Rampage

  • When a gnoll Downs a creature with a melee attack on its turn, it regains 1 bonus action and half of its movement speed.

Rampart Aura (Condition) Rampart Aura

Rapport Spores (Condition) Rapport Spores

  • Affected creatures can communicate telepathically with one another. Does not have a mechanical effect.

Rapture (Condition) Rapture

Ray of Frost (Condition) Ray of Frost

Reactive Restoration (Condition) Reactive Restoration

Ready to Parry (Condition) Ready to Parry

Ready to Parry (Supreme) (Condition) Ready to Parry

Reaper's Reward (Condition) Reaper's Reward

  • Consumed a necromite's soul and gained the ability to cast Finger of Death Finger of Death

Reapply Hex (Condition) Reapply Hex

Recast Speak with Dead (Condition) Recast Speak with Dead

  • Can recast Speak with Dead without expending a spell slot.

Recharging (Condition) Recharging

  • This device cannot fire this turn.

Reckless Attack (Condition) Reckless Attack

Reckless Roar (Condition) Reckless Roar

Creature has Advantage Icon.png Advantage on Attack Rolls, but its attackers also have Advantage on Attack Rolls against the creature

Reckless Warcry (Condition) Reckless Warcry

Reconfigured: Undead (Condition) Reconfigured: Undead

  • The foulest stench is in the air...

Recovering (Condition) Recovering

  • Thisobald has had enough of his own concoctions - for now. Soon the numbness will set in once more, and the cycle will start all over again.

Reduced (Duergar) (Condition) Reduced

Reduced (Condition) Reduced

Reeling (Condition) Reeling

  • Recovering from receiving a terrible blow or hitting a strong metal. Has a -1 penalty to Attack Rolls for every turn remaining.

Reflective Mucus (Condition) Reflective Mucus

  • Armour Class Armour Class is increased by 2, and reflects the first projectile flying towards it back at the attacker, after which the mucus is removed.

Reflective Shell (Condition) Reflective Shell

  • Projectiles targeted at this creature are reflected back to their point of origin.

Reflectoguard Active (Condition) Reflectoguard Active

  • Any projectile fired at this character is sent back to where it came from.

Refreshed (Condition) Refreshed

Regeneration (Condition) Regeneration

  • The Wood Woad regains 10hit points if it walks through a vine surface, unless it recently took Damage TypesFire damage.

Rejuvenating Miasma (Condition) Rejuvenating Miasma

  • Animate Dead Animate Dead doesn't require a corpse in this area due to a lingering necrotic stench.

Relentless Avenger (Condition) Relentless Avenger

Rended Flesh (Condition) Rended Flesh

Repair Matrix (Condition) Repair Matrix

  • At the start of its turn, restorative servos heal this Steel Watcher for 3d8hit points.

Resistance (Condition) Resistance

Resistant to Acid Damage (Condition) Resistant to Acid Damage

  • Acid damage against this entity is halved.

Resistant to Cold Damage (Condition) Resistant to Cold Damage

  • Cold damage against this entity is halved.

Resistant to Fire Damage (Condition) Resistant to Fire Damage

  • Fire damage against this entity is halved.

Resistant to Lightning Damage (Condition) Resistant to Lightning Damage

  • Lightning damage against this entity is halved.

Resistant to Necrotic Damage (Condition) Resistant to Necrotic Damage

  • Necrotic damage against this entity is halved.

Resistant to Poison Damage (Condition) Resistant to Poison Damage

  • Poison damage against this entity is halved.

Resistant to Radiant Damage (Condition) Resistant to Radiant Damage

  • Radiant damage against this entity is halved.

Resisted the Song (Condition) Resisted the Song

Resonating Ki (Condition) Resonating Ki

  • The ki within the affected entity is resonating with a monk's. The monk can use Ki Resonation: Blast Ki Resonation: Blast to make it explode.

Restrained (Condition) Restrained

Retributive Justice (Condition) Retributive Justice

  • This Echo of Bhaal is drawing on new, terrible powers to avenge Sarevok's death.

Revealed (Condition) Revealed

Affected entity lost its Invisibility Invisibility due to the effects of See Invisibility See Invisibility.

Reverberation (Condition) Reverberation

  • When the entity has 5 or more turns of Reverberation, it takes 1d4Damage TypesThunder damage and must succeed a DC 10  Constitution saving throw or fall Prone Prone. The condition is removed afterward.

Revitalising Gore (Condition) Revitalising Gore

  • Affected entity is drenched in its enemies' blood. It regains 2d6hit points per turn.

At Level 10:

  • The healing is increased to 4d6hit points

Righteous Clarity (Condition) Righteous Clarity

Ritual Chant: Bhaal's Power Word Kill (Condition) Ritual Chant: Bhaal's Power Word Kill

  • As part of the challenge to enter the temple, the Farslayer has begun chanting. It can cast Bhaal's Power Word Kill Bhaal's Power Word Kill once its profane ritual ends. Exiting the Farslayer's chanting range of 55 m / 183 ft makes its enemies invulnerable to the effect. Slaying the Farslayer stops the ritual and wins the conflict.

Ritual Component (Condition) Ritual Component

Ritual Drain: Astarion (Condition) Ritual Drain: Astarion

  • Has an additional bonus action after draining Astarion's life force. This effect can only apply once per round.

Ritual Drain: Violet (Condition) Ritual Drain: Violet

Ritual Drain: Yousen (Condition) Ritual Drain: Yousen

  • The creature gains 3d8hit points every turn while drawing on Yousen's vitality.

Ritual Sources (Condition) Ritual Sources

  • For each ritual source, your movement increases by 1 m / 3 ft, you receive HP Icon.png 10 temporary hit pointss and your attacks and spells deal an additional 1d10Damage TypesNecrotic damage, after draining a vampire spawn's life force.

Roiling Hellfire (Condition) Roiling Hellfire

D6 Fire.png 6d6 (6~36) Damage TypesFire
  • Flames from the heart of Avernus engulf this entity, inflicting 6d6Damage TypesFire damage per turn.

Rotten Reflux (Condition) Rotten Reflux

Rotting (Condition) Rotting

Open wound is starting to rot.

Rumbling with Kereska's Thunder (Condition) Rumbling with Kereska's Thunder

Ruptured (Condition) Ruptured

  • Take 1d4Damage TypesPiercing for each 1 m / 3 ft movement. Each time the damage is triggered, reduce the condition duration by 1.

Sacred Defiance (Condition) Sacred Defiance

Sacred Defiance Aura (Condition) Sacred Defiance Aura

Sacred Munitions (Condition) Sacred Munitions

  • Affected entity's ranged weapon attacks possibly inflict Turn Undead Turn Undead on a target.

