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Astral Plane

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The Astral Plane is a region in Baldur's Gate 3. The Astral Plane is a location inside the Mysterious Artefact, accessible only during specific moments in the story.

Overview[edit | edit source]

All party members receive the Astral Gravity Astral Gravity condition while in the Astral Plane.

Access[edit | edit source]

The Astral Prism can be accessed during Act One, through the Plancaster in Crèche Y'llek's Inquisitor's Chamber, and during Act Three, from a portal in Wyrm's Lookout. The party must return one final time after facing off against the Netherbrain at the Morphic Pool.

Act One[edit | edit source]

Main article: The Githyanki Warrior
Astral Sea map in Act I

During The Githyanki Warrior The Githyanki Warrior in Crèche Y'llek, the party may choose to use the Planecaster to enter the Mysterious Artefact. Doing so brings the party to the Astral Plane, where they meet the Dream Guardian and learn that it is living there.

Jumping the first chasm earns 95XP at Level 6, for discovering this Small sized location.

Act Three[edit | edit source]

Help Your Protector[edit | edit source]

Main article: Help Your Protector
Astral Sea map in Act III

At the beginning of Act Three, camp is setup in Wyrm's Lookout. During the night, there is an attack by some githyanki. The party then has three turns to escape through the nearby portal to the Astral Plane.

In the Astral Plane, the party meet the Dream Guardian in its true form, a Mind Flayer called the The Emperor Emperor. There is the option to join its fight against the monks. If the party side with it, it explains its history and the party can encounter Orpheus Prince Orpheus. The Emperor gives the party an Astral-Touched Tadpole and an offers to help evolve into a mind flayer. Choosing to kill the Emperor instead results in a 'Game Over' screen.

A portal opens back to Wyrm's Lookout on the Material Plane. Through this the party can to the campsite in Wyrm's Lookout. Once leaving camp, the party can proceed to Rivington.

Confront the Elder Brain[edit | edit source]

At the end of Act Three, the party must set off to the Morphic Pool to face off the The Netherbrain. In the end, regardless of what is done, the brain is too powerful to be defeated at this occasion, and the party members are knocked unconscious. The Emperor The Emperor steps in to save them by bringing everyone inside the Astral Plane.

Here the party must make a final decision whether to side with the Emperor or free Orpheus Orpheus. Afterwards a portal shows up, which has to be traveled through and leads to the High Hall.

Related locations[edit | edit source]

Related quests[edit | edit source]

Notable characters[edit | edit source]

Other characters[edit | edit source]

Ember Gish'ra[edit | edit source]

High Gish'ra[edit | edit source]

Zephyr Gish'ra[edit | edit source]

Loot[edit | edit source]

Gallery[edit | edit source]

Notes[edit | edit source]

  • ”The Astral Plane was designed from the ground up, building upon descriptions that characterise it as an amorphous, otherworldly location, It would need to be a strange, void-like realm visually unlike anything else in the game - fantastical even next to other fantasy environments. Our final design settled on a backdrop of bright nebulae and the remains of a dead god as our visual centrepiece.” Quote from the Digital Artbook.
  • The Astral Plane plays a role as the "graveyard" of the Gods, with the "bodies" creating entire Astral Islands and landmasses. There is no confirmation as to which god this particular corpse is, or whether it is an already established god's corpse at all, but the Deities who have been confirmed to have once drifted within the Astral Plane as a "Dead God" are as follows: Amaunator, Bane, Bhaal, Enki, Gilgeam, Ibrandul, Kalzareinad, Karsus, Kiputytto, Leira, Moander, Myrkul, Leira, Ulutiu.
    • Bane, Bhaal and Myrkul, are unlikely to be the corpse, as they have all returned as quasi-deities, and are no longer "dead." However, Myrkul appeared as a corpse in the Astral Plane in a similar vein in Neverwinter Nights 2: Mask of the Betrayer.
    • Ulutiu is also unlikely, as they are in a state of stasis rather than considered a dead god.
    • Karsus is a popular theory involving the corpse's identity due to his impact on the game as a whole.

External links[edit | edit source]