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Absorb Intellect
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This article is about the illithid power. For the upgraded full-illithid version, see Synaptic Consumption.
Absorb Intellect is an illithid power which saps a target's Intelligence and heals the user.
UID
Spell flags
Description
Gobble up a foe's intellect, lowering their Intelligence by 1 per turn and healing your wounds for 5 turns.Properties
- Cost
Action
Healing: 1~81d8Healing
- Details
INT Save (Spell save DC)
Range: 9 m / 30 ft
Recharge: Short rest
Technical details

Target_TAD_AbsorbIntellect

Condition: Absorbed Intellect
How to learn
Other ways to learn:
- Unlock from the illithid power skill tree with a Mind Flayer Parasite Specimen after obtaining one of the following:
Notes
- On turns two through five, the healing amount becomes respectively:
- 2d8
hit points
- 3d8
hit points
- 4d8
hit points
- 5d8
hit points
- 2d8
- The condition is lost and regained each round after an initial failed saving throw. Every turn of the effect, the amount of Intellect lost increases by 1, starting as a -1 penalty on the first turn and ending as a -5 penalty on the final turn.
- Absorb Intellect will inflict once the Intelligence of the affected entity reaches 2, as opposed to 0.