Sacred Weapon (Condition) Sacred Weapon

Sacrificed Soul (Condition) Sacrificed Soul

  • The affected entity has Disadvantage Icon.png Disadvantage on Attack Rolls, and attacks against it have Advantage Icon.png Advantage while the creature that sacrificed its soul is alive.

Sacrificial Lamb (Condition) Sacrificial Lamb

  • Entity can't move or take actions, bonus actions, or reactions while enveloped in vampiric magic.
  • If Cazador draws power from all the spawns bound this way three times, he will ascend.
  • Grants resistance to all damage types.

Sanctuary (Condition) Sanctuary

  • Affected entity can't be targeted by enemy attacks or spells. However, it can still take damage from spells that influence a larger area. Condition ends if the affected entity attacks or harms another creature, and will receive Sanctuary Blocked for 1 turn.

Sanctuary Blocked (Condition) Sanctuary Blocked

Sanctuary of Loss (Condition) Sanctuary of Loss

  • The Nightbringer's dark arcana stops this entity being directly targeted by spells or attacks until it takes a harmful action.
  • Areas of effect can still harm this entity.
  • Viconia can still use Heartwrench Heartwrench and keep this protection.

Sapped (Condition) Sapped

  • Target has been psionically drained.

Sapping Curse (Condition) Sapping Curse

This cursed energy drains vitality of anyone who dares get closer.

  • Any creature within range of the affected entity gains the condition Vitality Drain, and takes 4d6+4Damage TypesNecrotic per turn. Take half damage on succeeding DC Wisdom saving throw.
  • Target is cursed.

Savage Howl (Condition) Savage Howl

Scarlet Remittance +1 (Condition) Scarlet Remittance

Scarlet Remittance +2 (Condition) Scarlet Remittance

Scarlet Remittance +3 (Condition) Scarlet Remittance

Scarlet Saturation (Condition) Scarlet Saturation

Scarlet Stupor (Condition) Scarlet Stupor

Scorching Siphon (Condition) Scorching Siphon

  • A nearby fire myrmidon grants the affected entity Immunity to Fire damage and an additional 3d8Damage TypesFire damage to Elemental Retort Elemental Retort.
  • The affected entity also gains temporary access to Fireball Fireball and an additional Reaction per turn.

Scratch's Sniff (Condition) Scratch's Sniff

  • Scratch has discovered something of note nearby.

Sea Plague (Condition) Sea Plague

Beaded and adrip with thick oily sweat, the affected entity has Disadvantage on Checks, Saving Throws, and Attack Rolls using Strength.

Searing Smite (Condition) Searing Smite

See Invisibility (Condition) See Invisibility

Seeming (Condition) Seeming

  • Appearance is entirely changed.

Seething Fury (Condition) Seething Fury

  • Rage brews within the gnoll. Once it gives in to its fury, it'll be able to attack multiple times per turn.

Seized by Planar Binding (Condition) Seized by Planar Binding

  • Affected entity follows and fights for the one who has bound it.
  • Every time it takes damage, it may break the caster's control over it with a successful Wisdom saving throw.

Self-Same Trial (Condition) Self-Same Trial

  • Shar has created this reflection as a test. If a creature attacks a reflection that is not their own, it incurs Cheater's Folly.

Selûne's Blessing (Condition) Selûne's Blessing

  • Selûne's radiance protects against the lesser effects of the Shadow Curse Shadow Curse. But beware - even Her light cannot guard against the darkest shadows.

Selune's Blessing: Lunar Brand (Condition) Selune's Blessing: Lunar Brand

  • Your attacks deal an additional 1d4Damage TypesRadiant damage.

Selune's Blessing: Moonsnare (Condition) Selune's Blessing: Moonsnare

Selûne's Ire (Condition) Selûne's Ire

  • As a reaction, the Sliver can deal 12d12Damage TypesRadiant damage to an attacker. It can use Selûne's Ire Selûne's Ire again after its next turn.

Selûne's Seal (Condition) Selûne's Seal

  • A protective shield surrounds the chest, dealing 4d6Damage TypesRadiant damage to any heretics that touch it.

Sentinel Foe (Condition) Sentinel Foe

Can't move. Restrained by an Opportunity Attack from a Sentinel.

Septic (Condition) Septic

Affected entity has its Constitution reduced by 1, and has Disadvantage Icon.png Disadvantage on Constitution Saving throws

Serpent Fang Toxin (Condition) Serpent Fang Toxin

  • Affected entity takes 1d6Damage TypesPoison damage at the end of its next turn.

Severe Arcane Hunger (Condition) Severe Arcane Hunger

Severed Soul (Condition) Severed Soul

Shackled (Condition) Shackled

  • Chained to the ground with iron shackles

Shadespell (Condition) Shadespell

  • As long as it remains obscured, the affected entity has +1 to spell save DC.

Shadow Curse (Condition) Shadow Curse

  • Without a light source, you will take 2d4Damage TypesNecrotic damage every turn. This damage doubles each turn the party members are affected by the Shadow Curse.

Shadow Infusion (Hound of Ill Omen) (Condition) Shadow Infusion

  • Close to another creature of the shadows. The Hound of Ill Omen has gained the Right Behind You reaction.

Shadow Infusion (Accursed Spectre) (Condition) Shadow Infusion

  • Close to another creature of the shadows. The Accursed Spectre has gained the Splinter Shadow reaction.

Shadow Possession (Condition) Shadow Possession

  • Affected entity is possessed by frenzied shadows and will attack the nearest creature. Its weapon attacks deal an additional 1d4Damage TypesNecrotic damage.

Shadow Step (Condition) Shadow Step

Shadow Veil (Condition) Shadow Veil

Shadow Visage (Condition) Shadow Visage

  • This visage is floating in shadowy limbo. It cannot be damaged until drawn into combat.

Shadow-Animated (Condition) Shadow-Animated

This armour is animated by shadow, increasing its Ability Scores and Hit Points.

Shadow-Cursed Undead (Condition) Shadow-Cursed Undead

Shadow-Cursed Vines (Condition) Shadow-Cursed Vines

Shapechanged (Condition) Shapechanged

  • This creature has shapechanged into a male human.

Shar's Blessing: Barrier of Darkness (Condition) Shar's Blessing: Barrier of Darkness

Shar's Embrace (Condition) Shar's Embrace

  • You cannot move or escape while locked in the Shar Dark Lady's clutches.

Shar-Stricken (Condition) Shar-Stricken

  • The Lady of Loss Hexes Hexes you, causing a temporary lapse in your agility.

Sharran Retribution (Condition) Sharran Retribution

Shield of Faith Shield of Faith reduces all damage by 2 and deals 1d4Damage TypesNecrotic damage back at the attacker.

Shattered (Condition) Shattered

  • Imbued with the gnawing exhaustion of endless labour.
  • Receives an additional 1d4Damage TypesPiercing when struck by the war pick Deep Delver.

