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Absorb Intellect

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This article is about the illithid power. For the upgraded full-illithid version, see Synaptic Consumption.
Absorb Intellect.webp
Absorb Intellect is an illithid power which saps a target's Intelligence and heals the user.

Description

Gobble up a foe's intellect, lowering their Intelligence by 1 per turn and healing your wounds for 5 turns.

Properties

Cost
Action
Healing: 1~8
Details
INT Save (Spell save DC)
 Range: 9 m / 30  ft
Recharge: Short rest

Technical details

UID
Target_TAD_AbsorbIntellect

Condition: Absorbed Intellect

Absorbed Intellect Absorbed Intellect

Duration: 5 turns

Spell save DC  Intelligence saving throw

How to learn

Other ways to learn:

Notes

  • On turns two through five, the healing amount becomes respectively:
    • 2d8hit points
    • 3d8hit points
    • 4d8hit points
    • 5d8hit points
  • The condition Absorbed Intellect Absorbed Intellect is lost and regained each round after an initial failed saving throw. Every turn of the effect, the amount of Intellect lost increases by 1, starting as a -1 penalty on the first turn and ending as a -5 penalty on the final turn.
  • Absorb Intellect will inflict Atrophied Atrophied once the Intelligence of the affected entity reaches 2, as opposed to 0.