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CanAreaDamageEvade (spell flag)

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CanAreaDamageEvade is a spell flag. It determines whether damage from this spell or action can be evaded with Evasion Evasion or Shield Master: Block Shield Master: Block. Despite the descriptions of both features, it does not strictly matter whether an action has a Dexterity saving throw, but whether it has this flag. Generally, this flag is set for actions that deal area of effect damage with a Dexterity saving throw to halve the damage.

There are plenty of exceptions to this rule, however. For example, the action to throw a Smokepowder Bomb has this flag and can be evaded but the action to shoot a Smokepowder Arrow does not and is unaffected by Evasion or Shield Master. There are also examples of actions without Dexterity saving throws with this flag such as Primal Stampede Primal Stampede (which uses unarmed attack rolls) or Frost Breath Frost Breath (which uses a Constitution saving throw). Such actions are affected by Evasion and Shield Master[note 1] despite not involving a Dexterity saving throw.

List of actions with CanAreaDamageEvade[edit | edit source]

NameTypeCost/RechargeRange/AreaRollEffect

Acid Breath Acid Breath

Action

Action
Self
5 m / 17 ft (Line)
2d6Damage TypesAcid

Acid Splash Acid Splash

Cantrip

Action

18 m / 60 ft
2 m / 7 ft (Radius)
1d6Damage TypesAcid ( Dexterity saving throw to negate)

Activate Call Lightning Activate Call Lightning

Level 3 spell

Action

18 m / 60 ft
2 m / 7 ft (Radius)

Bull Rush Bull Rush

Action

Action + Movement Speed
Per turn
9 m / 30 ft (Line)

Burning Hands Burning Hands

Level 1 spell

Action + Level 1 Spell Slot

Self
5 m / 17 ft (Cone)
3d6Damage TypesFire

Call Lightning Call Lightning

Level 3 spell

Action + Level 3 Spell Slot

18 m / 60 ft
2 m / 7 ft (Radius)
Applies Call Lightning Call Lightning

Conjure Barrage Conjure Barrage

Level 3 spell

Action + Level 3 Spell Slot

Self
9 m / 30 ft (Cone)
Normal weapon damage
+ 2d8Damage TypesWeapon

Conjure Barrage: Melee Weapon Conjure Barrage: Melee Weapon

Level 3 spell

Action + Level 3 Spell Slot

Self
9 m / 30 ft (Cone)
Normal weapon damage
+ 2d8Damage TypesWeapon

Conjure Barrage: Ranged Weapon Conjure Barrage: Ranged Weapon

Level 3 spell

Action + Level 3 Spell Slot

Self
9 m / 30 ft (Cone)
Normal weapon damage
+ 2d8Damage TypesWeapon

Corrosive Phlegm Corrosive Phlegm

Action

Action

14 m / 47 ft
2 m / 7 ft (Radius)
2d8 + 3Damage TypesAcid

Dazzling Breath Dazzling Breath

Action

Bonus Action
Per turn
5 m / 17 ft (Cone)

Death Burst Death Burst

Action

Action

Self
3 m / 10 ft (Radius)
4d6Damage TypesCold

Death Burst Death Burst

Action

Action

Self
3 m / 10 ft (Radius)
Applies Muddy Muddy

Death Burst Death Burst

Action

-
Self
2 m / 7 ft (Radius)
2d6Damage TypesFire

Death Burst Death Burst

Action

-
3 m / 10 ft (Radius)

Digestive Sap Digestive Sap

Action

Bonus Action

5 m / 17 ft (Cone)

Applies Digestive Juices Digestive Juices

Erupting Cinder Erupting Cinder

Action

Action

18 m / 60 ft
3 m / 10 ft (Radius)
4d6Damage TypesFire

Fiendish Flameblast Fiendish Flameblast

Action

Bonus Action

2 m / 7 ft (Radius)
-
+ 4d8Damage TypesFire
Applies Infernal Burning Infernal Burning

Fire Breath Fire Breath

Action

Action
Self
5 m / 17 ft (Line)
2d6Damage TypesFire

Fire Breath Fire Breath

Action

Action
Self
5 m / 17 ft (Cone)
2d6Damage TypesFire

Fire Breath Fire Breath

Action

Action
Per turn
30 m / 100 ft
6 m / 20 ft (Radius)
14d6Damage TypesFire
Applies Burning Burning