Shattered Psyche (Condition) Shattered Psyche

Shattered Psyche (Full-illithid) (Condition) Shattered Psyche

Shell of Resistance (Condition) Shell of Resistance

  • Gortash has Immunity to Thunder damage, Resistance to physical and elemental damage for one turn, an extra bonus action and 3 m / 10 ft extra Movement Speed.

Tactician only

Shield (Condition) Shield

Shield Master: Shove (Condition) Shield Master: Shove

  • Affected entity can Shield Shove a creature with its shield as a bonus action.

Shield of Faith (Condition) Shield of Faith

Receives +2 bonus to Armour Class Armour Class.

Shield of Screams (Condition) Shield of Screams

  • Protected by the screams of his enemies.
  • Armour Class increased by 3, and attackers take 2d6Damage TypesPsychic damage when they hit Nere with a melee attack.

Shielded (Condition) Shielded

  • Shielded from the Voice of the Absolute.

Shillelagh (Strengthened) (Condition) Shillelagh

Shillelagh (Condition) Shillelagh

Creature's weapon is magical and deals D8 Physical.png 1d8Damage TypesBludgeoning damage. Attack rolls use the wielder's Spellcasting modifier.

Shocked (Condition) Shocked

Shocking Brew (Condition) Shocking Brew

  • Affected entity deals an additional 2d6Damage TypesLightning damage while infused with Thisobald's current brew.

Shocking Grasp (Condition) Shocking Grasp

Shredded Armour (Condition) Shredded Armour

Shrouded (Condition) Shrouded

This painting is obscured while within 6 m / 20 ft of the Judge.

Shrouded Sentence (Condition) Shrouded Sentence

  • The Judge is obscuring paintings within 6 m / 20 ft, preventing judgement being passed on an accused soul.

Sickened (Condition) Sickened

  • Overpowering, indescribable sickness. Vulnerable to most types of damage.
  • Vulnerable to all damage types except Damage TypesRadiant

Sickly (Condition) Sickly

Feeling extremely off - suspiciously so.

Silence Aura (Condition) Silence Aura

  • While it remains in the aura, affected entity is Silenced Silenced.

Silenced (Condition) Silenced

  • Creature can't speak or cast spells with a verbal component, and is immune to Damage TypesThunder damage.

Silkroot Euphoria (Condition) Silkroot Euphoria

Silvanus' Blessing (Condition) Silvanus' Blessing

Silvered Bulwark (Condition) Silvered Bulwark

  • Affected entity is Immune to all damage. This protection is shared by every creature and object within the barrier.

Simple Toxin (Condition) Simple Toxin

  • Affected entity takes 1d4Damage TypesPoison damage at the end of its next turn.

Singing (Condition) Singing

  • The harpy Lures Lures nearby creatures with a magical melody.
  • The song ends if she is incapacitated or loses concentration.

Singing Sword: Shriek (Condition) Singing Sword: Shriek

Singing Sword: Shrieking (Condition) Singing Sword: Shrieking

Singing Sword: Singing (Condition) Singing Sword: Singing

Singing Sword: Song (Condition) Singing Sword: Song

Sinister Lord (Condition) Sinister Lord

  • With the ritual complete Cazador has ascended. His movement speed is permanently increased by 7 m / 23 ft, his Armour Class Armour Class by 5, the damage of his attacks and spells increases by 7~70Damage TypesNecrotic, and he regains 100hit points per turn.

Sinister Seal (Condition) Sinister Seal

  • Dark energy envelops this door.

Skilled Skullduggery (Condition) Skilled Skullduggery

  • While hidden, the number the affected entity needs to roll a Critical Hit while attacking is reduced by 1. This effect can stack.

Slash the Weak (Condition) Slash the Weak

Slayer Form (Condition) Slayer Form

  • Affected entity has embraced its savage compulsions, allowing it to assume its Slayer form.

Sleeping (Condition) Sleeping

Slightly Drunk (Condition) Slightly Drunk

Slowed (Condition) Slowed

Sluggardly (Condition) Sluggardly

Sneaking (Condition) Sneaking

  • Hiding in an unobscured area. Will be caught on sight.

Soul Branding (Condition) Soul Branding

  • Creature's movement speed is increased by 5 m / 17  ft[See Notes], and its next weapon attack deals an additional 2d4 + 1Damage TypesFire damage. This condition ends upon landing a successful weapon attack.

Soul Caged (Condition) Soul Caged

  • A Soul Cage binds the Nightsong as an engine for Ketheric's Immunity to all damage.
  • The Nightsong can be Helped Helped out of the Soul Cage.

Soul Charges (Condition) Soul Charges

  • Raphael has soul(s) to spend on powerful spells.

Soul Echo (Condition) Soul Echo

  • While this companion's body is gone, their soul lingers on and can be used to resurrect them.

Soul Oath (Condition) Soul Oath

  • This creature has sworn a Soul Oath to protect its dark master. Should that master die, this creature will also succumb to death.

Soul Overcharge (Condition) Soul Overcharge

Raphael has consumed the power of a destroyed Soul Pillar. He is unable to cast spells using Souls until he transforms into the Ascended Fiend Ascended Fiend.

Soul Pillar Proximity (Condition) Soul Pillar Proximity

  • Raphael is surrounded by Soul Pillars, granting Raphael's attacks an additional 1d12Damage TypesFire (per pillar) damage and a +3 (per pillar) bonus to his Dexterity score.

Soulnumbed (Condition) Soulnumbed

Souls Sacrificed: 1 (Condition) Souls Sacrificed: 1

  • Vlaakith has increased this creature's Armour Class Armour Class by 1 and all of its ability scores by 2. It now fires 3 beams when it casts Eldritch Blast Eldritch Blast.

Souls Sacrificed: 2 (Condition) Souls Sacrificed: 2

  • Vlaakith has increased this creature's Armour Class Armour Class by 2 and all of its ability scores by 4. It now fires 4 beams when it casts Eldritch Blast Eldritch Blast.

Sovereign's Protection (Condition) Sovereign's Protection

  • Protected from the myconids' mushroom traps by the Sovereign's spore sac.
  • "Mushroom traps" like Bibberbang do not notice the player when nearby, enabling safe passage.

Speak with Animals (Condition) Speak with Animals

  • Can comprehend and communicate with beasts.

Spectator's Charm (Condition) Spectator's Charm

  • A feeble enchantment prevents this creature from attacking the spectator. Any damage could break it...

Spectral Aspect (Condition) Spectral Aspect

Spell Rot (Condition) Spell Rot

  • Unless you are Undead, each time you cast a spell you receive 2d6 Damage TypesNecrotic damage per spell level.

Spell Rot Necrosis (Condition) Spell Rot Necrosis

  • You receied 2d6Damage TypesNecrotic for casting a level x spell while you have Spell Rot Spell Rot.

Spider Queen's Wrath (Condition) Spider Queen's Wrath

Tactician Difficulty:

  • Creature is enraged! Gains an additional attack per turn. Strength is increased by 2 and has Resistance to physical damage.

Spike Growth (Condition) Spike Growth

  • Take 2d4Damage TypesPiercing for every 1.5 m / 5 ft moved on the spikes.

Spindleweb Fanatic (Condition) Spindleweb Fanatic

Spindleweb Fanaticism (Condition) Spindleweb Fanaticism

  • Affected entity and its allies deal an additional 1d6Damage TypesPsychic damage, as long as it isn't Incapacitated Incapacitated. The entity's movement speed is also increased by 3 m / 10 ft.

Spindleweb Sanctuary (Condition) Spindleweb Sanctuary

  • Affected entity can't be targeted by enemy attacks or spells. However, it can still take damage from spells that influence a larger area. If the affected entity attacks or harms another creature, the sanctuary will shatter, dealing 3~24Damage TypesPsychic to nearby creatures.

Spindleweb Skepticism (Condition) Spindleweb Skepticism

Spirit Guardians (Condition) Spirit Guardians

  • Spirits assail the affected entity.
  • Takes 3d8Damage TypesRadiant or 3d8Damage TypesNecrotic damage per turn, and Movement Speed is halved.
  • Still takes half damage on a successful Saving Throw.

Spirit Guardians Aura (Condition) Spirit Guardians Aura

  • Spirits protect the affected entity.
  • Nearby enemies take 3d8Damage TypesRadiant or 3d8Damage TypesNecrotic damage per turn, and Movement Speed is halved.
  • The caster can't become Invisible Invisible while concentrating on this spell.
  • On a successful save, targets still take half damage.
  • WIS Save

Spirit of the Land (Condition) Spirit of the Land

  • The reunited soul Thaniel provides a +1 to all Ability Scores and an additional 2m movement speed to all affected entities.

Spiteful Suffering (Condition) Spiteful Suffering

Spoiled Brew (Condition) Spoiled Brew

  • Thisobald emits a rancid, evil stench from his soured brew, dealing 1d6Damage TypesNecrotic to all non-undead in range.

Spore Servant (Condition) Spore Servant

Spreading Spores (Condition) Spreading Spores

  • Affected entity is inhaling dry, throat-closing spores that deal 2d8Damage TypesNecrotic damage per turn.

Sprouting Necrosis (Condition) Sprouting Necrosis

  • At the end of its turns, Shadow-Cursed Vines will sprout at the affected entity's feet.

Stage Fright (Condition) Stage Fright

  • Creature has Disadvantage Icon.png Disadvantage on Attack Rolls
  • Takes 2d6Damage TypesPsychic damage each time they miss an Attack Roll
  • Removed upon succeeding on an Attack Roll

Staggering Smite (Condition) Staggering Smite

Starry Form: Archer (Condition) Starry Form: Archer

Starry Form: Chalice (Condition) Starry Form: Chalice

  • In Starry Form. Whenever you cast a healing spell that consumes a spell slot, you can cast Chalice Healing Chalice Healing.

Starry Form: Dragon (Condition) Starry Form: Dragon

  • In Starry Form. When you make a Saving Throw to maintain Concentration on a spell, a roll result of 9 or lower is considered a 10.
  • As a Bonus Action while in this Starry Form, you can cast Dazzling Breath Dazzling Breath.

Stasis (Condition) Stasis

  • A headless corpse preserved through esoteric magic.

Static Discharge Aura (Condition) Static Discharge Aura

  • All constructs near Bernard deal an additional 1d6+2Damage TypesLightning to weapon attacks. All others take 2d8Damage TypesLightning each turn.
  • When the condition ends, Bernard is Stunned Stunned for 2 turns.

Static Discharge: Electroshock (Condition) Static Discharge: Electroshock

  • Standing near a statically charged Bernard. Takes 2d8Damage TypesLightning each turn, can't take reactions and will take an additional 2d8Damage TypesLightning if it attacks Bernard.

Static Discharge: Supercharge (Condition) Static Discharge: Supercharge

  • Standing near a statically charged Bernard. Deals an additional 2d4Damage TypesLightning.

Stealthier (Condition) Stealthier

  • As long as affected entity remains obscured, it has a +3 bonus to Stealth Checks.

Steeped in Bliss (Condition) Steeped in Bliss

Stench (Condition) Stench

  • Affected entity smells really bad.

Stench of Death (Condition) Stench of Death

  • Affected entity reeks of decaying matter, a sour greenish smell like a waft of unkept tombs.

Step of the Wind (Condition) Step of the Wind

Stolen Vigour (Condition) Stolen Vigour

Stoneskin (Condition) Stoneskin

  • Has Resistance to non-magical Bludgeoning, Piercing, and Slashing damage.

Stormheart Resolve (Condition) Stormheart Resolve

Strength Drain (Condition) Strength Drain

  • A shadow has drained the affected entity's Strength by 3.

Stricken With Blinding Sickness (Condition) Stricken With Blinding Sickness

Stricken with Crawler Mucus (Condition) Stricken with Crawler Mucus

Stricken with Drow Poison (Condition) Stricken with Drow Poison

Stricken with Eldritch Inertia (Condition) Stricken with Eldritch Inertia

Stricken With Filth Fever (Condition) Stricken With Filth Fever

Stricken With Flesh Rot (Condition) Stricken With Flesh Rot

Stricken with Malice (Condition) Stricken with Malice

Stricken With Mindfire (Condition) Stricken With Mindfire

Stricken With Seizures (Condition) Stricken With Seizures

Stricken With Slimy Doom (Condition) Stricken With Slimy Doom

Stunned (Condition) Stunned

Sturdy (Condition) Sturdy

  • This material is rather strong. Only a hit that deals at least 10 damage can damage it.

Sudden Rush (Condition) Sudden Rush

Sumptuously Drained (Condition) Sumptuously Drained

  • Affected entity's lifeforce has been drained by the incubus, reducing its maximum hit points by HP Icon.png 30 hit points.

Sunbeam (Condition) Sunbeam

Sunlight Hypersensitivity (Condition) Sunlight Hypersensitivity

Superheated (Condition) Superheated

  • Exposure to lava has caused Grym's adamantine body to soften.
  • Can now be affected by certain damage types and is vulnerable to Bludgeoning damage.

Resistant to all SlashingResistant to all PiercingVulnerable to BludgeoningResistant to all AcidResistant to all ThunderImmune to all NecroticImmune to all FireImmune to all LightningResistant to all ColdImmune to all PsychicImmune to all PoisonImmune to all RadiantResistant to all Force

Superior Elixir of Arcane Cultivation (Condition) Superior Elixir of Arcane Cultivation

Supreme Defences (Condition) Supreme Defences

Supreme Elixir of Arcane Cultivation (Condition) Supreme Elixir of Arcane Cultivation

  • Has an additional Level 4 spell slot. Replaces effects from other elixirs when drunk.