Fire Breath Fire Breath

Action

Action
Per turn
5 m / 17 ft (Cone)
2d6Damage TypesFire

Fireball Fireball

Level 3 spell

Action + Level 3 Spell Slot

18 m / 60 ft
4 m / 13 ft (Radius)
8d6Damage TypesFire

Firewine Explosion Firewine Explosion

Action

Action

4 m / 13 ft (Radius)
2d6Damage TypesFire

Flame Strike Flame Strike

Level 5 spell

Action + Level 5 Spell Slot

18 m / 60 ft
3 m / 10 ft (Radius)
5d6Damage TypesFire
+ 5d6Damage TypesRadiant

Flames of Avernus Flames of Avernus

Level 6 spell

Action

Self
5 m / 17 ft (Cone)
6d6Damage TypesFire

Flames of the Phoenix Flames of the Phoenix

Action

Action + 4 Ki Point

18 m / 60 ft
4 m / 13 ft (Radius)
8d6Damage TypesFire

Forever Indebted Forever Indebted

Action

-
3 m / 10 ft
4 m / 13 ft (Radius)
6d8Damage TypesFire
Summons Vengeful Boar Vengeful Boar, Vengeful Imp Vengeful Imp and Vengeful Merregon Vengeful Merregon

Frost Breath Frost Breath

Action

Action
Self
5 m / 17 ft (Cone)
2d6Damage TypesCold

Greasy Discharge Greasy Discharge

Action

Action
Per turn
5 m / 17 ft (Cone)

Applies Prone Prone

Gushing Air Gushing Air

Action

Action

18 m / 60 ft
2d6 + 1Damage TypesThunder
+ 2d6 + 1Damage TypesThunder

Hellfire Exhaust Hellfire Exhaust

Action

Action

Self
3 m / 10 ft (Cone)
3d8Damage TypesFire
+ 3d8Damage TypesFire (If target is burning)
Applies Roiling Hellfire Roiling Hellfire

Hellfire Missiles Hellfire Missiles

Action

Action

100 m / 333 ft
6 m / 20 ft (Radius)
4d6Damage TypesFire (Per missile)

Hellfire Orb Hellfire Orb

Level 6 spell

Action
Per Battle
18 m / 60 ft
4 m / 13 ft (Radius)
20d6Damage TypesFire

Hellflame Cleave Hellflame Cleave

Cantrip

Action
3 m / 10 ft (Cone)
Normal weapon damage
+ 2d6Damage TypesFire
Applies Roiling Hellfire Roiling Hellfire

Ice Breath Ice Breath

Action

Action
Per turn
5 m / 17 ft (Cone)
2d6Damage TypesCold

Ice Storm Ice Storm

Level 4 spell

Action + Level 4 Spell Slot

18 m / 60 ft
6 m / 20 ft (Radius)

Incinerate Incinerate

Level 6 spell

Action

3 m / 10 ft (Radius)
8d8Damage TypesFire

Incineration Caster: Overheat Incineration Caster: Overheat

Action

Action

4 m / 13 ft (Radius)
8d8Damage TypesFire

Ki Resonation: Blast Ki Resonation: Blast

Action

Ki Point
Per turn
18 m / 60 ft
5 m / 17 ft (Radius)
3d6Damage TypesForce (Per explosion)

Lightning Arrow Lightning Arrow

Level 3 spell

Action + Level 3 Spell Slot

18 m / 60 ft
3 m / 10 ft (Radius)
Ranged spell attack roll
4d8Damage TypesLightning (Primary target only)
+ 2d8Damage TypesLightning ( Dexterity saving throw to halve)

Lightning Bolt Lightning Bolt

Level 3 spell

Action + Level 3 Spell Slot

Self
30 m / 100 ft (Line)

Lightning Breath Lightning Breath

Action

Action
Self
5 m / 17 ft (Line)

Lightning Breath Lightning Breath

Action

Action
Per turn
60 m / 200 ft
6 m / 20 ft (Radius)
Applies Shocked Shocked

Morphic Brine Explosion Morphic Brine Explosion

Action

-
3 m / 10 ft (Radius)
8d6Damage TypesAcid

Mud Breath Mud Breath

Action

Action
Per turn
5 m / 17 ft (Cone)

Applies Muddy Muddy

Needle Burst Needle Burst

Action

-
4 m / 13 ft (Radius)

Pearlspore Outbreak Pearlspore Outbreak

Action

-
6 m / 20 ft (Radius)
16d6Damage TypesPoison

Poison Breath Poison Breath

Action

Action
Self
5 m / 17 ft (Cone)

Primal Stampede Primal Stampede

Action

Action + Movement Speed

9 m / 30 ft (Line)
Melee unarmed attack roll
Applies Prone Prone

View all

Footnotes[edit | edit source]

  1. Shield Master: Block has an additional condition that checks if the damage has a saving throw, so it will not work against actions with CanAreaDamageEvade but no saving throw such as Primal Stampede. It still works against non-Dexterity saving throws.