Surgeon's Chosen (Condition) Surgeon's Chosen

  • Carrying the implement requested by the Surgeon to complete its surgery.
  • The nurse gains a +4 bonus to Armour Class.

Surprised (Condition) Surprised

Survival Instinct (Condition) Survival Instinct

  • If the character reaches 0 Hit Points, it regains 3d4hit points instead of falling Unconscious.

Sussur Antimagic Field (Condition) Sussur Antimagic Field

  • Sussur blooms nullify nearby magic.

Sussur Flower Antimagic Field (Condition) Sussur Flower Antimagic Field

  • A sussur tree flower is draining the character of its magical energy, preventing it from casting spells.

Swarmed (Condition) Swarmed

  • Affected entity is Vulnerable to Piercing damage and will take 4d8Damage TypesPiercing every turn. While the entity is Swarmed, Cazador will heal 4d8hit points every turn.

Sweet Stone Features (Condition) Sweet Stone Features

Swift as Wind (Condition) Swift as Wind

  • Your next weapon attack has Advantage Icon.png Advantage. That attack deals an additional 1d8Damage TypesForce.

Sword Spider's Haste (Condition) Sword Spider's Haste

Affected entity has a +2 bonus to Armour Class Armour Class, Advantage Icon.png Advantage on Dexterity Saving throws, its Movement Speed is doubled, and it can take one additional Action per turn.

Symbiotic Entity (Condition) Symbiotic Entity

  • Affected entity has gained 4 Temporary Hit Points per Druid level, its melee weapon or unarmed attacks deal an additional 1d6Damage TypesNecrotic damage, and it deals double damage with Halo of Spores Halo of Spores. [See Notes]
  • Ends early if the entity uses Wild Shape Wild Shape.

Telekinesis (Condition) Telekinesis

  • Once per turn, the affected entity can telekinetically throw a creature or object again without expending a Spell Slot

Tempestuous Magic: Flight (Condition) Tempestuous Magic: Flight

  • Can Fly Fly as a bonus action.

Tempestuous Siphon (Condition) Tempestuous Siphon

  • A nearby air myrmidon grants the affected entity Immunity to Lightning damage and an additional 3d8Damage TypesLightning damage to Elemental Rebuke Elemental Rebuke.

Temporarily Hostile (Condition) Temporarily Hostile

  • If you knock out this entity or flee from combat it may harbour some resentment towards you, but will not remain hostile.

Temporary Hit Points (10) (Condition) Temporary Hit Points

Temporary Hit Points (15) (Condition) Temporary Hit Points

Temporary Hit Points (3) (Condition) Temporary Hit Points

Temporary Hit Points (4) (Condition) Temporary Hit Points

Temporary Hit Points (Death Drinker) (Condition) Temporary Hit Points

Temporary Hit Points (Bolstering Smite) (Condition) Temporary Hit Points

Temporary Hit Points (Ever Vigilant) (Condition) Temporary Hit Points

Temporary Hit Points (Stirring Execution) (Condition) Temporary Hit Points

Temporary Hit Points (Elixir of Bloodlust) (Condition) Temporary Hit Points

  • Elixir of Bloodlust granted you HP Icon.png 5 temporary hit points. Replaces effects from other elixirs when drunk.

Temporary Hit Points (Well-Liked and Well-Fortified) (Condition) Temporary Hit Points

  • Well-Liked and Well-Fortified: instead of dying, you have gained HP Icon.png temporary hit points equal to your Charisma modifier.

Temporary Hit Points (Remedial Rhymes) (Condition) Temporary Hit Points

Temporary Hit Points (Drunken Cloth) (Condition) Temporary Hit Points

  • Well-Liked and Well-Fortified: instead of dying, you have gained temporary hit point equal to your Charisma modifier.

Temporary Hit Points (8) (Condition) Temporary Hit Points

Test Subject (Condition) Test Subject

  • You have ingested Araj's potion as part of an experiment.

Tharchiate Vigour (Condition) Tharchiate Vigour

Tharchiate Withering (Condition) Tharchiate Withering

Thaumaturgy (Condition) Thaumaturgy

The Dead Wastes (Condition) The Dead Wastes

  • This fragment of Myrkul's realm restores 4d6hit points to Undead and deals 4d6Damage TypesNecrotic to living creatures at the end of their turns in the area.

The Pain Maiden's Blessing (Condition) The Pain Maiden's Blessing

The Terazul Jitters (Condition) The Terazul Jitters

  • You move faster but become exhausted after moving while under the frenetic influence of Terazul.
  • Affected entity gains an additional Action, 9 m / 30 ft of movement, +2 to Armour Class Armour Class, and Advantage Icon.png Advantage on Dexterity Saving throws.
  • When the condition ends, the affected entity becomes Lethargic Lethargic and is completely incapacitated for 1 turn.

The Wasting Quiet (Aura) (Condition) The Wasting Quiet

  • Any creatures within this miasma of childlike terror are Silenced Silenced and take 3d8Damage TypesNecrotic damage every time they enter or start their turn inside.

The Wasting Quiet (Condition) The Wasting Quiet

  • The creature is Silenced Silenced and takes 3d8Damage TypesNecrotic damage every time they enter or start their turn inside this miasma of childlike terror.

Thoroughly Stuffed (Condition) Thoroughly Stuffed

Those Laid Bare (Condition) Those Laid Bare

  • Affected entity has a +1 bonus to save against spell DC.

Thoughtless Brain (Condition) Thoughtless Brain

  • Mystic Carrion's spells have a +3 bonus to their Difficulty Class and he can't be Surprised Surprised while his brain is intact.

Threat Assessment (Condition) Threat Assessment

  • Grym has locked on to a new target.

Threatened (Condition) Threatened

Thunder Infusion (Condition) Thunder Infusion

  • The affected entity deals an additional 1d4Damage TypesThunder the next time it deals damage with a weapon.

Thunder Resistance (Condition) Thunder Resistance

Thwarted Consumption (Condition) Thwarted Consumption

Raphael cannot consume a soul from this Pillar because it recently took Radiant damage or had its souls dispersed by other means.

Tides of Chaos (Condition) Tides of Chaos

  • Increased chance of Wild Magic Wild Magic surge (to 50%).
  • Lost immediately after casting a Level 1 or higher Spell and rolling a Wild Magic Wild Magic Check.

Tippler's Rage (Condition) Tippler's Rage

  • While the affected entity is Drunk Drunk, it has Advantage Icon.png Advantage on Attack rolls. It also creates a blast with each attack, dealing 1d4Damage TypesThunder damage in a radius of 3 m / 10 ft.

Toad Mode (Condition) Toad Mode

  • If you do not want to think, Dolly Thrice will make you shrink.

Tongue of Madness (Condition) Tongue of Madness

Tortured (Condition) Tortured

Toxic Reflux (Condition) Toxic Reflux

Transmuted To Steel (Condition) Transmuted To Steel

Transmuter's Stone: Acid Resistance (Condition) Transmuter's Stone: Acid Resistance

  • Affected entity has Resistance to Damage TypesAcid Damage, as long as it carries the transmuter's stone.

Transmuter's Stone: Cold Resistance (Condition) Transmuter's Stone: Cold Resistance

  • Affected entity has Resistance to Damage TypesCold Damage, as long as it carries the transmuter's stone.

Transmuter's Stone: Constitution (Condition) Transmuter's Stone: Constitution

Transmuter's Stone: Darkvision (Condition) Transmuter's Stone: Darkvision

  • Affected entity can see in the dark out to a range of  Range: 18 m / 60 ft, as long as it carries the transmuter's stone.

Transmuter's Stone: Depleted Magic (Condition) Transmuter's Stone: Depleted Magic

  • Affected entity has recently created a Transmuter's Stone.
  • It needs to cast a Transmutation spell of Level 1 or higher or take a Long Rest before it can create another one.

Transmuter's Stone: Fire Resistance (Condition) Transmuter's Stone: Fire Resistance

  • Affected entity has Resistance to Damage TypesFire Damage, as long as it carries the transmuter's stone.

Transmuter's Stone: Lightning Resistance (Condition) Transmuter's Stone: Lightning Resistance

  • Affected entity has Resistance to Damage TypesLightning Damage, as long as it carries the transmuter's stone.

Transmuter's Stone: Movement Speed (Condition) Transmuter's Stone: Movement Speed

  • Affected entity's movement speed is increased by 3 m / 10 ft, as long as it carries the transmuter's stone.

Transmuter's Stone: Thunder Resistance (Condition) Transmuter's Stone: Thunder Resistance

  • Affected entity has Resistance to Damage TypesThunder Damage, as long as it carries the transmuter's stone.

Transpositional Flux (Condition) Transpositional Flux

  • Any creature that interacts with this stone will be teleported.

Treading Twilight (Condition) Treading Twilight

  • While remaining obscured, affected entity has a +1 bonus to Armour Class Armour Class.

Trembling Legs (Condition) Trembling Legs

  • Affected entity is still wobbling on unsteady legs. Its movement speed is reduced by 2.5m / 8.3ft, and its Dexterity is reduced by 1.

True Strike (Condition) True Strike

Tu'narath's Embrace (Condition) Tu'narath's Embrace

Turned (Condition) Turned

  • A turned creature must spend its turns trying to move as far away from the creature who turned it as possible.
  • It can't willingly move to a space within 9m / 30ft of that creature.
  • It also can't take Reactions.
  • For its Actions, it can use only the Dash action or try to escape from an effect that prevents it from moving.
  • The condition ends upon taking damage.

Turned to Gold (Condition) Turned to Gold

  • Turned to gold. Can't move or take actions, bonus actions, or reactions.

Tyrannical Curse (Condition) Tyrannical Curse

  • Bane's fist will fall at the end of the affected entity's next turn unless the curse is removed, dealing 20d10Damage TypesForce to the target area and giving nearby Banites Tyrant's Edict.

Tyrant Tongue (Condition) Tyrant Tongue

  • The Sovereign's spores have infused the vocal cords, instilling fear and doubt in any who listens.

Tyrant's Edict (Condition) Tyrant's Edict

  • Bane is granting this creature an additional action and Advantage Icon.png Advantage on attack rolls.

Umbral Form (Condition) Umbral Form

  • On a hit, the affected entity deals an additional 1d8Damage TypesNecrotic. It is Immune to non-magical damage, and can make an additional melee attack each turn. It cannot cast spells while maintaining this form.

Umbral Influx (Condition) Umbral Influx

  • Tendrils of shadow engulf the corpse, until it becomes unclear where the body ends and the shadows begin.

Umbral Shroud (Condition) Umbral Shroud

Invisibility ends early if the invisible entity attacks, casts another spell, takes an action, or takes damage.

Umbral Tremor (Condition) Umbral Tremor

  • The Umbral Tremor is about to open - unleashing the Nightsinger's fell hordes.

Unbeating Heart (Condition) Unbeating Heart

  • Carrion's undying life force is stored outside of his body - if killed while his heart is intact, he will rise again the next day.

Unbridled Wrath (Condition) Unbridled Wrath

  • Releasing a decade of pent-up rage in a blaze of infernal fury.
  • The affected entity is Immune to Fire damage.

Uncanny Sight (Condition) Uncanny Sight

  • Can see objects hidden to the unaided eye.

Undead Fortitude (Condition) Undead Fortitude

  • When reduced to 0 hit points, regain 1 hit point instead (unless the damage was radiant or caused by a critical hit).

Undead Ward (Condition) Undead Ward

Undead Ward Aura (Condition) Undead Ward Aura

Under Operation (Condition) Under Operation

Target cannot move or speak.

Undying Fury (Condition) Undying Fury

  • Cazador's anger increases his Strength score by 4 and lets him attack multiple times.

Unmovable (Condition) Unmovable

  • While concentrating on a spell, you can't be knocked Prone Prone or moved against your will.

Unnerved (Condition) Unnerved

  • This entity cannot take actions as their courage has been stifled by a ghost.

Unrelenting Storm (Condition) Unrelenting Storm

Unstable (Condition) Unstable

The gremishka is reacting to nearby magic and has become unstable. At the start of its next turn, it will trigger a random effect.

Unstable Ballistics (Condition) Unstable Ballistics

  • This grenade will explode immediately when interacted with.

Unstoppable (Condition) Unstoppable

  • Reduce the next damage taken by the entity to 1 and consumes one charge of Unstoppable. Unstoppable creatures cannot be moved by any external forces — mundane or magical.

Untenable Secret (Condition) Untenable Secret

Unyielding Construct (Condition) Unyielding Construct

  • Only an attack dealing at least 15 damage can harm this Steel Watcher.

Upset Stomach (Condition) Upset Stomach

Vampire Bat Form (Condition) Vampire Bat Form

  • Polymorphed into a vampire bat

Vampire Regeneration (Condition) Vampire Regeneration

  • The vampire regains HP Icon.png 20 hit points at the start of its turn, unless it is in sunlight, or has taken radiant damage or damage from holy water.

Vampiric Touch (Condition) Vampiric Touch

Veil of Shar (Condition) Veil of Shar

Venomous Brew (Condition) Venomous Brew

  • Affected entity deals an additional 2d6Damage TypesPoison damage while infused with Thisobald's current brew.

Venomous Revenge (Condition) Venomous Revenge

  • Affected entity has been recently healed, and its weapon attacks deal an additional 1d6Damage TypesPoison.

Vessel for Kereska's Poison (Condition) Vessel for Kereska's Poison

Vicious Mockery (Condition) Vicious Mockery

Violent Heart (Condition) Violent Heart

  • To end this effect, the creature must deny its Violent Heart by healing an enemy.

Virulent Venom (Condition) Virulent Venom

Vitality Drain (Condition) Vitality Drain

The dead girl's Sapping Curse is draining your vitality.

  • Affected entity takes takes 4d6+4Damage TypesNecrotic per turn. Take half damage on succeeding a DC Wisdom saving throw.
  • Doubled movement cost.

Vlaakith's Undying Aspect (Condition) Vlaakith's Undying Aspect

  • This scion of the Lich Queen has had its Armour Class Armour Class increased by 3, all of its Ability Scores increased by 6, and fires 6 beams when casting Eldritch Blast Eldritch Blast.

Voice of Reason (Condition) Voice of Reason

  • Your Oath echoes in your mind, keeping Auntie Ethel's whispers at bay - for now.

Voice of the Circle (Condition) Voice of the Circle

  • The Soverign's spores have infused the vocal cords, making them echo with authority.
  • Has a +2 bonus on Persuasion Checks.

Void Cloud (Condition) Void Cloud

  • Becomes blinded blinded and suffers 2d8Damage TypesCold damage at the end of the turn.

Volatile Blood (Condition) Volatile Blood

  • This creature takes 1d6Damage TypesNecrotic damage each turn and Detonate upon death.

Volatile Shield (Condition) Volatile Shield

  • Affected entity has been granted temporary hit points by an illithid. If these are removed by incoming damage, the shield bursts, possibly Stunning Stunning nearby foes.
  • The shield only bursts after all temporary hit points have been removed. This also removes the condition.
  • When the shield bursts, enemies within 9 m / 30 ft are Stunned Stunned for 1 turn, unless they succeed on an DC 15  Intelligence saving throw.

Volo's Guide to Monsters (Condition) Volo's Guide to Monsters

  • With steadfast application of knowledge from Volo's preeminent work, affected entitites gain +2 to Attack Rolls, Saving Throws and Ability Checks.

Vow of Enmity (Condition) Vow of Enmity

Wall of Fire (Condition) Wall of Fire

  • A blazing wall of fire that deals 5d8Damage TypesFire to anyone within 3 m / 10 ft.

Wall of Fire: Aura (Condition) Wall of Fire: Aura

  • Engulfed in a wall of blazings flames. The affected entity takes 5d8 + 1d8 per additional Spell LevelDamage TypesFire damage per turn it stays within 3 m / 10 ft of the fire.

Wall of Thorns (Condition) Wall of Thorns

  • Walking through a wall of pliable, twisted thorns.
  • While within the wall, the affected entity's movement speed is quartered, and it takes 7d8Damage TypesPiercing damage per turn.

Warden of Vitality (Condition) Warden of Vitality

Warden of Vitality (Aura) (Condition) Warden of Vitality

Warding Bond (Caster) (Condition) Warding Bond

  • Creature is bound to an ally. Each time the ally takes damage, the creature takes the same amount of damage.

Warding Bond (Target) (Condition) Warding Bond

Wasting Brew (Condition) Wasting Brew

  • Affected entity deals an additional 2d6Damage TypesNecrotic damage while infused with Thisobald's current brew.

Wasting Mortal (Condition) Wasting Mortal

  • This living creature takes 4d6Damage TypesNecrotic at the end of every turn while it is within The Dead Wastes The Dead Wastes.
  • Afflicted creatures also cannot regenerate HP Icon.png hit points and their movement costs twice as much.

Water Layer Protection (Condition) Water Layer Protection

Wayward Heart (Condition) Wayward Heart

  • To end this effect, the creature must deny its Wayward Heart by acquiescing to Shar and aiding Viconia in combat.

Wayward Undead (Condition) Wayward Undead

  • Affected entity is controlled by Mystic Carrion until combat ends. When this affect ends, the entity will be destroyed.

Weak Grip (Condition) Weak Grip

Weapon Dropped! (Condition) Weapon Dropped!

  • An enemy has made you drop your weapon to the ground, similar to Disarmed Disarmed.

Weapon Stolen! (Condition) Weapon Stolen!

  • An enemy has taken your weapon.

Weavebound Vines (Condition) Weavebound Vines

  • Vines crafted from the very Weave itself - a most unorthodox enchantment.
  • Incapacitates the affected entity. Dispelled when the entity is attacked.

Weavewalker (Condition) Weavewalker

Wet (Condition) Wet

Whirlwind (Condition) Whirlwind

Whispers of Madness (Condition) Whispers of Madness

Wholeness of Body (Condition) Wholeness of Body

Wild Magic: Burning (Condition) Wild Magic: Burning

  • Takes 1d6Damage TypesFire damage at the start of each turn.

Wild Magic: Cat Form (Condition) Wild Magic: Cat Form

  • Flickering, unreliable magic has polymorphed you into a cat.

Wild Magic: Dark Tendrils (Condition) Wild Magic: Dark Tendrils

  • Each creature within 9 m / 30 ft of you must succeed a Constitution saving throw or take 1d12 Damage TypesNecrotic damage. Additionally, you gain 1d12 Temporary Hit Points.
  • The DC is based off your Charisma modifier

Wild Magic: Dog Form (Condition) Wild Magic: Dog Form

  • Flickering, unreliable magic has polymorphed you into a dog.

Wild Magic: Enchant Weapons (Condition) Wild Magic: Enchant Weapons

  • The next attack with this weapon is a Critical Hit and deals an additional 1d4Damage TypesForce.

Wild Magic: Explosive Healing (Condition) Wild Magic: Explosive Healing

  • Your spells of Level 1 and higher heal all creatures in a 3 m / 10 ft radius for 1d4hit points hit points per Spell Slot level.

Wild Magic: Intangible Spirit (Condition) Wild Magic: Intangible Spirit

Wild Magic: Light Bolt (Condition) Wild Magic: Light Bolt

  • Can shoot a Bolt of Light Bolt of Light from their chest each turn, until the end of their Rage Rage.

Wild Magic: Magic Retribution (Condition) Wild Magic: Magic Retribution

  • Until the end of the barbarian's Rage, enemies that hit them take 1d6Damage TypesForce damage in retaliation.

Wild Magic: Protective Lights (Aura) (Condition) Wild Magic: Protective Lights

  • Protected by multicoloured lights.
  • Until the end of the barbarian's Rage Rage, the barbarian and any allies within 3 m / 10 ft have a +1 bonus to Armour Class Armour Class.

Wild Magic: Protective Lights (Condition) Wild Magic: Protective Lights

  • Surrounded by a barbarian's wild magic. Has a +1 bonus to Armour Class Armour Class until the end of the barbarian's Rage Rage.

Wild Magic: Sorcery Points (Condition) Wild Magic: Sorcery Points

  • Each spell you cast restores Sorcery Points equal to its Spell Slot level.

Wild Magic: Swap (Condition) Wild Magic: Swap

  • Casting a spell or cantrip makes you switch positions with a targeted creature.

Wild Magic: Telekinesis (Condition) Wild Magic: Telekinesis

  • You are able to use Telekinesis without expending a spell slot.

Wild Magic: Teleport (Barbarian) (Condition) Wild Magic: Teleport

Wild Magic: Teleport (Condition) Wild Magic: Teleport

  • Can use a Bonus Action to teleport up to 9 m / 30 ft.

Wild Magic: Turn Magic (Condition) Wild Magic: Turn Magic

  • At the start of each turn, triggers a random magical effect.

Wild Magic: Vine Growth (Condition) Wild Magic: Vine Growth

  • Surrounded by flowers and vines
  • Until the end of the barbarian's Rage, the ground within 5 m / 17 ft is Difficult Terrain Difficult Terrain for everyone other than the barbarian, halving Movement Speed

Wild Magic: Weapon Infusion (Condition) Wild Magic: Weapon Infusion

  • Magic infuses this weapon. Until the end of the barbarian's Rage, it deals an additional 1d6Damage TypesForce damage and gains the Light (weapon property) Light and Thrown Thrown properties. If thrown, it immediately reappears in the barbarian's hand.

Wild Shape: Air Myrmidon (Condition) Wild Shape: Air Myrmidon

  • Wild shaped into an Air Myrmidon

Wild Shape: Badger (Condition) Wild Shape: Badger

  • Wild shaped into a Badger

Wild Shape: Boar (Condition) Wild Shape: Boar

Wild Shape: Cat (Condition) Wild Shape: Cat

  • Wild shaped into a Cat

Wild Shape: Cave Bear (Condition) Wild Shape: Cave Bear

  • Wild shaped into a Cave Bear

Wild Shape: Deep Rothé (Condition) Wild Shape: Deep Rothé

  • Wild shaped into a Deep Rothé

Wild Shape: Dilophosaurus (Condition) Wild Shape: Dilophosaurus

  • Wild shaped into a Dilophosaurus

Wild Shape: Dire Raven (Condition) Wild Shape: Dire Raven

  • Wild shaped into a Dire Raven

Wild Shape: Dire Wolf (Condition) Wild Shape: Dire Wolf

  • Wild shaped into a Dire Wolf

Wild Shape: Earth Myrmidon (Condition) Wild Shape: Earth Myrmidon

  • Wild shaped into an Earth Myrmidon

Wild Shape: Fire Myrmidon (Condition) Wild Shape: Fire Myrmidon

  • Wild shaped into an Fire Myrmidon

Wild Shape: Giant Spider (Condition) Wild Shape: Giant Spider

  • Wild shaped into a Giant Spider

Wild Shape: Owlbear (Condition) Wild Shape: Owlbear

  • Wild shaped into an Owlbear

Wild Shape: Panther (Condition) Wild Shape: Panther

  • Wild shaped into a Panther

Wild Shape: Polar Bear (Condition) Wild Shape: Polar Bear

  • Wild shaped into a Polar Bear

Wild Shape: Rat (Condition) Wild Shape: Rat

  • Wild shaped into a rat

Wild Shape: Sabre-Toothed Tiger (Condition) Wild Shape: Sabre-Toothed Tiger

  • Wild shaped into a Sabre-Toothed Tiger

Wild Shape: Water Myrmidon (Condition) Wild Shape: Water Myrmidon

  • Wild shaped into a Water Myrmidon

Wilted Dreams (Condition) Wilted Dreams

  • The target takes 3d6Damage TypesPsychic damage during next Long Rest.

Witch Bolt (Condition) Witch Bolt

  • The spellcaster can use an Action each turn to activate the arc linking it to this creature to automatically deal 1d12Damage TypesLightning damage.

Withering Barrier (Condition) Withering Barrier

  • If the affected entity is hit with a melee attack while it still has temporary hit points, it deals 1d6Damage TypesPiercing to creatures within 3 m / 10 ft.

Withering Life Force (Condition) Withering Life Force

  • Stole a creature's life force and gained HP Icon.png 20 temporary hit points.
  • Reconstituted Arcanists can hand their Withering Life Force to other creatures.

Within the Mind Sanctuary (Condition) Within the Mind Sanctuary

  • Affected entity can take actions and bonus actions interchangeably, as long as it stays within the mind sanctuary.
  • After using both action and bonus action, this condition ends and you gain the Mind Sanctuary: Depleted condition.

Witness (Condition) Witness

  • Witnessed the murder of a guard and will report to other guards as soon as possible.

Wizardsbane Oil (Condition) Wizardsbane Oil

Worn Out (Condition) Worn Out

Feeling utterly exhausted. It could just be the long day...

Wound Closure (Condition) Wound Closure

  • While unconscious, the affected entity stabilises at the start of its turn.

Wrath (Condition) Wrath

  • You have a +1 bonus to damage with melee weapons for every turn this condition has remaining.

Wrathful Spirits (Condition) Wrathful Spirits

Wretched Growth (Condition) Wretched Growth

  • Affected entity will take 3d10Damage TypesNecrotic and possibly become Entangled Entangled by Shadow-Cursed Vines if it ends its turn within 5 m / 17 ft of the Shambling Mound.
  • On save, the affected entity still takes half damage.

Writhing Souls (Condition) Writhing Souls

  • While stood within the Soul Ascension Soul Ascension, this non-fiend will take 6d10Damage TypesNecrotic every turn as its soul is rended.

Writhing Tide (Condition) Writhing Tide

  • Your swarm is protecting you from surface effects.

Wyvern Toxin (Condition) Wyvern Toxin

  • Affected entity takes 1d8Damage TypesPoison damage at the end of its next turn.

Yeenoghu's Blessing (Condition) Yeenoghu's Blessing

Yeenoghu's Gift (Condition) Yeenoghu's Gift

  • Famished for slaughter.
  • Affected entity can go Mad Mad for 2 turns if it doesn't deal damage to an enemy by the end of its turn.

Yeenoghu's Hunger (Condition) Yeenoghu's Hunger

Bloated with the spoils of slaughter, but still hungry - a gnoll is growing in the hyena's belly.

Zariel's Protection (Condition) Zariel's Protection

  • When attacked, Mizora will disappear to the Hells and return after a minute.